u/Kellaxe

▲ 8 r/kroot

Competitive and thematic?

Does this list feel like a Kroot list or a Tau list?

I have a “Tau” army only because of Kroot, so I want to make sure my list reads as “Kroot”.

Thoughts on my list.

Kroot (2,000 Points)

T’au Empire
Advanced Acquisition Cadre and Kroot Hunting Pack (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Kroot Trail Shaper (50 Points)
• Attached as: Leader (Character)
• 1x Kroot rifle
• 1x Shaper’s blade

Kroot Farstalkers (75 Points)
• Attached as: Bodyguard
• 1x Kroot Kill-broker
◦ 1x Farstalker firearm
◦ 1x Kroot pistol
◦ 1x Ritual blade
• 9x Kroot Farstalker
◦ 9x Close combat weapon
◦ 8x Farstalker firearm
◦ 9x Kroot pistol
◦ 1x Londaxi tribalest
◦ 1x Pech’ra
• 2x Kroot Hound
◦ 2x Ripping fangs

CHARACTERS

Kroot Flesh Shaper (60 Points)
• 1x Kroot scattergun
• 1x Twin ritualistic blades
• Enhancements: Borthrod Gland

Kroot Lone-spear (80 Points)
• Warlord
• 1x Close combat weapon
• 1x Kalamandra’s bite
• 1x Kroot long gun

The Twin Lance (220 Points)
• 1x Ri’Lantar
◦ 1x Fusion eliminator
◦ 1x MV15 Gun Drone
◦ 1x Shardstorm burst system
◦ 1x XV pulse pistol
• 1x Ri’Locai
◦ 1x Ion scattercannon
◦ 1x MV15 Gun Drone
◦ 1x Shardstorm burst system
◦ 1x XV pulse pistol

BATTLELINE

Kroot Carnivores (130 Points)
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

Kroot Carnivores (65 Points)
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 9x Kroot Carnivore
◦ 9x Close combat weapon
◦ 8x Kroot rifle
◦ 1x Tanglebomb launcher

Kroot Carnivores (65 Points)
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 9x Kroot Carnivore
◦ 9x Close combat weapon
◦ 8x Kroot rifle
◦ 1x Tanglebomb launcher

OTHER DATASHEETS

Broadside Battlesuits (75 Points)
• 1x Broadside Shas’vre
◦ 1x Crushing bulk
◦ 1x Heavy rail rifle
◦ 1x Seeker missile
◦ 2x Shield Drone
◦ 1x Twin smart missile system

Broadside Battlesuits (75 Points)
• 1x Broadside Shas’vre
◦ 1x Crushing bulk
◦ 1x Heavy rail rifle
◦ 1x Seeker missile
◦ 2x Shield Drone
◦ 1x Twin smart missile system

Ghostkeel Battlesuit (165 Points)
• 1x Battlesuit Support System
• 1x Cyclic ion raker
• 1x Ghostkeel fists
• 1x Twin fusion blaster

Ghostkeel Battlesuit (165 Points)
• 1x Battlesuit Support System
• 1x Cyclic ion raker
• 1x Ghostkeel fists
• 1x Twin fusion blaster

Kroot Hounds (45 Points)
• 5x Kroot Hound
◦ 5x Ripping fangs

Kroot Hounds (45 Points)
• 5x Kroot Hound
◦ 5x Ripping fangs

Kroot Hounds (45 Points)
• 5x Kroot Hound
◦ 5x Ripping fangs

Krootox Rampagers (170 Points)
• 6x Krootox Rampagers
◦ 6x Hunting blades
◦ 6x Kroot pistol and hunting javelins
◦ 6x Rampager fists

Krootox Rampagers (170 Points)
• 6x Krootox Rampagers
◦ 6x Hunting blades
◦ 6x Kroot pistol and hunting javelins
◦ 6x Rampager fists

Stealth Battlesuits (115 Points)
• Enhancements: Unmasking Suite (Upgrade)
• 1x Stealth Shas’vre
◦ 1x Battlesuit fists
◦ 1x Burst cannon
• 4x Stealth Shas’ui
◦ 4x Battlesuit fists
◦ 2x Burst cannon
◦ 2x Fusion blaster
◦ 1x Homing Beacon

Stealth Battlesuits (115 Points)
• Enhancements: Unmasking Suite (Upgrade)
• 1x Stealth Shas’vre
◦ 1x Battlesuit fists
◦ 1x Burst cannon
• 4x Stealth Shas’ui
◦ 4x Battlesuit fists
◦ 2x Burst cannon
◦ 2x Fusion blaster

Vespid Stingwings (70 Points)
• 1x Vespid Strain Leader
◦ 1x Neutron blaster
◦ 1x Stingwing claws
• 4x Vespid Stingwing
◦ 4x Neutron blaster
◦ 4x Stingwing claws

Exported with App Version: v2.4.0 (1), Data Version: v925

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u/Kellaxe — 7 days ago

DG in 11th

We’ve all seen the win rate for DG in 11th.

While I think 11th hit us a little hard, (nothing some point adjustments can’t help with 😉) I still think that the WR is more reflective of games played still using 10th tactics in mind vs adapting to how 11th plays.

A few points.
- 11th has very few firing lanes (let’s use this to our advantage and play cagey to prevent getting shot while working to get close to the enemy and focus on our abilities that shine when we are close to enemies. Melee and contagion)
- now that contagion -1 to hit debuff only works in melee, utilizing that while focusing on melee might still be viable. -1 to save may still be the standout, need to see more results across all the contagion options.
- Defilers! Still viable, but loadout needs to change. I’m going to start testing the close quarter options. Flamer, melta and lashes. The defiler is no slouch in melee.

I still think VV is our best option (most utility for a low model count elite army) there are a few detachment combos that could be viable. I suspect that CoC might have some play as the ability to change contagion debuffs to fit the need could be VERY strong as DG play through game turns.

Curious what people have been using outside of VV and what success you’ve had with them.

So what do you think? Have DG pivoted to an all close quarter army? It’s doable as 11th edition terrain favors melee. Do we have the teeth in close quarters… maybe not the teeth of true melee armies, but we still have resilience unmatched.

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u/Kellaxe — 2 months ago

Nurgle Daemon Prince on Foot

Still needs the Scythe head, then prime and paint but pretty happy with this disgusting boi.

u/Kellaxe — 2 months ago