

Legacy of Nergal - Status Menu | Before vs. After
I've been reworking the Status Menu for Legacy of Nergal. Here's the old version compared to the new one!
What do you think of the redesign?


I've been reworking the Status Menu for Legacy of Nergal. Here's the old version compared to the new one!
What do you think of the redesign?
I've been reworking the Status Menu for Legacy of Nergal. Here's the old version compared to the new one!
What do you think of the redesign?
I've been reworking the inventory menu for my RPG Maker MV game, Legacy of Nergal.
After → Before
Still a work in progress, but I'm pretty happy with how much cleaner and more readable it feels now!
What do you think?
I'm currently reworking every menu for my indie JRPG, Legacy of Nergal.
Here's the inventory screen before vs after.
It's still a work in progress.
What do you think? Any feedback is welcome!
I'm currently reworking every menu for my indie JRPG, Legacy of Nergal.
Here's the inventory screen before vs after.
It's still a work in progress.
What do you think? Any feedback is welcome!
After 5 years of development and roughly 3,500 hours of work, I'm currently rebuilding many of the UI and HUD elements for my RPG Maker MV project, Legacy of Nergal.
The old interfaces did their job, but over the years I've learned a lot about UI design and wanted something cleaner, more readable, and closer to the feel of a modern JRPG.
This is my latest redesign: the Options Menu.
I'd love to hear some outside opinions:
• What do you like about the new version?
• Which elements stand out the most?
• Is there anything you think I should change or improve?
I'm still actively working on it, and I already know there are a few issues and rough edges that need improvement. That's exactly why I'm sharing it now rather than waiting until it's finished.
All feedback is welcome, whether it's about readability, layout, colors, or overall presentation.
Thanks for taking a look!
After 5 years of development and roughly 3,500 hours of work, I'm currently rebuilding many of the UI and HUD elements for my RPG Maker MV project, Legacy of Nergal.
The old interfaces did their job, but over the years I've learned a lot about UI design and wanted something cleaner, more readable, and closer to the feel of a modern JRPG.
This is my latest redesign: the Options Menu.
I'd love to hear some outside opinions:
• What do you like about the new version?
• Which elements stand out the most?
• Is there anything you think I should change or improve?
I'm still actively working on it, and I already know there are a few issues and rough edges that need improvement. That's exactly why I'm sharing it now rather than waiting until it's finished.
All feedback is welcome, whether it's about readability, layout, colors, or overall presentation.
Thanks for taking a look!
Made a soul harvesting mechanic for my RPG Maker MV project "Legacy Of Nergal"
The “Lantern of Katla” absorbs the souls of dead NPC, I tried to make it feel unsettling and ritualistic rather than just another loot system.
Would love feedback!