Shared Suffering - a truly ruthless 'godawful builds' challenge league
▲ 53 r/poeruthless+1 crossposts

Shared Suffering - a truly ruthless 'godawful builds' challenge league

Apply here: https://www.pathofexile.com/private-leagues/league/Shared+Suffering (please read the rules below before applying)

I’m tired of playing good builds, so I’m making a private league where everyone has to play a randomly-assigned godawful build instead, in an environment that's closer to the classic ruthless leagues we had in the early days of the mode.

There are a few rules needed to make this work, which are outlined below.

How the league works:

Everyone taking part in the league must submit a build for the Wheel of Absolute Garbage, in the form of a skill + ascendancy combo. This should be a combo that no-one in their right mind would play for a normal ruthless league start; it could be a solid skill paired with an ascendancy that no-one would ever pick for it, or a relatively awful skill paired with a solid ascendancy, or the worst skill you can think of paired with the worst ascendancy you can think of for it. The funnier it sounds on paper, the better.

Then, a few hours before the league starts, I will stream myself spinning the Wheel of Absolute Garbage once for each participant; whatever skill+ascendancy combo it lands on for each person is what that person has to play. I will remove each build from the Wheel as it is chosen, so each person ends up playing a different build that someone else submitted for the league. It is possible to be forced to play the build you submitted yourself. I will put all of the information regarding who has which build allocated to them in a spreadsheet for those that cannot catch the stream.

Submitting your godawful build:

After applying to join the league, either add a comment here (or in the #shared-suffering poeruthless discord thread) or DM me (on reddit, discord or poe site) with your PoE IGN and the build you want to submit. Your application to the league will be accepted once your build submission is verified. Your application to the league will not be accepted if you do not submit a build.

The build you submit should still be technically viable in a ruthless standard league start environment; we want bad builds, not literally unplayable builds. This means that skills with significant cooldowns or similar limitations that cannot be reasonably bypassed are not allowed (i.e. vigilant strike, bear trap), as are skills that would only do reasonable damage with a specific support gem (i.e. corrupting cry [insert warcry here]). The skill you submit must be the base version and not a specific trans/trarthan/etc. version; the person playing the build will get to decide which version(s) they want to use.

For the sake of balance in this event, all scion ascendancies are banned (luminary carries you too hard with merc, reliq/ascendant are too flexible for this). Chieftain and Guardian are also banned (too much build-agnostic power). I reserve the right to veto any submitted builds that I consider to be too good for this event, though I doubt that will be necessary; I'm sure we can all come up with some variety of garbage that we want to force someone else to play.

If you want to join the league but you can't settle on a build to submit, you can always leave it entirely to chance with this random build generator. Just make sure it's something that's still in the game (randomizer might be a bit out of date).

Once your build submission is verified it cannot be changed.

View all the currently submitted builds here: https://docs.google.com/spreadsheets/d/1qyYDdK6bG5Q7U2d8noDht8kUKmfKcz9W13XZ_OqD5Fw/edit?usp=sharing

Playing your godawful build:

Before act 4 you can play with whatever skills you like, but you must play the class that can ascend to your chosen ascendancy. Even if your chosen skill is available in act 1, you do not have to use it as soon as you can get it.

From act 4 onwards you must be ascended to your chosen ascendancy, and the chosen skill must be the main way you deal damage. This means that you are allowed to use other damaging skills if they are important for making your main skill do damage, clear better, etc.; for example, an a essence drain build may also use contagion to spread the essence drain. You should not simply have the skill gem listed in your build equipped while you kill everything with other skills.

Generally, if you have to ask yourself 'is what I'm doing in the spirit of this challenge league?', it probably isn't. Regardless, feel free to ask me about any specifics pertaining to your chosen build and I'll do my best to answer promptly.

You may use any vaal/trans/trarthan variant of your chosen skill, and you may swap between multiple different variants as you wish. You may throw yourself into 'lab jail' in act 3 if you want to farm a specific version of your skill before committing to your build in act 4. You may also farm pre-act 4 for as long as you like to prepare for the transition to your build. If you try to push into act 4 with your build and it doesn't go well, you can return to farming pre-act 4 with whatever skills you like, though you may not swap to a different ascendancy.

You may allocate ascendancy nodes however you wish, and you may use bloodlines however you wish if you are able to unlock them.

Other rules:

This event will run in standard softcore trade ruthless; it is entirely up to you how you want to trade with other players, though I recommend trying to help each other out as some people will inevitably be suffering more than others. It's even better if you're helping out whoever rolled the build that you submitted.

