
u/Immobilesteelrims

A Head of Product is using detailed AI prompts to directly generate UX structure, copy, hierarchy, interaction decisions and UI detailing. How to approach this?
He is also using the same AI (Figma Make) to audit its own AI generated designs for accessibility and scalability. The results don’t look good, are very cluttered and structurally are just a bunch of frames, not like components or anything. I’m the Sr product designer. How would you handle this? I was hoping the results would at least be useful as rough concepts or wireframes, but I don’t think even that is true because of how much of the design process he outsourced and locked into the AI.
Battle of Gettysburg, Pickett's Charge (Second attempt). Comparing ChatGPT and Nano Banana
Full prompt:
Create a historically accurate, ultra high resolution, photorealistic high oblique aerial battlefield reconstruction of Pickett’s Charge at Gettysburg, afternoon of 3 July 1863, during the final phase of the Pickett-Pettigrew-Trimble assault against the Union centre on Cemetery Ridge.
This must look like a real cinematic battlefield reconstruction, not an annotated map, not a fantasy battle, not a generic Civil War scene.
Absolutely no text, no labels, no captions, no map annotations, no written words, no floating names, no title text, no unit labels, no place labels, no graphic overlay, no diagram markers.
Use a 3:2 landscape composition. The camera is high oblique aerial, looking diagonally across the battlefield from the Confederate side, west of the Union line, toward Cemetery Ridge. The viewer should clearly understand the battlefield geometry: Confederate troops advancing from the open fields in the foreground and middle ground, crossing the Emmitsburg Road, then attacking the Union centre on Cemetery Ridge.
The attack direction must be unambiguous. The Confederate assault comes from the west across open farmland toward the Union line. Do not make the Union position appear attacked from the east, from the right side, or from behind. The Union defensive line must face west toward the advancing Confederates.
The most important visual requirement: the Confederate attack must appear as a very broad line-of-battle assault, not vertical columns, not narrow lanes, not isolated streams, and not compact marching blocks. Show thousands of Confederate infantry in grey and butternut spread side by side across a very wide front. The formations should be long, shallow, broken infantry lines, angling diagonally toward the Copse of Trees and The Angle.
Do not make the Confederate lines too clean, too straight, too continuous, or too perfectly parallel. Show fewer overly neat lines and more battlefield disruption. The assault should still read as one massive wide attack, but with visible gaps, torn sections, uneven brigade spacing, broken ranks, men bunching at fences, men reforming, men falling back, and entire sections collapsing under fire.
Avoid one dominant packed crowd along a single fence line. Show multiple staggered, broken Confederate lines spread across the depth of the field, with some men still advancing, some halted, some climbing fences, some reforming beyond the road, and some falling back. The attack should look like a wide assault losing cohesion across the whole field, not one mass stuck at one obstacle.
Avoid making the Confederate assault look like several narrow streams or diagonal trails. Even where the formations break apart, the overall read must still be a wide, shallow, side-by-side assault front. Broken groups should belong to a broad line-of-battle pattern, not isolated lanes.
Pickett’s Virginians, including Armistead’s men, should be closest to the Union stone wall near the focal point. Pettigrew’s and Trimble’s men should extend across the other parts of the assault front. Do not separate them into labelled strips, isolated corridors, or clean visual lanes.
The Union defensive line must be clearly behind the low stone wall on Cemetery Ridge. This is critical. Blue-coated Union infantry must be packed directly behind the stone wall, using it as cover. No organized Union troops should be fighting in front of the wall. The wall must clearly separate the Union defensive position from the advancing Confederate troops. Only scattered wounded, fallen men, smoke, debris, or a few overwhelmed Confederates at the breach may appear in front of the wall, not active Union battle lines.
Make the Union line look strong but not artificially clean. The Union defenders should be packed, irregular, and combat-worn behind the wall, with local bunching, smoke, firing groups, reloaders, officers, gun crews, and gaps around artillery positions. Do not make the Union line look like a single perfect parade line or one continuous dark-blue stripe.
