Unreal's Actor & Component Tags are useful, but messy – so we built a free plugin to make them easier to manage

Unreal’s native Actor and Component Tags are useful, but once a project grows, they can get messy fast: no central overview, repetitive manual editing, and easy-to-miss inconsistencies.

That’s why we built J2 Tags Lite – a free native editor plugin that adds a cleaner workflow for viewing, editing, reusing, and inspecting tags directly inside the Unreal Editor.

>It’s now available for free on Fab!

Would love to hear feedback from other Unreal devs, especially if tags are part of your workflow.

u/JaytoStudios — 2 days ago

Is it passion or delusion that keeps us making games?

Game development brings new challenges every single day – whether you’re a complete beginner or a seasoned veteran. As a solo developer especially, you constantly have to juggle a huge variety of creative and technical roles all at once. Not to mention the indie killer called "marketing". But even as an employee things hardly look more promising – just breaking into the industry professionally is enormously difficult, and even a truly impressive portfolio often simply isn’t enough. To put it plainly: as a game developer, you need to be mentally tough.

With all these frustrating hurdles in mind, the question is: what keeps you going? Why put yourself through all of this, even when years of work might not pay off financially in the end? Is it pure passion – or the dream of finally making it big? Let me know what you think.

reddit.com
u/JaytoStudios — 7 days ago

UE5 doesn't show actor tags in the viewport - so we built an overlay that does.

We've been building a free tag workflow plugin for UE5 and one of the features we're most excited about is the viewport overlay. No more jumping between the Details panel and the Outliner just to check which actors are tagged - the labels show up directly in the scene.

It's part of a bigger set of tools we've been working on - things like a full Assignments Overview, context menu actions, an integrated Tag Picker, a custom Outliner column and even more.
All focused on making tag management in UE5 actually feel intentional instead of bolted on.

It's called J2 Tags Lite - launching on FAB later this month. Pro version adds color-coded overlays per tag for anyone working on larger projects.

Would love honest feedback - does this solve a real pain point or is tag management not something that's ever bothered you?

u/JaytoStudios — 20 days ago