u/Impressive_Mud5997

I automated my preperation with a complex PDF one-shot generator

I automated my preperation with a complex PDF one-shot generator

Hey everyone, I wanted to share a passion project I’ve been working on. I run one shots regularly for different groups and hit a wall lately, I simply don't have the hours to plan out the clues and details every time for each of my ideas.

As a solo dev I decided to build a web app to solve my problem. I have been following the rules of the Alexandrian blog (great read!) for a long time now and am using them ever since I read about them. I wanted to make a system that also follows these rules and creates one shots based on my usual preperation processes.

HOW it works: You type in your raw story idea, setting, NPCs, Locations and twists and the tool structures it into a fully fleshed-out adventure module based a ton of tables I created and on the TTRPG design principles I use.

This is an actual node graph for a sci-fi horror adventure that I created with that tool.

These node graphs are used in the background to ensure that all the clues add up and the players do not get lost. This node based structure gets then poured into a pdf booklet that you can edit and download. The whole system doesn't follow a specific ruleset and does not provide any stats or difficulties for roles. That is something the dm has to handle.

Example booklet cover page of a fantasy heist

How you can try it: You can just type in your prompt on the landing page to start. The first full booklet is completely on me. Check it out at: AdventureEngine(dot)app

I’d absolutely love to get your honest feedback on the structure of the generated PDFs. What features are you missing for your prep?

u/Impressive_Mud5997 — 9 days ago

I automated my preperation with a complex one-shot generator

Hey everyone, I wanted to share a passion project I’ve been working on. I run one shots regularly for different groups and hit a wall lately, I simply don't have the hours to plan out the clues and details every time for each of my ideas.

As a solo dev I decided to build a web app to solve my problem. I have been following the rules of the Alexandrian blog (great read!) for a long time now and am using them ever since I read about them. I wanted to make a system that also follows these rules and creates one shots based on my usual preperation processes.

HOW it works: You type in your raw story idea, setting, NPCs, Locations and twists and the tool structures it into a fully fleshed-out adventure module based a ton of tables I created and on the TTRPG design principles I use.

This is an actual node graph for a sci-fi horror adventure that I created with that tool.

These node graphs are used in the background to ensure that all the clues add up and the players do not get lost. This node based structure gets then poured into a pdf booklet that you can edit and download. The whole system doesn't follow a specific ruleset and does not provide any stats or difficulties for roles. That is something the dm has to handle.

Example booklet cover page

How you can try it: You can just type in your prompt on the landing page to start. The first full booklet is completely on me. Check it out at: AdventureEngine(dot)app

I’d absolutely love to get your honest feedback on the structure of the generated PDFs. What features are you missing for your prep?

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u/Impressive_Mud5997 — 11 days ago
▲ 11 r/rpg

How to run Paranoia RPG?

Me and my friends group do a rpg weekend once a year and play through various funny and weird systems. I have been selected to run Paranoia RPG and I just started reading the Rulebook and find it very hard to grasp. I also watched the Paranoia Playthrough with Matt Mercer but it was just as weird.

Does anyone have any good tips on how to understand and run Paranoia as it is intended?

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u/Impressive_Mud5997 — 18 days ago
▲ 7 r/rpg

Hey DMs, how do you structure your one-shots?

For a long time I have now been using the guidelines of the the alexandrian blog:

I start with the basic Idea, plot out where I want things to end, and then create the arc based on the three clue rule. If players get stuck I prepare escalation events that advance the plot anyways in a sort of failing forward mechanism. I also create 5 phases to each one shot. Each phase has a goal the players need to achieve in one way or the other (learn something about the world, find something, fight/catch someone, stop something bad from happening, escape etc.)

Now I was wondering what you do to create a one-shot?

reddit.com
u/Impressive_Mud5997 — 19 days ago