They need to make his Feral Leap CC immune. What do you guys think?
The number of things that can completely nullify his grab/kidnap has gotten to be crazy in this game, not to mention that even if you grab someone, the "grabbed" person can still CC you out of it. I just had a game where I kidnapped a Mantis, and mid-air she was still able to sleep me, and I got launched in the other direction being "slept". I literally had air time with her and she still CC'd me out of it. With all the new team-ups and visual clutter, sometimes I can't be sure what's knocking me out of my leap. Correct me if I'm wrong, but can't Jubilee's "bubbles" completely knock back wolv and cancel his leap?
With Wolv already having lower survivability since the new team-up overhaul, the fact that so many characters can just cancel his kidnap must be the cherry on top for them. Because his leap also works as an escape for Wolv, which helps his survivability, which is already low. Maybe reduce the cooldown on his passive too?