First Impressions: Keeper Event

TL;DR: The rewards do not feel good enough to justify doing the Keeper Event over other activities, which feels strange given how much hype there was leading up to its release.

After trying the new Keeper Event, my first impression is that it feels underwhelming in terms of rewards. Albion is a game in which most activities are naturally compared to their opportunity cost. If I spend time doing this, what am I giving up? Could I have made more silver gathering, roaming, doing camps, tracking, roads, mists, corrupted dungeons, or just looking for better fights?

Right now, the Keeper Event does not seem to answer that question well enough.

For an event that had a decent amount of buildup, I expected it to feel more rewarding, more exciting, or at least more worth prioritizing while it is active. Instead, it feels like something you might do if you happen to be nearby, but not something worth actively planning around. That is the part that feels off. Limited-time content should usually create some urgency or make players feel like they are missing out if they ignore it. This does not really do that.

The risk-versus-reward also feels strange. In the black zone, you are already exposing yourself to ganks, third parties, scouts, rats, and full groups looking for easy targets. That is normal Albion, and I am not complaining about danger existing. The issue is that the reward needs to match the risk and the time investment. If the event draws people into dangerous areas but offers little payoff, it starts to feel more like bait than content.

I also think this is why the event feels disappointing compared to the hype. The idea is solid. More open-world objectives are good for the game. More reasons to leave hideouts, roam the black zone, and contest space should be a win. But if the actual rewards do not feel competitive with other activities, players will quickly figure that out and go back to what already works.

At the moment, the only real positive so far is that it has created more open-world BZ activity, because people have not yet realized that it is generally not worth focusing on.

reddit.com
u/KevinDL — 1 day ago

If you think the KTS meta has been awful, the reduction in recoil has brought every other LGM into the same laserbeam territory.

We might see a correction to the toxic DMR meta with an even more toxic LMG meta. Why would anyone rock an assault rifle when an LMG can have 100 bullets and laser-beam people? The change in bullet velocity won’t affect the mid-range, where these weapons shine.

reddit.com
u/KevinDL — 6 days ago
▲ 7 r/iems

I Came From the Audeze Maxwells (1), and IEMs Still Changed How I Hear Games

I finally bought my first pair of IEMs, the Moondrop Blessing 3, and after trying them across a bunch of different games, I honestly think it is going to be hard to go back to a traditional headset.

The part that surprised me is that I was not coming from bad audio. I was using the Maxwell, which is already a great audiophile-focused gaming headset. So I expected the Blessing 3 to be different, but I did not expect them to feel this much better for gaming.

I tested them with shooters, RPGs, racing games, strategy games, and pretty much every genre I normally play. Across the board, everything sounds cleaner. Dialogue is easier to pick out, music has more detail, and sound effects feel more distinct rather than blending.

But Battlefield 6 is what really sold me.

For the first time, footsteps felt genuinely easy to track. Not just “I heard something nearby,” but actually being able to tell where someone was coming from. Left and right audio felt sharper, positioning felt clearer, and the whole mix made it easier to understand what was happening around me.

That was the mind-blowing part. I already cared about audio and had a very good headset, but the IEMs made directional sound feel more focused than I expected.

The only thing I need to get used to is the actual feeling of IEMs. Going from a headset to having something sitting in your ears is definitely an adjustment.

For streaming, I still need to see how they feel over longer sessions, but for actual gaming? I get the hype now. IEMs may have ruined headsets for me.

reddit.com
u/KevinDL — 8 days ago
▲ 0 r/Audeze

For those looking - Maybe it's time to consider an IEM

I come from having a Maxwell 1 and having the right earcup just randomly die after years of working perfectly fine. I was waiting for the Maxwell 2 ANC version until I leaped into IEMs.

Do I lose out on being wireless without going Bluetooth? Yup.

Do I not have to deal with my Audeze headset dying for no reason? Also yup.

