
Contest! Breakfast to the first to solve Lvl 100 ($20 value)!
Starts Easy, but gets tricky. Not your average Cube puzzle from the 80’s!

Starts Easy, but gets tricky. Not your average Cube puzzle from the 80’s!
[ Removed by Reddit on account of violating the content policy. ]
Game Title: 84 Edges
Platform: iOS (iPhone/iPad)
Playable Link: https://apps.apple.com/us/app/84-edges/id6741699107
Description: 84 Edges is a combinatorics-style logic puzzle I built solo, which now lives on the App Store as of today — manipulating edges and tiles to satisfy interacting constraints across 200+ levels. It's the kind of puzzle where you need corroborating information on the puzzle to solve it.
I truly believe that this puzzle could provide hours of challenging fun game experience to those whom enjoy this genre of puzzles, but I'm not sure yet if I've nailed it or just built something that feels satisfying because I designed it. That's what I'm hoping this community can help me figure out:
- Does the difficulty curve feel earned or spiky?
- Do the mechanics have real depth or get repetitive?
- What felt unfair vs. a genuine "aha"?
Looking for a few sharp, critical eyes. I’m confident that everyone can solve level 1 but I’m also confident that only the most determined puzzle solvers can crack past level 100
Are you up for the challenge. I would dearly appreciate any feedback from this community.
Kind Regards
Free to Play Status:
Free to play
Involvement: Solo developer — I designed, built, and shipped the entire game myself (mechanics, levels, art, and code).
Game Title: 84 Edges
Playable Link: https://apps.apple.com/us/app/84-edges/id6741699107
Platform: iOS (iPhone/iPad)
Description:
84 Edges is a combinatorics-style logic puzzle game I built solo, now live on the App Store. The core mechanic is about manipulating edges and tiles to satisfy interacting constraints across 200+ levels — the kind of puzzle where you have to hold a few rules in your head at once rather than just pattern-match your way through.
I made it because I wanted something with that "click" feeling you get from a really well-designed combinatorial puzzle, and I'm honestly not sure yet whether I've nailed that or just built something that feels satisfying to me because I designed it.
That's exactly what I'm hoping this community can help me figure out. If you're into this style of puzzle, I'd love for you to try a few levels and tell me:
- does the difficulty curve feel earned, or are there spikes and dead zones?
- Do the mechanics have real depth, or do they get repetitive?
- What felt unfair versus what felt like a genuine "aha" moment?
I'm after a few sharp, critical eyes from people who know the genre — not a pile of downloads.
Happy to answer anything about the design or mechanics in the comments.
Free to Play Status:
Free to play
Involvement: Solo developer — I designed, built, and shipped the entire game myself (mechanics, levels, art, and code).