The Allflame mechanic is simply too powerful for a ruthless challenge league, so this event will be held in standard to make the league feel more properly ruthless.

As an additional challenge for the endgame, no currency should be taken from boats. Boats can still be used to farm for tattoos, runegrafts and gear, and ore may be shipped to fulfil quotas and farm for more tattoos and runegrafts, but currency should not be taken from the boat window. This is a gentleman’s agreement and cannot be tracked; ultimately the goal is to make currency drops in maps matter a lot more again, and not push anyone to spec an ore tree ASAP once they reach the endgame. As this is a trade enabled league though if you violate this rule you may be disrupting the league for everyone else, so please keep to it no matter how much you are suffering.

This private league will have no other modifiers (no extra dmg/proj/aoe/etc.)

If you obtain a voidstone, you may ask me to spin the full Wheel of Absolute Garbage again and obtain a second build and character that you are allowed to play for the league. Before that, you may only make one character for the league - no mules allowed.

Due to the structure of this league, new invites will no longer be accepted once I have started spinning the Wheel. You must sign up before the league starts so that you can submit a build and have one rolled for you.

Further info:

The league starts on Wednesday 14th October at 6:00pm BST and will last for at least 20 days. I will try to fund all necessary slots myself, though I will happily accept any crowdfunding if people want to help out.

There will be a channel for this private league in the poeruthless discord, just scroll down to the private leagues section to find it

We will use Global Chat 1 as it is generally not very active in standard ruthless; the last time I tried using a different channel a lot of people just ended up stranded in Global 1 anyway.

I will be streaming from https://www.twitch.tv/jekojeko3

My build submission for the event is: Raise Spectre Pathfinder

Good luck and stay sane~

u/JekoJeko9 — 6 days ago

Static Strike Grandpianomaxxer t16 mapping example + build explanation

https://poe.ninja/poe1/profile/JekoJeko-6623/allflamer/character/JekoGRANDPIANOMAXXING

Seven manual warcries gets you a lot of good stuff with Chieftain's infinite power node and a bunch of warcry effect + duration stacking. At 95% increased warcry effect (75% from tree and 20% from chest) I get:

  • 35% increased movement speed
  • 48% phys as extra fire
  • 58% all res + 5% all max res
  • 19% of life regenerated per second
  • 48% more armour
  • +4.87% extra base crit
  • +48 to maximum rage
  • 29 rage regenerated per second (extremely high berserk uptime)

All for the small price of pressing seven manual warcries every 13 seconds or so.

Currently missing runegraft of the warp which would give me 30% more warcry duration to make the build feel a lot smoother, and quality on my more duration supports which will give me a bit more as well.

While the build obviously has to press a lot more different buttons than most builds, static strike's 6 second+ duration means that you can just charge through a lot of enemy packs whenever you don't need to stop and warcry again. Consequentially I'm pretty sure this build ends up stopping in place a lot less than your average autoexerted melee strike/slam build.

Our rage + berserk effect also grants even more ms on top of intimidating cry's massive bonus so we reach around 100% increased ms in total while everything is up.

For vengeful cry procs we have forbidden rite on battlemage's cry so that every time we hit with the melee portion of static strike we take at least 15% of our max life (which we get back almost instantly) which makes us able to use vengeful cry + berserk in tandem. This process isn't perfect as it won't proc when our molten shell is active, but vengeful cry has a good duration like our other warcries so we don't need to be able to reactivate it on every attack.

To push the damage of this build further I crafted a helmet with the 'flat crit per warcry exert' infamous mod, thanks to the ducats that let you roll an item with an infamous mod guaranteed. As it stands this build currently has 24.63% base crit. Even with Marylene's penalty we have 100% effective crit chance.

The Hinekora node on Chieftain is also super nice for solving static strike clear in busy situations without needing to swap in chain support. I don't plan to take a bloodline on this build because of how high impact (and satisfying) the explosions are for clear.

Overall this build has great dps, tankiness and speed, though I can only recommend it if you have the volition required to press seven manual warcries (and berserk) in order to maintain all the bonuses.

u/JekoJeko9 — 3 months ago

Gladiator nerfed in patch note update

> (Ruthless-specific Change) The Gladiator's Determined Survivor Notable Passive Skill now grants Gain 40% Chance to Block from Equipped Shield instead of the Shield's value (previously 50%).

> (Ruthless-specific Change) The Gladiator's More than Skill Notable Passive Skill now also grants -5% to maximum Chance to Block Attack and Spell Damage.

