
Why does Masque suck so much as a weaver tree node?
So funny story behind this node right, when i read this i thought it was like the Huck atlas node in PoE where he provides a pretty solid buff right while you're mapping except Masque would give you defensive buffs which is great as i play HC anyway. However, I was curious on what the buffs actually are as for Huck you can easily see but after extensive searching, there was literally no info on this at all.
I then a while ago tried asking on this discord and literally no one knew there and i was memed for taking this node lol. After being persistent in the ask the devs channel i think one of the mods "Yayifications" replied saying that:
"He doesn't provide a passive buff, rather his abilities provide small buffs when they hit you, such as an amount of ward. Unfortunately I can't get more specific info than that right now as it would require the team to dive into the code."
So basically,. Masque is actually less than useless. First of he attacks slowly, the ward amount he gives is pityful and there is no clear indicator in the UI for this. So no defensive aura, no actual buffs, does 0 damage and worst of all, none of this is known to the player when reading the node. It's bad that even EHG doesn't know unless looking into the game code. Anyway im bringing this up again now cause the mod that replied to me is no longer on the discord and they said they would add it to their notes so idk if EHG is aware of this but please fix Masque to not be useless for 1.5 and to more importantly, update the description of the node so that in alt view at least, you can see this info rather than the useless memory amber info there is now there.