







What Metroid Prime's Maps Look Like Untangled
So I'm making this a daily thing. I'm the guy that made those "Simplified" Metroid Prime maps some 6 months ago. This time I'm going a step deeper.
Every area map in Metroid Prime laid out with no crossed lines. Each of the five Prime titles (Including Hunters) gets a day. These are not meant to be spatially accurate maps, but these *are* meant to better illustrate the design philosophies of each game compared to their peers, by 'untangling' them and showing their true natures as navigable spaces. Any room with two doors gets pictured as a hallway, no matter where those doors really are in the room.
Obviously we start with the 2002 original, and what this first set tells us is that it is relatively easy to figure out where to go on Tallon IV, with few unnecessary branching paths, but with all these long strings of rooms (or large loops) with little to no deviation, it can get rather time-consuming to get from A to B.
Yellow S - Save Station
Blue M - Map Station
Orange M - Missile Station
Gray E - Exit / Entrance
Red B - Boss / Miniboss