
Matt10's Version 4.0 Sliders
I said I'd post the Version 4.0 sliders when they're complete, so here they are. Here's a summary of what was worked on:
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Some significant changes to the set post-patch. The main focus here was getting the defenders to cool down just a bit on their aggression. Lots of canned pass breakup animations were starting to hurt the immersion. Too many drops and just perfect defending made it into a pretty frustrating experience overall. In response, the importance was to find a way the offense can have any kind of an advantage, for once. To do that, Fatigue was raised to 75 (from 55), and that instantly brought in the sense that the defense wasn't consistently overpowering the offense. Even if slight, there were more inches of space and more calmness from the CPU QB, more big plays from receivers since the DBs weren't blanketing them at any given route. The game is now what college football should look like.
Wear and Tear - Values changed to last year's CFB26 slider set as that had been fed back to be a solid starting point. Still being looked at as always.
Fatigue - From 55 to 75. As mentioned, allows a bit of a "cool down" in the aggression defensively. Results in a less super tight game, which is what college football is all about.
Penalties - Full regression was done, and upon finding Fatigue, the only value needed to be looked at in general was DPI raised to 65 (from 45) to allow more chances of the penalty to be called. Not to mention less pass breakups as was needed pre-patch.
Heisman difficulty - Wanted to introduce more forward momentum through the tackling, and more chance of elusive players to create more yards. Giving the QB more time in the pocket with receivers that can hold onto the ball in traffic.
All-American difficulty - Maintain the challenge of the previous set, while adjusting for the increased aggressiveness defensively.