Perk Concept: Flocker

Perk Concept: Flocker

The camaraderie and strength of nearby Brethren-in-arms helps to ease your nerves and increase willpower. When traveling with 1 other soldier within 20 studs gain a 5% handling and accuracy buff along with quicker healing speed and supply recharge time. This effect increases by 3% for every additional soldier traveling with you and caps out at 2 additional soldiers. (14% all together). your compass will always point you towards your your nearest ally.

Pressing Q empty handed allows you to open your arms for a hug, giving 10 seconds of morale to those who reciprocate.

Vanguard exclusive: The mere presence of the shepherd puts the sheep at peace. Soldiers within 20 studs of you gain a 4% buff in everything. Using Bulwarks hope extends the range of your effect to 25 studs and those who rally behind you gain an additional 6% buff. Does not affect other Vanguards and other allies with the flocker perk only gain an additional 2% when in your presence and a 4% buff when rallied behind Bulwarks hope. (18% all together)

Lore: An injured Soldat and Rook were under the intricate care of a hippocratic. Another Soldat was taking a break in the midst of cleaning and disassembling their rifle. A few Rooks and a Jaeger were going over the maps and the best place to detonate explosives into the caverns up ahead. Company officers and a decorated veteran were playing a heated game of cards with drinks and smokes on the line. A mortician was adorning their knife with Nationer dogtags, the third one mixing chems and taking field notes. With freshly sharpened throwing axes a Lancer was proudly shouting their loyalty to the Queen with fellow Lancers. A group of Jaegers were in an unlit corner conversing amongst themselves in hushed whispers.

The Vanguard stood watch over them like a knight from tales of old. One hand holding onto on the sturdy shield, the other resting atop of it with their Sword planted into the ground nearby, both items staff and rod respectively. The good shepherd guides his sheep.

u/Jiggle_deez — 10 days ago

Perk Concept- Sacrifice

Perk concept: When pressing Q on an Ally empty handed, you've bound yourself to them. Gain slight buffs to ally healing and reload speed when near them, and slight sprint and mining boost when moving to them.

When standing within 10-15 studs of the recipient, if they die you'll be the one to go down instead, giving your ally a short sprint/mining and handling speed boost. When a Geist starts tracking your recipient, you can perceive it.

When synergizing classes, Your compass will always highlight the one you'll save, and a red heartbeat can be seen when they're injured and nearby.

This perk cannot be applied to shock troopers.

Lore: He Ran. He witnessed. He understood. The man saw a boy, innocent and undeserving of the fate that something wicked promised, a weapon of massacre in its cold grasp.

“It's not safe here, Run! Run from me!” The man shouted, confronting the shadows. The boy ran, unknowing if he could escape his death.

The man perceived the shadows as they loomed over, embraced as it pierced his flesh, denying it advance to fulfill the boys fate.

u/Jiggle_deez — 3 months ago