I have a tendency to give to give BBEGs Spellbane all the time, how much of a problem is this?
Spellbane is one of those few spells that 3.5 doesn't have a counterpart for (but wishes it did) that Paizo made, and I have a tendency to use it in both systems alot for a simple purpose: To give the BBEG immunity to a party's ability to entirely break a boss fight encounter.
You know the ones: Anti-Magic Field, Mage's Disjunction, Source Severance, and any other form of a PC's spellcasting toolkit that reads "I don't care how powerful you are, you are powerless now after I cast this, no Save, no SR, no nothing".
In hindsight, this does come across as vindictive design, but I want to atleast think a level 20+ villain who can gain access to this spell is going to wise it counter his largest weaknesses. I tend to run more... Video Gamy-style fights, with phases and what not, and I don't like stuff that clearly feels like a cheat code.
I'm bringing this up, because in a previous post i mentioned a Dragon PC in a rotating DM game who is going to have a "true dragon"'s level of saving throws on a paralyzing breath, so far in the game under the current DM he along with a cleric (different cleric, not the weird homebrew life shield barrier one) has been using Anti-Magic Field while mounted on said Dragon PC to effective allow the dragon to pin-cushion all these high ranking drow matriarch into nothing. Hence, scenarios like this, is where I want to use Spellbane to give them a fighting chance.
Again, the intention is not to "NOPE" players here, it's the reverse to give them a bit more of a fighting chance.