Holy Symbol alternatives
Support classes in games are usually more fragile, but with powerful range type skills. Mercy (Overwatch) has great mobility and resurrection. Sage (Valorant) slows and has a wall. Soraka (League) has an aoe heal and silence. Browsing supports from other games has given me a few ideas, and I'm noticing some similarities between Priest's Doom and (from Deadlock) Sinclair's enemy transformation skill. As you can guess I'm quite bored so here you go:
HS - When active, could:
-Makes attacks lifesteal, may allow for shining ray to become more sustainable
-Resurrects a teammate, does not lower their exp
-Spawns a healing sanctuary
-'Soul bonds' to nearby party members, providing healing over time and splitting damage taken
-Provides a heal overtime, growing stronger when Priest is actively attacking
-Fuck it, Priest becomes invulnerable and moves faster through the temporary ability to fly. Matches with the holy angel type skills
-Allows Priest to mitigate damage, maybe absorb it as mana/hp. Magic guard becomes more necessary & Priest route may require more mana than fellow mages
-Provides temporary extra mana for allies, since DrK Hyper Body was nerfed to only give extra hp
-Increases amount of healing received by HP/MP pots and increase dex/w.att etc. pots duration
Its getting late so enjoy the read and goodnight :)