u/JOSEBREAD

▲ 122 r/MrRobot

Just finished the show and this is a masterpiece.

This show was amazing from start to finish, from the music, to visuals, acting, plot, writting, character. Its so well constructed and thought that everything feels like a piece of a big puzzle that fits perfectly at the end, I mean, how can you make plot twist after plot twist, make it amazing and on top of that foreshadow it from the very start of the show Im serious. Elliot is such masterfully done character, the many layers of its psychology, inner conflict and struggle, WE are a layer of his psychology, thats how insane it is.

I believe everyone should watch this once in their life because to me its not possible how good it was.

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u/JOSEBREAD — 11 days ago

BOTW combat REALLY well design and I dont see many people talk about it.

I think Breath of the Wild's combat is one of its most underrated aspects because discussions about the game usually focus on its open world, exploration, and physics, while the combat itself often gets reduced to "it's simple" or "the weapons break." In reality, the combat is built around player freedom and improvisation. Every encounter offers multiple approaches: you can sneak through enemy camps and perform surprise attacks, lure enemies away one by one, use explosive barrels, roll boulders downhill, burn grass to create updrafts, or engage in direct combat. Even in melee, the game provides an impressive amount of freedom through different weapon classes, weapon switching, perfect dodges, parries, throwing weapons for critical damage, lock-on or free aiming, and aerial bow combat. What truly ties all of these systems together, however, is weapon durability. At first glance, it seems like an annoying limitation, but I think it's actually the mechanic that transforms every encounter into a fast-paced exercise in strategy and adaptation. Because your weapons are temporary, you're constantly encouraged to think on your feet: throw a weapon that's about to break, steal an enemy's weapon, ignite the environment to gain an advantage, or combine multiple mechanics into a fluid sequence of actions. Instead of relying on a single overpowered weapon for the entire game, you're constantly experimenting, improvising, and adapting to the situation. The result is a combat system where the depth doesn't come from memorizing complex combos, but from how naturally the game's interconnected systems allow the player to create their own. That's what makes Breath of the Wild's combat so brilliant to me—it isn't trying to tell you how to fight, it simply gives you the tools and trusts you to discover what you're capable of.

reddit.com
u/JOSEBREAD — 3 months ago