Make the low stone wall visually unmistakable. It should be a pale, low, rough fieldstone wall running diagonally or gently curving along Cemetery Ridge. It should be knee-to-waist high, irregular, and rough, not a tall fortification, not a major rampart, not a castle-like wall, not a trench, and not a random dark troop line. The Union line should follow the wall from behind it, not spill out in front of it.
The stone wall must be visually distinct from the Emmitsburg Road fences. The road fences are split-rail wooden fences in the middle ground. The Union wall is a pale stone boundary on Cemetery Ridge, noticeably farther back. Do not let the wall visually blend into the fences, troop lines, smoke, or terrain.
The Copse of Trees must be placed correctly as a visual landmark near the Union centre. It should be a small but distinctive clump of trees, not a huge forest, not a broad woodland block, and not a dominant mass swallowing the battlefield. Keep it compact, recognizable, and secondary to the battle action. The Copse of Trees should sit just behind or immediately beside the Union defensive position near The Angle, on the Union side of the wall. Do not put the stone wall on the wrong side of the Copse of Trees. The wall, The Angle, and the Copse of Trees should visually work together as the focal point of the Union centre.
The Copse of Trees must not dominate the skyline or read as a large wooded ridge. It should be clearly smaller than the surrounding landscape, almost like a landmark cluster beside the Union centre, not a forest mass.
At the focal point, show the High Water Mark of the Confederacy visually, not with text. A very small group of Confederate soldiers briefly reaches or crosses the stone wall near The Angle and nearby Union guns. They should be surrounded and overwhelmed by Union infantry and artillery. This must be a tiny, desperate breach, not a large successful breakthrough. Most Confederate troops should still be in front of the wall, collapsing, halted, or falling back.
Make the tiny breach more visually readable than the surrounding chaos. Show only a handful of Confederates at the wall, with one or two flags near them, pressed tightly against Union defenders and guns. The breach should feel desperate, brief, and doomed. It should not look like a large gap in the Union line or a successful Confederate penetration.
Confederate flags must remain with Confederate formations in front of the Union wall. Only one or two Confederate battle flags may appear at the tiny breach point at The Angle, where a few Confederate soldiers briefly reach the wall. Do not place Confederate flags inside intact Union ranks or behind the Union line.
Flags must be historically plausible. Confederate battle flags should generally be square Army of Northern Virginia battle flags, not long rectangular banners. Union units should carry appropriate United States national colors and state or regimental colors where visible. Union flags should remain with Union troops behind the wall.
Use Confederate flags carefully. Do not show too many clean, evenly spaced, pristine Confederate flags across the whole field. Some flags may be visible with broken regiments, but many should be torn, dropped, smoke-obscured, partly hidden, leaning, or surrounded by collapsing formations. The flags should support historical readability without making the assault look too clean, staged, or ceremonial.
The Emmitsburg Road must be a major physical obstacle in the middle ground. It must run continuously across the battlefield toward Gettysburg and must not curve sharply or terminate randomly in the middle of a field. The road should remain roughly parallel to the Union battle line while sitting noticeably forward from Cemetery Ridge. The road and fences should be clearly separated from the Union stone wall. They should not sit directly beside the Federal line.
Show split-rail fences on both sides of the Emmitsburg Road for its full visible length. This is critical. Do not show a fence only on one side. Confederate ranks should be badly disrupted at the road and fences: men climbing over fences, tearing rails down, bunching together, losing formation, reforming on the far side, and leaving visible gaps in the assault lines.
The disruption at the Emmitsburg Road should not become one single packed crowd. Show several different points of disruption along the road: some men climbing fences, some already beyond the road, some still approaching it, some fallen near it, some tearing rails down, and some reforming in broken groups beyond it.
Include the Codori farm buildings near the Emmitsburg Road as a visual landmark, with no text. The farm should sit near the road in the middle ground and should be visually secondary. It should help the viewer understand the location, but it must not dominate the composition, touch the Union wall, or become part of the central breach scene. Keep it realistic: rural Pennsylvania farm buildings, no European village, no castles, no modern structures.
