
The Karua Question
Why is Nozomi Karua? It’s something that you answer with another question.
Where do I start exactly?
Well it’ll take some time to explain, but answer is because Nozomi is operating on multiple thematic levels.
- You ARE Karua. Playing through this game and the other routes, we get bopped in the head repeatedly about how Nozomi is not Karua, yet Takumi in many instances accepts Nozomi as she is, but always carries a lingering doubt in his mind.
Karua is a hyper idealized depiction of a young woman. She’s thoughtful, idealistic, curious, caring, artistic, pouty and most all, of course she’s pretty. The perfect idea of a girl, for the long dead dream of the nuclear family.
Nozomi puts walls up around herself, is in need of proper parental figures, longs for the warmth and approval of a mother figure (ideally hers), she’s responsible, attentive, goofy. Nozomi, is ACTUALLY perfect. Nozomi is Karua.
You see, this mix of flaws and positive attributes, makes Nozomi real. Because her flaws are the true source of her perfection.
Imperfections can be very bad, but we have to understand that imperfections aren’t always going to be bad. In fact in most cases they aren’t. Because imperfections are things that we can work on, which Nozomi does.
Nozomi’s imperfections make her the character that we love.
- Can you taste the Ice Cream? This is what Bojack Horseman asks his mother before leaving her in a dumpy home. The relationship between those two characters had always been negative, yet in those moments he chose to comfort her.
Keyword ‘chose’
Why is this important? Well we have to understand that he didn’t have to do any of that. Especially considering their relationship. Yet, he stays for a few seconds, just to feed her s bunch of lies. Comforting lies, but lies all the same.
Lies are generally not seen as a good things and are well documented to be socially destructive. Despite the value we place on the truth, lies always seem to be much more powerful because we can directly influence them into what we want them to be.
Only in rare and extreme instances can lies be beneficial. Which leads to my final point.
- The Girl of the Game: this has always been a staple of fiction, especially any that involve an epic adventure, that is widely associated with the male fantasy. Getting to know someone, going through adversity with them can be a powerful way to develop feelings for them. Now usually you don’t want to break away from these tropes too much, unless you’re the Coen Brothers, David Lynch, Paul Thomas Anderson, Stanley Kubrick, Alfred Hitchcock, Lars Von Trier, David Cronenberg, Gus Van Sant, Quintin Tarantino, John Waters, Wes Anderson, Sam Peckinpah, Kazutaka Koda— oh wait, >!thats the asshole who killed Kaede!!<
Nozomi, is never the girl of the game, the game makes a clear distinction between her and Karua. Yet, she chooses to be Karua. She chooses to be the girl of the game. This is why the scene at the end of second scenario is so good. Nozomi didn’t have to pretend to be Karua, but she chose to do it anyway. Unlike Bojack she chose to do it for a friend who just gave everything to end this conflict. He was dying in her arms, naturally as the hero of the game, she decided to give him a proper hero’s send off by becoming the girl of the game.
Now think how many characters ever got to choose what role they would be in their respective story? The answer is not many, at least not this subtly.
This is the reason why I rarely call Nozomi, by her Kodaka given name. I always call her Karua.
Sorry for the rambling parts. I don’t feel like rewriting it or having some language model touch it up.