
u/JouweeTheFrog

Hey everyone!
Tales of Kathay is a turn-based role-playing game set in a rich, living world that's entirely procedural and deeply simulated.
I was actually surprised with how much I added in the last month, was a lot more than I thought!
The skill system has been reworked from a milestone system (linear) to a Tree system (branching). This allows more freedom when choosing how to build and progress your character.
I've also added several new abilities and passive to expand the trees, and 6 new weapons to make progression more clear.
There's a new questline intended to be the main quest for the Demo: uncovering what is corrupting the animals of the wild.
Hey everyone!
Since last year I've been working on this game that is heavily inspired by the likes of Doors of Trithius, Soulash, and Dwarf Fortress (yes, Stoneshard too).
The game is set in a dark fantasy world that is 100% simulated. Every character you meet has a story that led them to that place. That means that every action you take as a player will shape the future, since the simulation continues as you play.
And after your hero retires (or is forcefully retired) you can begin a new character in the same world, years later. The world will have changed, shaped by your past actions. You’ll uncover long-term consequences of your previous feats, maybe even find a trinket or two from old times.
The game has a free demo on Itch.io: https://jouwee.itch.io/tales-of-kathay
And I also have a Steam page: https://s.team/a/3939340?utm_source=reddit&utm_campaign=rl
Would love to hear everyone's thoughts!