u/Not_Allowed_to_Die

Curious if this is normal or not

Curious if this is normal or not

https://preview.redd.it/too883ea84kh1.png?width=3753&format=png&auto=webp&s=25d55ef18488dc8d8b7061b12094fa70e4f0d92e

https://preview.redd.it/ic43x5r884kh1.png?width=3657&format=png&auto=webp&s=84a0b8d136134aeace51e4fef462ecd5d90572e4

https://preview.redd.it/qaedziv384kh1.png?width=3717&format=png&auto=webp&s=a24ceb603fbb798ce8e7b5fd9acde896566c5bd2

These are my three games I have. Two are released, and the bottom one I just released the coming soon page a few days ago. Is it normal to have such a high click through rate. Everyone keeps telling me it's way higher than normal, but is it? My games do sell internationally, so not sure if that's the reason maybe. Extra outside traffic from international sites?

reddit.com
u/Not_Allowed_to_Die — 2 days ago
▲ 16 r/IndieGameWishlist+2 crossposts

Not Allowed to Die Gaming Studios just started working on a new project; Water's Bounty.

Not Allowed to Die Gaming Studios just started working on a new project. Water's Bounty is based off Uncharted Waters, but with a fantasy world and storyline. I only started this project on July 31st, 2026, so give me some time to finish it. I already though have created an enemy AI system, and most of the systems I had to create to run the changing economy as well. Most of the game's systems are already done and ready to go, but I still have to create the entire world, and place the storyline and crew members still.

As you can tell, I am fast at making games, but a game this size will need testing as well. It should be done in full in roughly a year.

u/Not_Allowed_to_Die — 6 days ago