

I'm making a custom wall texture for my map
I want advice, does it look good? What can I improve? It's supposed to be an old wall in a factory or warehouse. It's not a looping texture yet, but I use a website later on that tiles it (no ai yay)
How do I make a grate that blocks players and props but lets bullets through?
I have searched everything and it doesn't work, I've tried normal clip brushes, playerclip, and nodraw like the internet said. Please tell me how
Edit: Nvm I found out, you have to use a func_clip_vphysics, I had to switch search engines for it to appear T-T
Why does GLaDOS still build observation rooms and catwalks?
What use do they serve after everyone who could have used them is dead?
what
what
huh
how
i dropped it on the turret's head and it just stopped
I may have broken the game
I may or may not have installed several mods on top of Half-Life Gold
So, update: When I tried booting up the map again, the game froze before the doors could open. I SWEAR THIS ISN'T AN ARG
I put the Defective Turret in Portal 1 as that one broken turret in Escape_01 yay
I am very happy about this, also sry if this doesn't fit the sub
Weird lines and alpha channel not working on custom vtf
I've searched up everything I can and nothing worked. The yellow extends too far and turns into stripes, while the alpha is appearing as white. Please help me 🙏