u/IceRoach

▲ 8 r/UnrealEngine5+1 crossposts

Over the past years, we've been tackling some interesting rendering challenges for our game. From persistent trails in render targets, volumetric effects, custom shading, to dithered disocclusion (That was a big one), here's a quick breakdown of the tech behind it.

If you'd like to support our work, consider wishlisting the game on Steam, it means a lot to a small indie team! 🙏

u/IceRoach — 15 days ago
▲ 66 r/IndieGameWishlist+1 crossposts

We originally made a hard physics-based platformer with friends, thinking players would struggle for a while…

Turns out speedrunners showed up immediately 😅

Seeing people break your game this fast is both terrifying and amazing at the same time.

We’re really honored, we really tried to make this game easy to understand, with advanced mechanics like Input Buffer, Coyote time, deterministic physics, Air control ... After 3 years refining every character movement, inputs, physics. We are really proud to have players enjoying it !

We are new to the speedrun community as developer and we really want to give the best experience to you !

If you have any suggestions on how to approach that community, we would love to hear from you :)

If you want to try (or beat them), the demo is on Steam here : https://store.steampowered.com/app/3204770/Dont_Fall/

The game will be released next month, to support the development don't hesitate to wishlist the game, it means a lot for us !

Thank you !

u/IceRoach — 21 days ago