Make the Codori farm slightly subdued and secondary. It should not be too bright, too central, too large, or more visually important than the Union wall, The Angle, the Confederate assault, or the Emmitsburg Road. It should act as a location cue, not the main focal point.
Cemetery Ridge should form a natural raised defensive line behind the stone wall. The ridge should not appear randomly placed or disconnected from the terrain. Cemetery Hill should be faintly visible toward the right background, in the correct general relationship to the ridge and Union line. Cemetery Hill should be subtle but readable as a distant raised feature, not a random hill or missing background element.
Union artillery must appear as organized Federal batteries along and just behind the Union defensive line. Place several single-barrel Civil War field guns grouped together in proper battery positions, with crews, limbers, caissons, and ammunition chests nearby. The guns should appear in distinct battery groups with gaps between them, not as one continuous wall of cannons. They should not be random isolated cannons mixed casually into infantry.
All Union artillery must be visually oriented westward, toward the Confederate assault. Every visible cannon barrel should clearly point toward the open field and advancing Confederates, not sideways, backward, along the Union line, or into the rear. Some guns may be reloading or temporarily not firing, but their carriage and barrel direction must still clearly face the Confederate advance. Show muzzle smoke only from guns aimed toward the Confederates.
Cannons must be historically accurate single-barrel Civil War field guns. No double-barrel cannons. No fantasy gun carriages. No cannon carriages with two barrels. No guns firing both ways. No artillery placed behind the Union line firing into the rear or away from the Confederate advance. No Union cannon should appear to face backward, sideways, or in an ambiguous direction.
It is acceptable if not every Union cannon is firing at the same instant. Some may be reloading, obscured by smoke, waiting, or being served by gun crews. But every visible Federal gun must still clearly face west toward the Confederate advance. Do not make non-firing guns look abandoned, random, or pointed the wrong way.
Show heavy Confederate casualties across the open field, especially between the Emmitsburg Road and the Union stone wall. This area should clearly show the devastating effect of close-range musketry, canister, and artillery fire. The field should be littered with fallen Confederate soldiers, dropped muskets, torn flags, abandoned equipment, broken fence rails, shattered formations, and wide gaps where lines have been ripped apart. Keep it serious and realistic, not sensational, not gory.
Casualties should not be spread as an even decorative texture across the entire scene. The devastation should intensify closer to the Union wall, especially in the killing ground between the Emmitsburg Road and Cemetery Ridge. Show the heaviest Confederate losses in that zone, with broken formations, clusters of fallen men, dropped equipment, and gaps in the assault line.
The Confederate assault should visibly be losing momentum. Near the wall, some Confederate soldiers are still pressing forward, but many are falling, stopping, retreating, or trying to regroup. The closer the Confederates get to the Union line, the more broken and devastated their formations should become.
The scene should be readable at a glance:
Confederates: grey and butternut, wide but broken advancing battle lines across open fields, angling toward the Copse of Trees and The Angle.
Union: blue infantry packed irregularly behind the low stone wall on Cemetery Ridge, firing from cover, not fighting in front of the wall.
Middle ground: Emmitsburg Road running continuously across the battlefield, with split-rail fences on both sides, visibly disrupting the Confederate assault.
Focal point: tiny desperate Confederate breach at The Angle near Union guns, quickly collapsing and clearly overwhelmed.
Artillery: organized Federal batteries behind or along the Union line, single-barrel field guns facing west toward the Confederate advance, arranged in distinct groups rather than one continuous cannon line.
Landmarks: a small distinctive Copse of Trees near The Angle, a visually secondary Codori farm near Emmitsburg Road, Cemetery Ridge as a natural raised defensive line, and Cemetery Hill faintly but clearly visible in the right background.
Use clear visual separation between formations and terrain. Make infantry lines, artillery batteries, fences, roads, stone walls, flags, ridge lines, and farm buildings distinct. Reduce smoke over the key action so the viewer can understand the tactical layout. Smoke should add atmosphere but must not hide the geometry of the battle.
