▲ 14 r/bochum

Was sind die besten Eisdielen in Bochum?

Frage im Titel.

Bin relativ neu in Bochum zugezogen und grade bei den Temperaturen hat man auch mal Lust auf ein gutes Eis. Also haut mal raus: Was sind eure Lieblingseisdielen in Bochum? Besonders im Bereich der Innenstadt oder drum herum.

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u/JazzyFingerGuns — 8 days ago

Half an album with almost the length of a full album

Everyone is talking about the incredibly improved quality of the mix and sound and how they like the new songs... which is fair and well deserved (I love how much the bass is present in the new mix, holy fuck!).

However, I want to focus on something else, I noticed: The length of each of those songs.

I already noticed this when the first three songs dropped but now we have the semi-final mixes of five full songs and one intro and especially the songs are officially among the longest tracks in their entire discography.

Before that they only had three songs with a runtime longer than 6 minutes and one of those is 1234 1234 with the rant at the end. Now we have 4 songs that are longer than 6 minutes, with one being 7 minutes and another one being 8 minutes long. With this, the half-album has a total runtime of 34 minutes and 48 seconds. If we get 4 or 5 more songs with a similar runtime the finished album will be at least an hour long, which would make it the longest album in their discography. That's a lot of music and well worth the wait.

I'm just not sure if this length is justified for every song. In my first listen to "all the pieces" I felt the length to be a bit jarring but maybe that's because I am not used to it yet. I am sure, as soon as the song starts to feel familiar, it will click in place. I am by no means a stranger to long tracks (being a fan of psychedelic and stoner rock) and I genuinly like the new route they are taking with this, if it is a new route and not just the five longest tracks on the album and the other ones are much shorter again.

What do you think about this? Do you think the length is a good thing or does it bother you? Do you hope that the remaining songs also have a similar runtime?

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u/JazzyFingerGuns — 13 days ago

Switch places with an ally

Hi, I just had the idea of a new basic action, that would allow adjacent PCs to swap the squares they are standing in.

Thing is... I am fairly certain that this is something that already exists as some form of class feat(ure) but if it is, I can't remember where exactly it might originate from.

So before I am going mad looking through AoN, I thought I might ask the hive mind. And in the off-chance event that it doesn't exist... how would you design it? The goal would be to just implement a small action that allows someone to swap the squares they are standing in. Helping a squishy team mate who is stuck in a flank, allowing martials to swap places in tight hallways, aso.

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u/JazzyFingerGuns — 1 month ago

Session 0 for beginners

Greetings fellow orcs,

I am in the works of GMing for a bunch of friends who are all completely new to PF2e and some of them are new to TTRPGs in general.

I want to do a session 0 before we start with the beginner box and due to the lack of experiences, I want to include a power point where I go over the most important principles and rules of TTRPGs and PF2e.

To make sure I am not missing anything, I wanted to pose the question to the hivemind and ask: What do you think has to be included in such a presentation?

Keep in mind I want to keep it short and simple. Stuff like three-action-economy, how to roll and calculate results, four degrees of success is definitely in there but I don't want to go to far into character creation.

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u/JazzyFingerGuns — 1 month ago

Fairness of gifted items

Hello there, I need some quick advice from the hivemind.

I am starting a new short campaign for some friends and since it will only go for a few levels, I decided to give each player a small gift in form of an additional item or spell that fits to their characters backstory (since I won't be able to properly include their backstory in the story of the campaign).

Now, I found fitting level 2 items for two of my players with a price of about 30 GP each. For my third player (a wizard), I found a rare spell (scorching blast) that fits perfectly to her backstory, which I let her have for free as an extra spell. Obviously the price difference between learning a single extra spell and the items is staggering, so I am worried that these gifted extras are not fairly distributed and the wizard is getting the short end.

How do you see this? Should I give the wizard something extra like additional scrolls of that spell to balance it out a bit or is one extra spell enough?

Btw, the items are nothing particularly strong either (a masquerade scarf and a wayfinder with no aeonstone).

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u/JazzyFingerGuns — 2 months ago

Memory encounter

Hey there, I am currently working on a new, short, low level campaign and I had the idea for what will probably be an encounter or scene towards the end of the campaign (about level 5 to 7). During this encounter the PCs will relive one of the most important moments from their backstory as some kind of malicious memory and they have to find a way to break out of it.

This is supposed to be some kind of trap the BBEG set up to protect their evil lair and it is also supposed to be a way to incorporate the PCs backstory without having to do character focused story arcs, for which there won't be enough time in this campaign.

My question now is, are there any traps, spells, or similar things that already exist that would work for this or at least something that I could expand on? If not, how would you build this idea? What kind of challenges would you implement and how would you run it (combat encounter, victory point subsystem, complex trap, etc)?

I just thought of the idea and I could really use some pointers to make it work. Thank you in advance!

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u/JazzyFingerGuns — 2 months ago

I am currently building a backup char for my kingmaker campaign, which is not needed but I like building and why the hell not.

Since it's a running campaign, the "party role" I'm in is pretty fixed, which currently is a druid "gish" who is the dedicated healer, battlefield controller, able to go frontline, cook, and the overall nature/ wisdom based knowing stuff guy.

For my backup char I was thinking going in a very similar direction by focusing on the custodian and witness apparitions. Custodian gives me nature and healing, witness gives me the gish capabilities. I want to enhance that last part by going a) spirit warrior and later sixth pillar as my free archetype and b) by being an aiuvarin human and the elf step shenanigans for the liturgist subclass.

My biggest question right now is... do build this char around Str or Dex for the weapon and unarmed attacks? Str would probably go with a longsword, dex would utilize a rapier.

Dex based would make it easier to fulfill the requirements for sixth pillar but str would make me better at athletics which I wanted to utilise since I will always have a hand free to do so. I also fear that dex based has a lower damage output in melee. I won't be the biggest damage dealer anyway but if i don't trigger the deadly from the rapier, the baseline damage is much lower.

I posted both pathbuilder links below. Let me hear your thoughts.

Str based ( https://pathbuilder2e.com/launch.html?build=1457655 )

Dex based ( https://pathbuilder2e.com/launch.html?build=1457656 )

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u/JazzyFingerGuns — 2 months ago