What are some things you did to keep the crooked house more exciting?
I ran crooked house with one of my groups, and it was rather difficult for them to remain powerful as most of my magic casters ended up using all of their spell slots not long after their first combat encounter. I gave them plenty of time for short tests and things, but I refrained from giving them a long rest as to encourage urgency in saving the druskenvalds. What do you suppose should happen?