u/IdzumIVlad

How did you get your first 5 paying users? Stuck at 0 after a 14-day launch.

Quick context: spent the last few months building Molverine — a web-based detective game where you solve crimes by examining evidence and interrogating AI-driven suspects (GPT under the hood). Launched 14 days ago.

Numbers so far:

\- 0 paying users

\- YouTube Shorts: 1 video hit 1.5k views with 21.5% retention. 4 others stuck under 150.

\- Instagram Reels: <200 views per post, 0 followers

\- Direct traffic to the site: basically nothing

What I've tried:

\- Short-form video (true-crime-style hooks, mystery teasers)

\- Landing page with a playable free case

\- A couple of organic posts in adjacent communities — flat

Where I'm stuck:

\- The one Shorts hit suggests the top-of-funnel formula works, but it didn't convert. Don't know if it's the landing page, the offer, the audience mismatch, or all three.

\- Can't decide whether to (a) double down on content/audience building, (b) do a Product Hunt-style launch, or (c) go niche — true crime subreddits, mystery Discord servers, AI hobbyist communities.

\- It's B2C and impulse-buy-friendly, so I'm not sure the "10 cold DMs a day" SaaS playbook even applies.

The ask: what's the ONE thing you'd do right now to get the first 5 paying users? Not a checklist — the single move that worked for you when you were stuck at zero.

Happy to share the link in comments if anyone wants to look at the landing/product.

reddit.com
u/IdzumIVlad — 1 day ago

Molverine - Built a detective game where you interrogate GPT-driven suspects — DM for free access

Hey r/WebGames,

I built a detective game called Molverine. You investigate a murder by:

- Examining evidence on an evidence board

- Interrogating suspects whose answers are generated by GPT in real time — they don't follow a script, so you can press them, ask follow-ups, catch contradictions

- Reconstructing the timeline and accusing the killer

I'm giving away free access codes to anyone who wants to play the full main case. Just DM me and I'll send you one — no questions asked, no upsells, no "premium tier" nonsense. There's a quick signup on the site so your progress saves, and the code unlocks the case.

I'm at the stage where I need players more than revenue.

DM me for a code.

If you do play, I'd love to hear:

- Did the AI suspects feel like real characters, or did you catch them being "GPT-shaped"?

- Where did you get stuck?

- Did you actually solve it, or accuse the wrong person?

Built with Next.js + GPT. Happy to answer tech questions.

molverine.com
u/IdzumIVlad — 1 day ago

How did you get your first 5 paying users? Stuck at 0 after a 14-day launch.

Quick context: spent the last few months building Molverine — a web-based detective game where you solve crimes by examining evidence and interrogating AI-driven suspects (GPT under the hood). Launched 14 days ago.

Numbers so far:

- 0 paying users

- YouTube Shorts: 1 video hit 1.5k views with 21.5% retention. 4 others stuck under 150.

- Instagram Reels: <200 views per post, 0 followers

- Direct traffic to the site: basically nothing

What I've tried:

- Short-form video (true-crime-style hooks, mystery teasers)

- Landing page with a playable free case

- A couple of organic posts in adjacent communities — flat

Where I'm stuck:

- The one Shorts hit suggests the top-of-funnel formula works, but it didn't convert. Don't know if it's the landing page, the offer, the audience mismatch, or all three.

- Can't decide whether to (a) double down on content/audience building, (b) do a Product Hunt-style launch, or (c) go niche — true crime subreddits, mystery Discord servers, AI hobbyist communities.

- It's B2C and impulse-buy-friendly, so I'm not sure the "10 cold DMs a day" SaaS playbook even applies.

The ask: what's the ONE thing you'd do right now to get the first 5 paying users? Not a checklist — the single move that worked for you when you were stuck at zero.

Happy to share the link in comments if anyone wants to look at the landing/product.

reddit.com
u/IdzumIVlad — 1 day ago
▲ 2 r/playmygame+1 crossposts

Hey everyone,

Like many of my fellow developers, I’ve been hit by the recent job market shifts. After 5 years of working as a Unity Mobile Engineer, I’ve decided to stop chasing corporate resumes for a moment and go back to why I started: making games.

My friend and I share a huge passion for board games and detective mysteries. We’ve teamed up to build a project that’s all about logic, narrative, and that "aha!" moment. It’s a complete departure from my usual tech stack, focusing instead on a web-based experience that feels like a real digital investigation.

We are not selling anything. We’re just two guys who finally have a playable build and we’re excited to show it to someone outside of our immediate circle.

We’ve just reached the stage where we need "detectives" to test our first cases. We need to know:

  • Does the logic hold up, or are the puzzles too cryptic?
  • Does the "detective" atmosphere land?
  • Is the interface (evidence board, lab, chats) intuitive?

I’ve attached 4 screenshots below showing the intro, the evidence board, the crime lab, and the initial interaction with the inspector to give you a feel for the vibe.

I'm not posting any links here to respect the sub rules and avoid being "that guy" who spams.

If you’re a fan of the genre and want to help a fellow dev out, just drop a comment below or send me a DM. I’ll be happy to send you a key and all the necessary info to get started.

Cheers!

https://preview.redd.it/gqfkft0p6jzg1.jpg?width=1280&format=pjpg&auto=webp&s=0fcd340f19ea233068721b346fa8ac775a9fc5fd

https://preview.redd.it/xoonku0p6jzg1.jpg?width=1280&format=pjpg&auto=webp&s=0dccb4faae1be5731c861ddfe59e415f06628f2a

https://preview.redd.it/dyzdlw0p6jzg1.jpg?width=1280&format=pjpg&auto=webp&s=bd86f3679315cc9888354596884534487d3e8294

https://preview.redd.it/09wcpu0p6jzg1.jpg?width=1280&format=pjpg&auto=webp&s=828561e0af8b51f9bfe28268efa591bf5d3bae76

reddit.com
u/IdzumIVlad — 16 days ago