r/RPGMakerMV

▲ 222 r/RPGMakerMV+1 crossposts

Would you use something like this to make 2.5D games in RPG Maker MV?

I wanted to make 2.5D games in RPG Maker MV, so I built the tool I couldn't find.

This is SideMV Engine, a work-in-progress 2.5D toolkit for RPG Maker MV.

The idea is to let you build and edit your 2.5D scenes directly while playtesting: place assets, adjust their position, scale and rotation, and see the result immediately through the camera.

It's still in development, but the core workflow is finally starting to feel right. I'm planning to release the first public version as Early Access soon.

You can find me on Itch as SideMV, follow me of you don't want to miss the release ;)

u/SideMV — 3 days ago

Legacy of Nergal - Status Menu | Before vs. After

I've been reworking the Status Menu for Legacy of Nergal. Here's the old version compared to the new one!

What do you think of the redesign?

u/Icy-Reveal-8845 — 3 days ago
▲ 8 r/RPGMakerMV+1 crossposts

Tactical sim - breaking the limits of rpgmaker

After a late night gaming session of some old favorites with friends, we're once again revisiting developing a tactical RPG of sorts. It would be a mixture of different gameplay systems for something that would feel unique with probably a small audience.

The games inspiring the project are Atlus's Ogre Battle, Koei's Romance of the Three Kingdoms, and the Langrisser/Warsong series.

We discussed our ideal game. We have a bit of of resources including two team members that are decent at coding, an artist, a scenario writer, etc. Now, this discussion became very much about taking our money and opening a studio to take a project toward kickstarter but one of the guys insists that RPGmaker has the tools we need. We aren't convinced. So what do you all think?

The game would have two phases. The first phase would be ROTK-esque city/kingdom management with territories, populations, taxes, resources, and officer/character management. Diplomacy, moving troops, building defenses, and assigning officers to various tasks.

The second phase would be the actual battles. Grids are obviously possible in RPGmaker but the preferred style works more akin to Ogre Battle march of the black queen or ogre battle 64. Each "region" would have a battle map with terrain, night, day, and weather. Units would be selected and move in real time across the map with enemy units moving in similar real time. Take stronghold/cities to conquer the region.

Combat would be when two units clash hit rather than Ogre Battle the combat would be similar to Langrisser/Warsong in which units clash in a mini cut scene. Officers level up and get new classes and abilities.

There are other mechanics that a brief look at rpgmaker says sure, it could happen. Different fantasy races, equipment, classes. All of that has a variety of tools for sure but the kingdom management and live movement of the units seem possibly beyond rpgmaker's abilities.

So what do you all think? Do plugins already exist that can do these things? Or are we talking about having to build plugins?

Is it all just beyond RPGmaker and we need to look at other engines?

reddit.com
u/unionizedduck — 5 days ago
▲ 16 r/RPGMakerMV+2 crossposts

Not Allowed to Die Gaming Studios just started working on a new project; Water's Bounty.

Not Allowed to Die Gaming Studios just started working on a new project. Water's Bounty is based off Uncharted Waters, but with a fantasy world and storyline. I only started this project on July 31st, 2026, so give me some time to finish it. I already though have created an enemy AI system, and most of the systems I had to create to run the changing economy as well. Most of the game's systems are already done and ready to go, but I still have to create the entire world, and place the storyline and crew members still.

As you can tell, I am fast at making games, but a game this size will need testing as well. It should be done in full in roughly a year.

u/Not_Allowed_to_Die — 6 days ago

Legacy of Nergal - Inventory Menu | Before vs After

I've been reworking the inventory menu for my RPG Maker MV game, Legacy of Nergal.

After → Before

Still a work in progress, but I'm pretty happy with how much cleaner and more readable it feels now!
What do you think?

u/Icy-Reveal-8845 — 10 days ago