u/JLeeIntell

Can we actually measure what makes a "good" AR/VR experience?

I've been wondering if there is any real way to quantify the quality of AR/VR experiences.

Not just "does it look good", but something more structured like:

-How immersive the environment feels

-Responsiveness / latency

-Quality of interactions(objects, NPCs, physics)

-Spatial accuracy(lighting, scale, geometry)

-Maybe even user engagement or retention

Basically, something like a "score" for how good a virtual world actually is. If something like this existed, it feels like it could unlock a lot - like ranking or even incentivizing people to build better virtual worlds in a more objective way. Does anything like this exist today in research or industry? Or is it still basically unsolved?

reddit.com
u/JLeeIntell — 10 hours ago

Can we actually measure what makes a "good" AR/VR experience?

I've been wondering if there is any real way to quantify the quality of AR/VR experiences.

Not just "does it look good", but something more structured like:

-How immersive the environment feels

-Responsiveness / latency

-Quality of interactions(objects, NPCs, physics)

-Spatial accuracy(lighting, scale, geometry)

-Maybe even user engagement or retention

Basically, something like a "score" for how good a virtual world actually is. If something like this existed, it feels like it could unlock a lot - like ranking or even incentivizing people to build better virtual worlds in a more objective way. Does anything like this exist today in research or industry? Or is it still basically unsolved?

reddit.com
u/JLeeIntell — 10 hours ago

When you think about TAO and Bittensor, what do you really think alongside?

...

...

Curious what comes to mind for others.

reddit.com
u/JLeeIntell — 16 days ago