u/Hunterextreme2020

Image 1 — Level 3 Lancer
Image 2 — Level 3 Lancer
Image 3 — Level 3 Lancer
Image 4 — Level 3 Lancer

Level 3 Lancer

Skill 1: Heal himself
Skill 2: Magic Chaon lance
Skill 3: Shining Shield. Hit his lance to his shield to create shining spark that blind his enemy
Ultimate: Shock Bomb. Throwing his shield toward enemy then throwing his lane to create big magic explosion the stun enemies in areas.

u/Hunterextreme2020 — 1 day ago

30 MF level 1 to level 8

I use AI to write better sentences. The rest of ideas is just my own.
AI quote started:

Class Tier System (1–8)
Level 1 — Recruit / Wanderer
Theme: Survival
Basic equipment only
Limited skills
Small missions: escort, hunt animals, scouting, bandits
Examples:
Knight → sword + shield
Hunter → bow + knife
Assassin → dagger + smoke bomb
Necromancer → weak curse
Reward: basic loot and gold

Level 2 — Veteran / Spoils of War
Theme: Adaptation
After winning several missions, characters personalize equipment.
Attach scavenged armor
Add trophies and utility tools
Asymmetrical builds emerge
Examples:
Knight gains one heavy shoulder plate
Hunter wears monster-hide cloak
Assassin uses hidden blade
Lancer adds chain or banner
Visual result:
Characters begin looking unique.
Mission tier:
Raids, elite enemies, dangerous regions

Level 3 — Arcane Awakening
Theme: Magic enters reality
Characters find elemental stones or relics.
Fire weapon
Ice shield
Lightning arrows
Poison blades
Examples:
Knight:
Flaming sword
Hunter:
Wind arrows
Necromancer:
Soul staff
Mission tier:
Ancient ruins, magical zones

Level 4 — Commander / Master
Theme: Influence
Characters gain followers or companions.
Examples:
Knight:
Squire
Hunter:
Wolf companion
Lancer:
War horse
Assassin:
Shadow clone
Necromancer:
Skeleton warriors
This is where players stop feeling like a single unit and start feeling like a force.
Mission tier:
Castle assaults, faction wars

Level 5 — Living Weapon
Theme: Bond with power
Weapon evolves into a semi-living artifact.
Examples:
Knight:
Flying blade; can ride it
Hunter:
Bow shoots independently
Assassin:
Shadow dagger attacks on its own
Necromancer:
Staff summons spirits automatically
Mission tier:
Legendary monsters

Level 6 — Mythic Evolution
Theme: Become something beyond human
After defeating mythic beasts, players inherit traits.
Examples:
Knight:
Dragon wings
Hunter:
Beast eyes
Assassin:
Demon tail
Lancer:
Centaur lower body
Necromancer:
Ghost body parts
Visual note:
Avoid random combinations. Tie mutations to monster origins.
Mission tier:
Dragon hunts, titan battles

Level 7 — Domain Master
Theme: Control the battlefield
Characters generate an aura or domain.
Examples:
Knight:
Floating swords orbit around him
Hunter:
Arrows never miss within territory
Assassin:
Creates darkness zone
Necromancer:
Area slowly raises undead
Lancer:
Battlefield becomes cavalry charge terrain
Mission tier:
Kingdom-scale battles

Level 8 — Divine Ascension
Theme: Call legends
Characters can summon mythic entities.
Examples:
Knight:
Summons celestial guardian
Hunter:
Ancient beast spirit
Necromancer:
Death god avatar
Lancer:
Thunder chariot deity
Assassin:
Shadow dragon
Mission tier:
World-ending threats

AI quote ended-

What do you guy think?

reddit.com
u/Hunterextreme2020 — 3 days ago