u/IfOnlyIWasAnonymous

[Rate My Team] Thoughts on my Mono-Ice team for Pokemon Champions?
▲ 11 r/VGCRateMyTeam+1 crossposts

[Rate My Team] Thoughts on my Mono-Ice team for Pokemon Champions?

Screenshot of the team

Pokepaste link: https://pokepast.es/25e19d1788c2b8a6

Team Idea

I've always had a bit of an obsession with the Snow weather ever since they got rid of Hail in Generation 9, and as such, I'm also obsessed with trying to make good mono-Ice teams in Pokemon (if there's one thing WolfeyVGC taught me it's that even if it's probably not good, trying random bullshit is the most fun way to play).

My first attempt at doing this was for Regulation I of Scarlet and Violet, since Kyurem and Calyrex Ice Rider were both Restricted Pokemon in it. Now I'm trying to do it again in Pokemon Champions!

Let me know what you think, because I really wanna make this one good, and there are honestly a lot of options I still haven't gone through. For example, I've barely gotten to use Weavile or Froslass yet, and I haven't even tried Glalie (not to mention, there are like 8 other Ice-type Pokemon in Champions that I haven't even looked at)!

Team Description

For my team, I basically wanted to do the "industry standard" of 4 attackers, 2 supporters to start. So I'll go through each of those and explain why they're on my team.

Mr. Rime! I added this guy because it is the ONLY Ice-type Pokemon in Champions that has the move Trick Room. It is an absolute must, considering how slow most of the Ice-types in this format are. I gave it a couple attacking moves with STAB because I didn't feel like going mostly status moves without giving it mental herb, and then I just built it bulky so it could stay on the field and be annoying as long as possible. If I DID go full status spam on it, what would you recommend? Thunder Wave? Encore? Taunt? Drop Protect for something else?

Avalugg! This guy is probably one of my favorite Ice-type Pokemon, simply because of how disgusting it can be with Body Press. Also, it's absolutely amazing in Trick Room! I wasn't sure about going Protect instead of Recover, considering it already has Leftovers, but it's a start. Iron Defense is obviously to make its Body Press hit like a truck when it has time to set up, and Ice Spinner is for when it's against a Ghost Type or something. I originally went Own Tempo instead of Ice Body so that it couldn't be Intimidated, and I thought it'd be more consistently useful considering how weather-heavy teams are, but I ended up preferring Ice Body in the end for the healing that it gives when Snow is up. Having 3 Pokemon that can set snow really lets me benefit from it most of the time.

Mega Abomasnow! This guy has been winning me the weather war 80% of the time, unless they've had Rain Dance Sableye to get rid of the Snow every time it goes up. It has Ice Beam instead of Blizzard because if I give Blizzard to all of my special attackers, my team would be countered by literally any Pokemon with Wide Guard. I went Energy Ball instead of Giga Drain because I honestly just want Abomasnow to be dealing tons of damage, rather than trying to be some kind of drain tank. Because at the end of the day, one Fire-type move and it's donezo.

Mega Froslass! I haven't used it much, but the thing is, it's not because I think it's bad. It's just that I haven't had a situation where I've needed it. My thought process was that I should have at least 1 or 2 attackers that can be really speedy in case Trick Room isn't an option, and Mega Froslass was the obvious choice for that. I gave it the best STAB moves I could, and then gave it Protect and Aurora Veil so it could set up defenses for my team right away.

Weavile! I figured that I needed one more fast Ice Type to add along with Mega Froslass, so I think this guy is the best possible choice (although I haven't tried Slush Rush Beartic yet). He's just way too useful to not have on the team; he outspeeds most other Fake Out users, so he can Fake Out their Fake Outs, and still dish out some damage with his STAB Lash Out (in case he gets Intimidated or some other stat drop), break opponent's screens with Brick Break, and then with Chople Berry, his 4x Weakness to Fighting becomes less devastating (Although I am tempted to switch it to Focus Sash considering he still gets popped by Fire Type moves and I unfortunately can't give Mega Abomasnow a Focus Sash...).

Aurorus! Super underrated for this team, especially since I honestly thought it would be useless! Another Snow setter is super good for when Abomasnow gets the Mega Charizard Y + Heat Wave Treatment. I built it super bulky so that it can get up Aurora Veil without getting oneshot first, and I finished it off with a couple STAB moves just like Mr. Rime. I gave it a Babiri Berry so that one Steel Type move from Kingambit or the like won't be the end of it (although I haven't done any actual calculations on that so I could be wrong). Just like Weavile I've also considered the Focus Sash but again, not sure about that one, since Aurorus is pretty bulky and won't need it as much.

