WAR! Looking for feedback.

When I was a kid I loved the card game war which I’ve grown to understand is terrible so I remade it and now some friends and I are working on turning it into a fully fledged game I’ll just put the basic “play at home” rules here in hopes that some of you can play it and give me feedback on what you like and what could change.

Setup.

Split a deck of playing cards into red cards and black cards, and remove face cards but not aces or jokers. If you don’t have jokers just leave one Jack of each color in their deck. Shuffle both decks.
Next choose who is player one and who is player two. Player one starts with a hand of five and player two starts with a hand of six.

Lastly envision your board. This is not a practical step but is helpful. The game in played on a 5 by 5 grid with no corners (as seen below) and each player has a gate which are the 3 spaces closest to them. I recommend putting a card in each of the spaces with an X on them to more clearly see the shape of the board.

X X O O O X - gate
X O O O O O
X O O O O O
X O O O O O
X X O O O X - gate

Now you’re ready to play.

How to win.
There are two ways to win.

  1. If your opponent loses all their cards you win.
  2. If you have two of your cards in your opponent’s gate you win.

Your turn.
On your turn you take one action from the following options.
Summon. Place a card from your hand face down in your gate. (No player can look at face down cards at any time)
Move. Move any card 1 orthogonally.
Jump. Reveal a face down card then move it two in any one orthogonal direction. You can jump over other cards.

Battling.
If you would move onto a space that contains another card start a battle. Both cards are revealed and the lower one is removed to a discard pile. Then the player who lost the battle draws a card into their hand to replace the lost one.
NOTE\* the first time player two would draw a card this way they do not since they started with one additional card.

Special cards.
There are many special cards in the full ruleset but the ones that are easily playable with the standard deck of playing cards are as follows.
2s - beat aces.
Jokers - explode. Meaning the joker wins the battle and is then removed from the board along with the lost card.

Additionally if the current rules are feeling too simple the easiest additional rule to add is this

3s, 4s, 5s and 6s can move diagonally either as a jump or once they are revealed.

Enjoy and please give any feedback!

reddit.com
u/Ill_Video_1407 — 2 days ago

WAR! Looking for feedback.

When I was a kid I loved the card game war which I’ve grown to understand is terrible so I remade it and now some friends and I are working on turning it into a fully fledged game I’ll just put the basic “play at home” rules here in hopes that some of you can play it and give me feedback on what you like and what could change.

Setup.

Split a deck of playing cards into red cards and black cards, and remove face cards but not aces or jokers. If you don’t have jokers just leave one Jack of each color in their deck. Shuffle both decks.
Next choose who is player one and who is player two. Player one starts with a hand of five and player two starts with a hand of six.

Lastly envision your board. This is not a practical step but is helpful. The game in played on a 5 by 5 grid with no corners (as seen below) and each player has a gate which are the 3 spaces closest to them. I recommend putting a card in each of the spaces with an X on them to more clearly see the shape of the board.

X X O O O X - gate
X O O O O O
X O O O O O
X O O O O O
X X O O O X - gate

Now you’re ready to play.

How to win.
There are two ways to win.

  1. If your opponent loses all their cards you win.
  2. If you have two of your cards in your opponent’s gate you win.

Your turn.
On your turn you take one action from the following options.
Summon. Place a card from your hand face down in your gate. (No player can look at face down cards at any time)
Move. Move any card 1 orthogonally.
Jump. Reveal a face down card then move it two in any one orthogonal direction. You can jump over other cards.

Battling.
If you would move onto a space that contains another card start a battle. Both cards are revealed and the lower one is removed to a discard pile. Then the player who lost the battle draws a card into their hand to replace the lost one.
NOTE* the first time player two would draw a card this way they do not since they started with one additional card.

Special cards.
There are many special cards in the full ruleset but the ones that are easily playable with the standard deck of playing cards are as follows.
2s - beat aces.
Jokers - explode. Meaning the joker wins the battle and is then removed from the board along with the lost card.

Additionally if the current rules are feeling too simple the easiest additional rule to add is this

3s, 4s, 5s and 6s can move diagonally either as a jump or once they are revealed.

Enjoy and please give any feedback!

reddit.com
u/Ill_Video_1407 — 3 days ago

I made a card game could I get feedback?

When I was a kid I loved the card game war which I’ve grown to understand is terrible so I remade it and now some friends and I are working on turning it into a fully fledged game I’ll just put the basic “play at home” rules here in hopes that some of you can play it and give me feedback on what you like and what could change.

Setup.

Split a deck of playing cards into red cards and black cards, and remove face cards but not aces or jokers. If you don’t have jokers just leave one Jack of each color in their deck. Shuffle both decks.
Next choose who is player one and who is player two. Player one starts with a hand of five and player two starts with a hand of six.

Lastly envision your board. This is not a practical step but is helpful. The game in played on a 5 by 5 grid with no corners (as seen below) and each player has a gate which are the 3 spaces closest to them. I recommend putting a card in each of the spaces with an X on them to more clearly see the shape of the board.

X X O O O X - gate
X O O O O O
X O O O O O
X O O O O O
X X O O O X - gate

Now you’re ready to play.

How to win.
There are two ways to win.

  1. be the last player with any cards between the field and your hand
  2. Get two of your cards to your opponent’s gate.

Taking your turn.
On your turn you can preform one of 3 actions.

  1. Summon. Place a card from your hand face down on the field. No player can look at ANY face down cards
  2. Move. Move one card one space orthogonal
  3. Jump. Reveal a face down card and move it two spaces orthogonally.

Battling.
If you move or jump into an occupied space reveal both carda and remove the lower card (aces are high) in the case of a tie the defender wins. the player who lost a card draws a new one into their hand.
NOTE* the first time player 2 loses a battle they will not draw a card since they started with one additional one.

There are also two special cards who battle differently.
2s beat aces
Jokers explode. Meaning in a battle where a joker is present both players lose their card and draw a new one.

That’s it! Enjoy!

reddit.com
u/Ill_Video_1407 — 4 days ago