Image 1 — Just finished my shift at the power station and this is what I see in the locker room.
Image 2 — Just finished my shift at the power station and this is what I see in the locker room.
Image 3 — Just finished my shift at the power station and this is what I see in the locker room.
Image 4 — Just finished my shift at the power station and this is what I see in the locker room.
Image 5 — Just finished my shift at the power station and this is what I see in the locker room.

Just finished my shift at the power station and this is what I see in the locker room.

After a long 14 hour shift , I went through through the decontamination chamber as standard and head up the stairs to the locker room to change. There's not usually much violence in City 12 but the moment I walk in I see Civil Protection corpses all over the room. I hate CP so I took some photos get rekt Combine lmao. I feel bad for the janitor though.

u/ItsUdenity — 4 days ago
▲ 1.3k r/roblox

Signs will always destroy censorship.

Made in Retail Tycoon 2.

u/ItsUdenity — 2 months ago

My plate has a mind of its own.

I've been trying to get this plate from moving for a while now. I've removed it, changed things in the editor, deleted and recreated it from scratch like 3 times now. It still keeps moving back to that one spot while I'm rendering or whenever I accidentally hit the space bar while I'm moving the camera (I'm also beginning to work in Valve's Hammer Editor in which you hold space to be able to move around the environment, so my brain gets mixed up sometimes but unrelated). I suspect it has to do with the animation timeline but I'm not sure and I don't know how to fix it and It's been 2 hours somebody help me.

Solved: I had to remove a random keyframe I found in the animation timeline.

u/ItsUdenity — 3 months ago

I'm trying to make a plate, how do I make it so the UV map is one sheet instead of three and the texture is even and doesn't stretch around the rim.

I attempted to add seam and unwrap the island but for some reason the center stayed intact (which is good) and everything outside was warped and stretched (which is bad). I thought the best idea would be to make the three islands into one so the texture is consistent with the whole UV map and model. Should I just start over?

u/ItsUdenity — 3 months ago