Long overdue nerfs to Gladiator's lucky block dominance. Also slightly less of a hit to dual wield glad builds as they still get double dual wield block + more aps effect.

Would you still league start Gladiator and take these nodes after the changes?

reddit.com
u/JekoJeko9 — 3 months ago

The Kalguuran Legionnaire | Perfect Strike But It's Blue

PoB: https://poe.ninja/poe2/profile/JekoJeko-6623/runesofaldur/character/JekoSTRIKEMAXXING

Turns out Gemling's alt quality on Perfect Strike makes it pretty easy to hit the one tap perfect timing window even with a big meaty 2 hander. Twisted Empyrean makes the skill blue and converts all the fire damage we would deal to cold, so we can do big freezes.

Rather than lean fully into mana stacking we just get a good chunk of extra mana so that we can make use of a good chunk of damage taken from mana before life to buff our hit pool.

I was surprised to find very few Gemlings running Svalinn, with 11% extra max block from magma barrier alt quality you get 84% effective block and you can also use Cast on Block as an engine for automatically spawning frost walls with 280000 life that you can blow up with Vruun's Aftermath to gain 140% extra cold damage via Verglas. Turns out you can have a second Frost Wall on selfcast as well for when you want to guarantee the Verglas buff vs bosses and the like.

With the block and hit pool we have there's no need to stack any increases to armour. The only times I've died while levelling this build have been to getting knocked down because the game thought I was still sprinting despite my character having come to a half and executed a full skill animation.

In addition to granting even more quality, Loreweave can come with a mod that gives us 1300 guard when we use our Uhtred's Chalice flask. The max res gained from this chest also can't be lowered by anything so we can run -max res maps with careless abandon and also use the Rune of the Prism in our Darkness Enthroned to get a big chunk of %all res with no downside.

For our recovery, Opportunity makes us gain about 1550 life per second (~700 from the flask itself, *1.6 from campaign bonus + herbalism I, *1.4 from 40% inc recovery rate notable) as long as we are executing perfect timing with our Perfect Strike. We need this to be on at all times so that we don't lose life to berserk degen so we are fully chill and curse immune. For temp bubble rares just stay out of the bubble, you don't have to be in it to hit them.

We make armour break apply to cold damage with a Storm's Rebuke megalomaniac for 52% increased damage taken with sundered debuff, and we run Pounce with Brutus's brain to apply Predator's Mark for another 78% increased damage taken. These debuffs can be quickly setup in the time it takes for a boss's damage reduction to fall off.

Most expensive part of the build is Rakiata's Flow but the build is fully playable without it, there's just no other way to solve for enemy cold res so effectively. I ran ele weakness curse until I could afford it.

Clear gets much better once you can get Herald of Ice armour explosion chaining going with Uul-Netol support, I couldn't get it working in t16s otherwise. But that's another very expensive upgrade.

Chaos res can be improved by spending more money on basic gearing (I miss Smith of Kitava so much).

I mention how Virtuous Barrier is terrible at 30:45 because it has no cooldown on mote loss and they're also lost on block so unless you're playing a giga evasion build in most cases you just lose all your motes while doing any mapping content where you would want them. It's up for bosses I guess but 0.5 pinnacles have weenie hut junior HP so that really doesn't matter much.

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u/JekoJeko9 — 4 months ago

Notable starter angles in ruthless phrecia

  1. Daughter of Oshabi empty sockets + shrines + evasion stacking

30% ms, 80% all res and 40% max life from first lab.

Once you can start fighting Saresh, it's not too hard to get Impenetrable belt. This usually grants 100% inc armour/evasion/ES, with Oshabi ascendancy it will grant 190% (40% shrine effect from small nodes, 50% from lesser shrine node). Combine with node that gives damage from evasion and you're golden.

  1. Behemoth with tattoo on rampage node

Rampage node good early on, good auras are drop only so not missing out disabling them. When you get some auras later on you can use one of the new ascendancy tattoos to replace the node and remove the downside.

If you can farm trialmaster for vaal temptation support and mitigate the degen from it, could be a strong perma vaal skill spam angle later on.

  1. Scavenger map blaster

Blunderbore + Mettle + Death Rush for life + aoe, rampage and adrenaline

Pair with a Massive shrine belt later on for a big boost to life and AoE

  1. Paladin slammer

Relatively boring but reliable. Infinite power warcries, big determination aura, perma consecrated ground.

Can juice the effect of consecrated ground a lot on the left side of tree now, 75% inc effect if you take Shining Justice as well as Devotion.

