Game Mechanics
I remember when E3 came out there was a lot of charms. How has that progressed since then, have the other splats toned that down a bit or is it still rough? Also what is crafting like in the other splats?
I remember when E3 came out there was a lot of charms. How has that progressed since then, have the other splats toned that down a bit or is it still rough? Also what is crafting like in the other splats?
Has anyone used this for running a game before? I see that there is a module for running exalted but I'm mainly concerned about combat and tracking a shifting initiative. At the same time how easy is it to use for players that are new to exalted 3rd mechanics?
I ran a couple Solar games when 3rd edition first came out and then just moved on to other stuff. Now that a bunch of different books have come out was wanting to get an idea on what kinds of games each of the different exalted types lend themselves to.
How difficult would it be, or how would you go about running a game of chaos cultists using Imperial Maledictum?