Infantry and artillery dominate. No cavalry emphasis.
Style: museum-quality historical reconstruction, photorealistic, realistic summer Pennsylvania farmland, dry dusty trampled fields, accurate Civil War uniforms, accurate artillery, accurate flags, realistic smoke and battlefield debris, extreme depth of detail, thousands of individually discernible soldiers.
Negative prompt:
No text. No labels. No captions. No words. No map overlay. No arrows. No unit names. No place names. No graphic annotations. No vertical Confederate columns. No narrow lanes. No isolated streams of troops. No compact marching blocks. No Confederate lines that are too clean, too continuous, or perfectly parallel. No Confederate assault broken into narrow diagonal trails. No one dominant packed Confederate crowd stuck along a single fence line. No Union troops fighting in front of the stone wall. No Union defensive line outside the wall. No perfectly clean parade-like Union line. No Union line attacked from the east. No attack from the right side or rear of the Union position. No Confederate flags inside intact Union ranks. No Confederate flags behind the Union line except one or two at the tiny breach point. No too many clean pristine Confederate flags. No rectangular Confederate battle flags. No missing second Union colors where flags are visible. No random Federal guns. No isolated cannons casually mixed into infantry. No continuous unbroken wall of Union cannons. No Union cannon facing backward. No Union cannon aimed sideways along the Union line. No Union cannon aimed into the rear. No ambiguous cannon orientation. No guns pointed away from the Confederate assault. No muzzle smoke from guns pointing the wrong direction. No double-barrel cannons. No fantasy gun carriages. No cannons firing in impossible directions. No second artillery line behind the Union firing the opposite direction. No road ending randomly in a field. No Emmitsburg Road curving away and terminating. No fence only on one side of the Emmitsburg Road. No Emmitsburg Road directly beside the Union stone wall. No tall fortress-like stone wall. No stone wall blending into troop lines or road fences. No stone wall on the wrong side of the Copse of Trees. No oversized forest-like Copse of Trees. No large woodland mass replacing the Copse of Trees. No Codori farm dominating the composition. No Codori farm touching the Union wall or central breach. No Codori farm brighter or more important than the battlefield action. No misplaced Cemetery Ridge. No missing or unreadable Cemetery Hill in the right background. No overly clean Confederate advance. No too-few Confederate casualties. No evenly decorative casualty pattern. No bloodless battlefield. No large successful Confederate breakthrough. No cavalry-dominated scene. No toy soldiers. No blurry crowd dots. No fantasy uniforms.
Battle of Gettysburg, 3 July 1863, Pickett’s Charge, Robert E. Lee’s failed attack against the Union centre.
Battle of Waterloo, 18 June 1815, Marshal Ney’s failed mass cavalry assaults against Wellington’s Allied centre.
Trying to post these sketches of the life of Buddha there got me perma-banned from r/Buddhism
What if different female historical figures were baddies?
Started working with a new PM and he changes my designs in Figma, how common is this?
It’s a small company and I’m replacing the current solo designer. There are 3-4 PMs. One of them modifies my designs in Figma sometimes if there is a tight deadline because of time constraints and he said if it’s a small enough change he doesn’t want to be lazy and just leave a comment when he can just change the design directly himself. I can kinda see the point but I’m used to being the final owner of all design screens in Figma. Changes he makes might have unforeseen design implications that I might not know about immediately but I’m ultimately accountable for. How does it usually work for everyone else?
If we create the majority of designs on the basis of mandatory accessibility requirements and following familiar patterns, is there a risk of all app UI ending up looking basically the same?
I’ve noticed a lot of fintech apps I’ve been trying out recently are all very similar except for maybe brand colour. How do we still create unique interfaces when everything is either mandated or copied?
If we create the majority of designs on the basis of mandatory accessibility requirements and following familiar patterns, is there a risk of all app UI ending up looking basically the same?
How do we still create unique designs when everything is mandated and copied?