
A call to all mages of Rutland: The raising of the Wizard Academy
IMPORTANT: This post is not related to the Kraken Clan. The Wizard Academy will be a completely neutral project, independent of any faction.
For years, the old traditions of magic in Rutland have been scattered and forgotten.
But now, we have discovered the location of the old Wizard Academy, hidden on a sunken island, lost beneath the waters for generations.
The ruins of the academy still remain there, waiting to be brought back to the surface. With the combined power of the greatest mages of Rutland, the ancient island could be raised once again and the academy restored to its former glory.
We are therefore calling upon mages from all across Rutland to join this effort. We are looking for powerful and experienced mages who are willing to help bring the academy back to life.
In particular, we are looking for masters of different magical disciplines who are willing to serve as teachers at the academy.
If you have a wizard character who could become a teacher, feel free to comment below or send me a private message. Ideally, include a picture of your wizard and the discipline they specialize in.
Rules & System
A new neutral faction will be established to run the Wizard Academy.
- The faction will not be controlled by a single player. Instead, it will be governed by several players.
- Every faction may send one or more wizards to the academy for training.
- Once a wizard joins the academy, they are no longer available to their original faction.
- The wizard does not necessarily have to come from an existing faction. New characters can also join the academy.
- The system will work somewhat similarly to the Night’s Watch in Game of Thrones: once a wizard joins, their previous allegiance no longer determines their role.
A new group chat will be created for the academy. There, the players involved will discuss which magical disciplines should be available, how many disciplines there should be, and how the training system should work.
The basic idea is that factions can pay the academy to train their wizards in specific disciplines. This would make wizards more relevant and strategically interesting in battles, as different magical specializations could lead to different strategies and battlefield roles.
The existing wizard rules remain completely unchanged and you can continue to use your mages’ powers in your lore however you like, as long as it doesn’t negatively affect other players.
If you do not want to use the academy system, nothing changes for your faction. The current wizard rules in the Battle Generator will remain exactly as they are.
The academy is simply an additional system designed to make wizards more meaningful, specialized and strategically useful.
There will be discussions and votes within the academy, but ultimately there will always be a Grandmaster who has the final say on academy matters.
The Grandmaster will be elected once every real-life month, allowing the leadership of the academy to rotate between different players.