Conclusion

That's all I've got for now, I literally just built this yesterday and have only played a few games of Showdown with it. Please help me make this as good as it can get! I don't need it to be meta, I just need it to be optimized, ykwim?

Thanks for reading!

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u/IfOnlyIWasAnonymous — 1 day ago

Basically the idea I had is for characters called the Origin Sanses.

Basically they are ancient, living incarnations and representations of various concepts in the Undertale fandom (not just a single universe or even multiverse, the entire fandom). They came into being long before the vast majority of AUs, and as they are more living concepts than actual individuals, they don't have a "true form" that the human mind can fully comprehend. They exist everywhere, at every point in time, on every layer of reality, but they can take a physical form at any place or point in time if they so choose.

The Origins are not technically Sanses. Each Origin is a living concept, and has an opposite concept that a different Origin embodies. The opposing Origins conflict with each other eternally across all of space and time. Their eternal stalemate creates balance in the multiverse and the fandom as a whole. They usually only take a physical form and directly appear to others when they plan to manipulate events to gain advantage over their opposite Origin, because each Origin wants to completely erase the concepts tied to their opposite (and by extension destroy the opposite Origin themselves), as they are the antithesis to the concepts that make up their own existence.

Origins also have a preference for the form they take, usually one that is most in line with what they represent. The main 4 I came up with are as follows: Origin!Nightmare (evil, wrongness, injustice, negativity, etc.), Origin!Dream (goodness, rightness, justice, positivity, etc.), Origin!Ink (creativity, motivation, creation, life, etc.), and Origin!Error (burnout, sloth, destruction, death, etc.).

The Origins' forms are reminiscent of their "original" counterparts at a glance, but with differences that make you able to tell them apart if you are paying attention. You would know Origin!Ink isn't actually Ink Sans if you know both characters.

"How do the Origins compare to the forms they take?" You might ask. Well, it's simple. Here's an example: Regular Dream and Nightmare are cheap knockoffs that only represent a miniscule fraction of what their Origin counterparts embody (guardians of Positivity and Negativity vs. the living concepts of Everything Good and Right and Everything Evil and Wrong). The same can be said for Ink and Error compared to their Origin counterparts.

Let me make it even simpler: Nightmare gets power from the negativity in the multiverse, but Origin!Nightmare is the concept of negativity itself, the reason for the negativity, the unfairness that the negativity doesn't affect everyone, and the motivation in people's hearts to cause more negativity. That is to say that Nightmare's power comes directly from Origin!Nightmare. Which is also to say that Origin!Nightmare is infinitely more powerful than Nightmare Sans (this applies to all other Origin Sanses compared to their regular counterparts).

As for their actual abilities, while they are infinitely powerful when doing things related to the concepts they embody, and are still nearly omnipotent when using their full power even outside of their concept's "domain", they usually "roleplay" as the physical form they are taking the shape of, mimicking (often more powerful) versions of their abilities. Origin!Ink, for example, will use his brush and ink, and Origin!Error will use his strings. Why? Because it's more entertaining for them that way. As they are locked in an eternal stalemate with their opposite Origins, they know that unleashing their full power will almost never matter, as their opposite will simply do the same. Thus, there is an unspoken agreement between them to simply "pretend" to not be as powerful as they actually are when taking physical form in the multiverse.

The Origins are also immortal as long as the concepts tied to their existence continue to exist. This is why the Origins "fight" each other by manipulating events throughout the multiverse and the fandom rather than battling each other with their own power. A concept has no body to hurt or destroy, it can only be "killed" when it no longer exists. However, the physical forms of the Origins, the "Sanses", can be destroyed, although it doesn't accomplish anything, because a new one can be made instantaneously with no effort.

Thanks for reading this far! What do you guys think? Any questions, comments, concerns? It's just a random idea I had a while back so it's not my most fleshed-out one.

(Edit: Made some slight changes to the wording here and there for clarity, and added a bit of reasoning for why the Origins are in eternal conflict with their opposite.)

(Edit 2: Added a general description of the Origins' power/abilities.)

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u/IfOnlyIWasAnonymous — 22 days ago