Can we actually measure what makes a "good" AR/VR experience?
I've been wondering if there is any real way to quantify the quality of AR/VR experiences.
Not just "does it look good", but something more structured like:
-How immersive the environment feels
-Responsiveness / latency
-Quality of interactions(objects, NPCs, physics)
-Spatial accuracy(lighting, scale, geometry)
-Maybe even user engagement or retention
Basically, something like a "score" for how good a virtual world actually is. If something like this existed, it feels like it could unlock a lot - like ranking or even incentivizing people to build better virtual worlds in a more objective way. Does anything like this exist today in research or industry? Or is it still basically unsolved?