u/KevinDL

A note on scammers, impersonators, and public blacklists

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them
  • Ask for links to established accounts or websites
  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up
  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification
  • Use contracts, milestones, and payment methods that offer some protection
  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.

reddit.com
u/KevinDL — 1 day ago

EA Fixed Transport Heli Gun Abuse, So Now RedSec Players Are Bouncing Little Birds Off the Ground

I’m glad the transport helicopter gun abuse got addressed, but now RedSec has a new vehicle problem: people abusing the Little Bird by bouncing it off the ground.

This really shouldn’t be a thing.

The issue is not “good pilots are annoying.” Good pilots should be rewarded. The issue is that bouncing a Little Bird off the ground should not be a viable strategy in RedSec. It looks ridiculous, feels bad to fight against, and turns what should be a skill-based vehicle into another exploit-adjacent gimmick.

EA fixed one helicopter problem, which is good, but this feels like the next obvious thing that needs attention. If the aircraft is repeatedly touching or slamming into the ground, there should be a real downside. Damage, loss of control, reduced mobility, something. Right now it just feels like people are finding ways around the intended risk of flying low.

I want vehicles to be strong. I want good pilots to matter. But I also want RedSec to have some basic consistency. A Little Bird bouncing off the ground like a rubber ball should not be part of the meta.

reddit.com
u/KevinDL — 6 days ago

So I can have 3 inputs to the omni, that's a HUGE win for someone like me. What I need to know is if that mixed audio signal is sent to any PC connected so that audio from any device connected to the headset can be used in my streams audio mix.

I hope that makes sense for people.

reddit.com
u/KevinDL — 15 days ago
▲ 5 r/gamejams+6 crossposts

Bezi Jam #10 is coming May 22–25

So last month we ran our first standalone art jam and honestly the submissions blew us away. It made us realize art needs to be a permanent part of Bezi Jam, not its own separate thing.

Starting with Jam 10 we're merging them together, and this is how it'll work going forward. Two challenges, one event.

Our community has been growing really fast lately and it's turning into a genuine hub for game devs to hang out, share work, and build together. Every jam brings in new people and the energy just keeps building.

🎮 Build a game

Unity + Bezi, secret theme, four days to ship. Solo or teams up to 3. Pre-made assets are totally fine, just credit the creators.

🎨 Submit fan art

Any style, any medium, as long as it's Bezi-related. Judged by our team. Upload as PNG or JPEG on your jam page.

📝 Tell your story

Best Devlog is back. The biggest thing here is showing how Bezi actually fit into your workflow. Did it help you debug something weird? Generate a shader you wouldn't have tried? Speed up prototyping? That's the stuff we want to see. Screenshots and GIFs help a ton.

💰 $400+ in prizes across five categories: 1st, 2nd, 3rd, Best Devlog, and Best Fan Art.

Theme hints drop every Monday in the Discord and community members get the reveal a day early. If you've been in past jams you know the people who start thinking early tend to come out swinging.

🔗 https://itch.io/jam/bezi-jam-10

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As a side note, thank you to everyone who gave feedback on the prizes we should offer for our larger jams. It’s been helpful, and I think I’ve got a plan. You’ll see the results soon!

u/KevinDL — 6 days ago
▲ 9 r/gamejams+3 crossposts

I'm planning Bezi's twice-a-year Mega Jams and want to rethink prizes in a way that actually helps developers keep building after the jam ends.

Cash is great, but it's expected. I'm aiming for something more meaningful: access, tools, and opportunities that support your work and career long-term. For example, in a previous jam we awarded passes to the Game Developers Conference (Bezi Jam 8 on itch.io). I want to keep pushing further in that direction.

Here's what I'm considering so far:

Tool Access (1-year subscriptions)

  • Adobe Creative Cloud
  • Substance 3D Collection
  • Houdini Indie
  • ZBrush (Maxon)
  • Toon Boom Harmony

Engine / Ecosystem Support

  • Unity or Unreal subscriptions (where applicable)
  • Unity Asset Store / Unreal Marketplace credits

There will also be a dedicated art challenge with its own prize. For that one specifically, I want to award something artists would genuinely care about and use in their workflow, not something generic.

What I'm trying to figure out:

  • What would actually excite you to win? Not just something that sounds good, but something that would meaningfully impact your ability to keep building.
  • How valuable is conference access compared to tools or credits?
  • Are subscriptions more useful than one-time rewards?
  • Would you prefer one high-value prize or a bundle of smaller ones?
  • For the art challenge: what would feel like a genuinely worthwhile reward?

I want to build a game jam that rewards developers with more than cash: the tools, access, and opportunities they actually need to keep building. Appreciate any input.

u/KevinDL — 22 days ago