u/Impossible-Pause-651

UE 5.8 is out - and you can now hook Claude straight into the editor via MCP. Anyone tried it yet?

Epic just dropped 5.8, and alongside the usual upgrades to worldbuilding, vegetation, and production-ready MegaLights, there's something interesting in here - an MCP plugin that lets you run AI models like Claude right inside the editor. Plus full-body performance capture and crowds of MetaHumans.

Dropping a few questions for anyone who's already dug into the new version:

  1. MCP plugin in a real pipeline - what tasks does it actually save time on, and where does it just get in the way? Scene setup, asset naming, routine blueprints, debugging - where are you wiring it in?
  2. MegaLights in production - how's the fps on mid-range cards? Drop your benchmarks, everyone wants to see them.
  3. Worth migrating to 5.8 now, or wait for .1 and the hotfixes? Anyone already ported a project over - what broke?

Post your screenshots, benchmarks, and test scenes - especially MCP workflow stuff, barely anyone has shown that yet.

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u/Impossible-Pause-651 — 19 days ago
▲ 120 r/3dsmax+1 crossposts

Testing Tyflow2.0... the zenith fluid solver. Dry ice and then igniting some fuel for fun. Having near real time fluid simulation in the max viewport feels magic. Very fun, very quick to iterate and refine, nice controls.

u/Impossible-Pause-651 — 2 months ago
▲ 3 r/CGI_Lab+1 crossposts

This isn’t a Fast & Furious scene… This is pure Unreal Engine power in action. Every frame feels real, every turn hits different, and every crash feels like cinema happening in real time.

u/Impossible-Pause-651 — 2 months ago