▲ 1 r/snapdragon+1 crossposts

Should we actually be worried about the Odin 3 UFS 3.1 downgrade?

Odin 3 UFS 3.1 vs UFS 4.0 – Is this downgrade actually something to worry about?
I recently ordered an Odin 3 Max, and I’ve been following the whole UFS situation.
From what I understand, earlier Odin 3 units were using UFS 4.0, while newer batches are now shipping with UFS 3.1 due to supply issues. AYN also confirmed to me that they couldn’t guarantee/send me a UFS 4.0 unit.
I know that, on paper, UFS 3.1 is significantly slower than UFS 4.0, but I’m trying to understand how much this actually matters for gaming.
Most PC games still work perfectly fine on SATA SSDs, and even demanding games generally don’t seem to require storage speeds anywhere close to the maximum sequential speeds of UFS 3.1. So for current games that the Snapdragon 8 Elite is realistically capable of running, I’m struggling to find a scenario where UFS 3.1 would actually become the bottleneck.
Obviously UFS 4.0 could improve installation times, file transfers and potentially loading times, but would it realistically affect FPS, stuttering or asset streaming in games running through Winlator/GameNative/GameHub?
My bigger concern is future-proofing. I bought the Max model, and it’s a little frustrating knowing that the hardware was originally designed/shipped with UFS 4.0 and was later downgraded to 3.1.
Has anyone actually compared an UFS 3.1 Odin 3 directly with an UFS 4.0 unit?
I’d especially be interested in real-world gaming tests rather than storage benchmarks. If both consoles are running the same demanding PC game with the same settings, is there any measurable difference beyond loading/installing/transferring files?
Basically: is UFS 3.1 genuinely limiting the Odin 3 in any realistic gaming scenario, or are we worrying about a difference that the Snapdragon 8 Elite will never really be able to take advantage of anyway?

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u/Independent-Yam-3686 — 6 days ago
▲ 3 r/DolphinEmulator+1 crossposts

Tales of Symphonia Dolphin Android (Retroid Pocket 6) weird bugs anyone ?

Hey,

I’m playing Tales of Symphonia (GameCube) on my Retroid Pocket 6 (Snapdragon 8 Gen 2 / Adreno) using Dolphin Android (tested both official and MMJR2), and I’ve got some really weird bugs I can’t find anywhere else.

Basically the game runs perfectly, no lag or anything, but some scenes are completely broken:

  • first village fire → big graphical glitches
  • sometimes battle UI looks messed up / mirrored
  • biggest one: during the scene where Marble sacrifices herself → explosion looks completely broken → then the camera starts spinning like crazy → and it doesn’t stop until I leave the area

I’ve already tried a lot of stuff (Vulkan/OpenGL, EFB settings, sync GPU, dual core on/off, etc.) and nothing changes.

What’s weird is that performance is perfect, it’s just specific effects and cutscenes that break.

At this point I’m wondering if it’s just a bad ISO or something else.

Anyone ever had something like this?

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u/Independent-Yam-3686 — 2 months ago