  1. Servant of Arakaali poison minions

lv 15 envy from first lab is pretty cracked, should be able to get something like poison anime weapon of ranged arms online pretty comfortably.

PConc of bouncing with raise spiders node was also a popular angle in the last benchleague phrecia event.

Share any other good starter angles you've spotted in the comments!

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u/JekoJeko9 — 4 months ago

Bearcry Nebuloch Shield Wall Smith of Kitava Guide

Most shield wall builds aren't using Nebuloch and the ones that are aren't using it with Amor Mandragora and Bearcry technology.

You can make endurance charges on demand with Ferocious Roar + Enraged Warcry (being in bear form generates endurance charges from rage spent) and consume them to guarantee critical hits with Shield Wall via Nebuloch, letting you scale your crit damage bonus to the moon.

This build plays best on Smith of Kitava due to its ability to solve defences at a much lower opportunity cost than Titan, giving you more room to scale speed and damage along with other nice bonuses.

Moba: https://mobalytics.gg/poe-2/profile/bold-gun-os7n1k/builds/0798b591-9014-4bf3-8c37-36ca37fb153b

PoB: https://pobb.in/7OeRAPWuxc5Z

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u/JekoJeko9 — 4 months ago

Virtuous Barrier antisynergy showcased in preview

Between 1:30-1:35 in the new video, a mercenary is shown using Virtuous Barrier, and we can see the three kinds of Motes they have stacked in the top left buff display.

Looking at this, we can see that they are going down sometimes. But looking at the gameplay, this doesn't happen when the mercenary is hit by an enemy - it happens every time they hit an enemy themselves.

Why is this happening? The first time they hit an enemy in the clip, they trigger their Ngamahu's Chosen charm, gaining maximum rage, while losing a mote at the exact same time. This strongly implies that they are wearing the Fireflower amulet which makes you take 100 fire damge when you ignite an enemy. This hit counts for Virtuous Barrier, so they lose a mote. They then proceed to lose another mote every time they hit and ignite a new enemy.

There aren't too many sources of self-damage in PoE 2 at the moment, so it's funny that they picked one while showcasing the Barrier.

Hoping that they rethink how the Barrier and Motes work at the moment as the Barrier doesn't seem nearly strong enough to justify the double drawback of it slowly gaining Motes and losing Motes from any hit taken. This also skews the skill greatly towards evasion characters since even blocking a hit counts as being hit.

edit: This can also be observed at 1:09, where the merc pretty much instantly loses all his motes by igniting a large pack of enemies. oh, and at 0:46 you can see the fireball merc go from having 9 motes to 0 in less than a second white getting a bunch of hits from some white mobs. So it appears that there's no internal cd for protecting you from getting shotgunned as well.

u/JekoJeko9 — 5 months ago

Mace skills too slow for levelling? Try 1 Handed Earthquake

With two tier 1 supports, from as early as level 4, we can get EQ's miserable 4 second delay down to 1.4s, which makes it perfectly viable as a 1 button clearing and bossing skill. The skill has no '+total to attack time' so using a faster 1 handed mace and taking skill speed on the tree is actually rewarding. As long as you keep hitting different spots of ground on rotation the time between ground patches detonating becomes the same as your attack time with the skill.

On another practice run I'm up to act 3 killing everything with just EQ and the occasional boneshatter with a 1 hander. As long as you keep your weapon upgraded (current league mechanic always helps a lot with this) it's smooth sailing. What's more, the 1 handed nodes on the passive tree even have increased attack speed, not reduced! Taking a handful of reduced skill effect duration on the tree also lowers the delay from 1.4s to 1s.

Don't dual wield though, it lowers your speed and your damage for some reason.

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u/JekoJeko9 — 5 months ago

Something I observed when looking for places to socket an abyss timeless jewel - there's a huge disparity between the top and bottom halves of the tree when it comes to how many keystones you have, particularly keystones close enough to jewel sockets which is important for timeless jewels. This is particularly frustrating for dex builds, especially since Amanamu jewel is a great ehp boost for any build with good recovery.

Every single jewel socket on the top half of the tree has a keystone close enough to it. Meanwhile, for the bottom half jewel sockets you have blood magic (which requires a jewel socket on the border between top/bottom anyway) and resolute technique. That's it.

I don't know how they expect builds staying in the str+dex/dex areas to make use of timeless jewel keystones - I guess they just don't? We have both pure dex classes so it's not likely that new keystones will be added. Would be nice if some existing keystones could be moved so that most, if not all, of the jewel sockets in the game could be used for timeless jewels. Right now the topside bias is insane.

u/JekoJeko9 — 5 months ago