▲ 0 r/fansofcriticalrole+1 crossposts

[Spoilers C2] Unskippable moments in Campaign 2?

I'll be attending one of the upcoming live shows where the Mighty Nein will be the main cast, but I don't have enough time to watch the entire streamed campaign.

I found the official recap series on their YouTube channel, but I still want to watch as much of the streamed episodes as I possibly have time for; I will have to "skip" (watch the recap for) a few of the arcs though, I'm afraid.

Are there any moments and/or episodes (or full arcs, perhaps) that I definitely should not just watch a recap of? Ones that are much cooler / better watched as full episodes? Or, on the contrary: are there any arcs that weren't as important or as exciting, and could easily be watched as a recap only?

Thank you!

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u/Ilires — 5 hours ago

Question about consequences to Fear for "simple" actions

Hey y'all,

I'll be GM-ing my first session in a few days. I've read through the rulebook and all that, but something still bugs me.

I come from an exclusively DnD background as a player (never DM'd), so I'm used to rolling for a lot of things.

I've read and heard the advice "only call for a roll if the outcome will move the story forward" (paraphrasing) in Daggerheart. This makes sense to me, but there are certain cases where I'm unsure what the optimal thing to do is.

Example 1:

In DnD, one might walk into a room and wish to find clues, so the DM calls for an Investigation check. A low roll might mean either A) a clue was present but not found, or B) no clue was present at all, and vice versa for a high roll.

Example 2:

A PC is either trying to recall a specific piece of information or the player is wondering whether their character would remember a piece of information. The DM calls for a History check, and decides how much information to give the player based on the result.

How would you rule these cases in Daggerheart?

I'm also struggling to think of many decent consequences for rolling with Fear in social situations, but that's a mostly separate issue.

Any tips are appreciated! I want my table to have the best experience possible :)

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u/Ilires — 19 days ago

Basically the title, but I'll add some context.

I've been playing DnD for a few years now (my only TTRPG thus far) but I have never DM'd/GM'd a game. My regular DnD table knows practically nothing about Daggerheart, and I've been wanting to introduce them to it via the Quickstart Adventure for some time now.

That being said, scheduling is always the actual BBEG and so I'm wondering how long the QA normally takes with a table of Daggerheart beginners.

To not overwhelm them with information about rules and such, I thought I would only tell them the bare basics at the start, and then explain more things as they come up in the session. I figured that would be a better way to teach / show them.

Our sessions normally last 3-3.5 hours, so I'm not sure if we could finish it in one go, though that would preferrable.

Thanks!

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u/Ilires — 1 month ago