Should we actually be worried about the Odin 3 UFS 3.1 downgrade?
Odin 3 UFS 3.1 vs UFS 4.0 – Is this downgrade actually something to worry about?
I recently ordered an Odin 3 Max, and I’ve been following the whole UFS situation.
From what I understand, earlier Odin 3 units were using UFS 4.0, while newer batches are now shipping with UFS 3.1 due to supply issues. AYN also confirmed to me that they couldn’t guarantee/send me a UFS 4.0 unit.
I know that, on paper, UFS 3.1 is significantly slower than UFS 4.0, but I’m trying to understand how much this actually matters for gaming.
Most PC games still work perfectly fine on SATA SSDs, and even demanding games generally don’t seem to require storage speeds anywhere close to the maximum sequential speeds of UFS 3.1. So for current games that the Snapdragon 8 Elite is realistically capable of running, I’m struggling to find a scenario where UFS 3.1 would actually become the bottleneck.
Obviously UFS 4.0 could improve installation times, file transfers and potentially loading times, but would it realistically affect FPS, stuttering or asset streaming in games running through Winlator/GameNative/GameHub?
My bigger concern is future-proofing. I bought the Max model, and it’s a little frustrating knowing that the hardware was originally designed/shipped with UFS 4.0 and was later downgraded to 3.1.
Has anyone actually compared an UFS 3.1 Odin 3 directly with an UFS 4.0 unit?
I’d especially be interested in real-world gaming tests rather than storage benchmarks. If both consoles are running the same demanding PC game with the same settings, is there any measurable difference beyond loading/installing/transferring files?
Basically: is UFS 3.1 genuinely limiting the Odin 3 in any realistic gaming scenario, or are we worrying about a difference that the Snapdragon 8 Elite will never really be able to take advantage of anyway?