r/RPGMakerMV

Struggling to design combat

Title. What do I work on first? Skills? Gear? Enemies? How should the player get the skills?

Some background for my game that might influence the answer: This is a short project I wanted to make to get a grasp on making a fun combat system. It has very little story, any I decide to add is mostly fluff. The basic premise is you're ascending a mountain to slay a dragon, and all your gear is coming from fallen adventurers on the way-- heavy resource management focus here

I'm just struggling to come up with ideas for combat that fit this idea. It's a solo-party game, and so far the basic mechanics I have in play to mitigate being alone are taking multiple actions per turn, using TP as a resource on your moves to act. You also have mana for any spells you manage to find during your run. This is heavily inspired by slay the spire here, I'm even using the same blocking mechanic haha.

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u/pfalcon485 — 5 days ago

Sorry I've been away for awhile.

I've told too many people in here that if they really wanted their game done, they had to learn to code. But I also understood the struggle of being an FNG in here.

You finally get a little ambition to take on making your game and you find this group and you think, "Oh yeah, this will be easy. I can just get the help I need." And then you ask and depending on the degree of noob in the question you rarely get a response.

Then I became a mod because I was passionate and the opportunity arose, but I still barely knew jack squat.

But I digress. I'm back with vengeance. And not only that I have been working on a whole eco system since learning to code. My current project runs on Unity but I will be doing my visual novels in RPG Maker.

The IP I'm working on is called Of Royal Bonds. It's a tabletop card game that will have a Kickstarter and as an incentive to back the campaign you will be allowed to beta test the card game in a digital app.

In the card game you will be able to create your own card in game, level it up, and get an official etch for your physical deck. The tabletop version also come with an app companion that will group your players, scan your cards, play an animation, and update the score. Allowing people at a party to play with their friends at work or in a hospital.

The cards will also have two other card games to play with. One I'm putting in the app store as a standalone playing card style game called Snape of Spades, with a plug to ORB.

So like I said. I'm back and I'm bringing treats!! Check this out.

u/118Ra — 11 days ago