I somehow accidentally preserved shading even after changing the shape of the model.
I know Unlock Normals fixes this issue but I'm curious how it happened in the first place and if it is possible to recreate it.
I know Unlock Normals fixes this issue but I'm curious how it happened in the first place and if it is possible to recreate it.
I was only able to render simple scenes because I had installed the new drivers from Nvidia. So I decided to revert to a driver from October and it seems like Maya isn't detecting my GPU because I can't even render simple scenes using GPU.
The Nvidia app also says that I have no driver installed. Is anyone else facing the same issues?
Newer drivers were causing me issues so I ended up downloading an older version of a Nvidia driver but the app says I've got none installed. Anyone have a solution for this?
One of the softwares I'm using doesn't seem to be detecting my GPU.
To move/scale in the specific direction of the axis, use Shift + MMB and drag in the required direction. Selecting an axis and using Ctrl + MMB drag lets you lock the selected axis while changing values of the transformations on the other two axes.
Image 1 shows the tutorial adding the node while no nodes with the name 'quick surface material' is showing up in image 2.
I'm following SideFX's tutorials https://www.sidefx.com/tutorials/h21-foundations-welcome/
Can retopologizing a character model serve as an alternative method to learn character modeling. I haven't heard of this approach and I was curious as to how effective it was and if there were any downsides to this.