I know a ton of people here are waiting, and I want to offer another option. One that I am quite happy with in the moment. Please be prepared to do a lot of homework. Choosing the right IEM for your budget is not something I was prepared for.

reddit.com
u/KevinDL — 8 days ago
▲ 13 r/elgato

XLR Pro is everything I wanted for a dual-PC setup.

I’ve tried a lot of audio solutions over the years:

  • Behringer XENYX series mixers
  • GoXLR
  • Beacon Studio + Mix Create
  • Various XLR interfaces like Focusrite, Audient, and similar devices

The Wave XLR Pro genuinely feels like a step above everything else I’ve used.

The onboard audio processing, AI noise cancellation, and ducking make a dual-PC setup so much easier to manage. I’ve actually uninstalled NVIDIA Broadcast because I no longer need it for noise cancellation.

Beacon Studio does cover some of the same ground, and I still really like parts of that setup, but it does not give me the same combination of audio processing, ducking, and AI noise cancellation that the XLR Pro does.

My current setup is:

Gaming PC + Beacon Mix Create
I still want audio mixing control on the gaming PC, so this runs into AUX.

Streaming PC + Wave XLR Pro
This is now the host for my main mic and stream audio setup.

I’ve been tinkering with it a lot, probably to the annoyance of my partner while I keep doing microphone tests, but my Shure SM7B has honestly never sounded this good.

Thank you, Elgato. This is the kind of solution I wish I had 6+ years ago. No more optical cables running between computers and sound cards. No more fighting to get the stream mix just right. Just a cleaner, easier setup that actually feels built for how dual-PC audio should work.

reddit.com
u/KevinDL — 27 days ago
▲ 135 r/gamejams+7 crossposts

Bezi Mega Jam: I asked what game jam prizes devs wanted. Here’s what I managed to pull together

A little while back, I made a post asking what kinds of game jam prizes would actually excite developers beyond cash:

https://www.reddit.com/r/gamedev/comments/1sz2rin/what_prizes_would_actually_excite_you_in_a_game/

The feedback was pretty clear.

People still like cash, obviously, but the prizes that seemed to resonate most were the ones that could help developers keep building after the jam ends. Conference access. Useful tools. Hardware. Asset support. Career opportunities. Things that feel less like a token reward and more like a push toward the next step.

So, I took that feedback and helped pull together the first Bezi Mega Jam around that idea.

Jam page: https://itch.io/jam/bezi-mega-jam-1

The short version

Bezi Mega Jam 1 is a game jam with prizes meant to help move your dev career forward.

The prize pool is currently $12,000+ and includes:

  • GDC Festival or Digital passes
  • Synty store credit
  • Synty discount codes for all participants
  • An iPad Pro M5 13" + Apple Pencil Pro
  • Bezi Ultimate
  • Cash prizes

A few important format notes up front:

  • Bezi is optional for the Mega Jam.
  • There is no required engine.
  • The core jam is open to developers using the tools and workflows that make sense for them.
  • There is an optional Bezi-related prize track, but it is not required to participate or win the other prize tracks

I want this jam to be as accessible as possible.

Prize pool breakdown

Prize track Prize Value
Road to GDC GDC Festival Pass or GDC Digital Pass for each winning team member, up to 3 people Festival Pass: $1,199 each / Digital Pass: $799 each
Community Choice: 1st Place $800 cash + 1 month of Bezi Ultimate $800 + subscription
Community Choice: 2nd Place $400 cash + 1 month of Bezi Advanced $400 + subscription
Community Choice: 3rd Place $300 cash + 1 month of Bezi Pro $300 + subscription
Bezi Challenge 1 year of Bezi Ultimate for each winning team member, up to 3 people ~$5,184 total value
Best Devlog (Bezi Challenge) Cash prize $500
Synty Challenge $250 Synty Store Credit for each winning team member, up to 3 people ~$750 total value
Synty participant bonus 30% off Synty Store discount code for all participants Available to all participants
Fan Art iPad Pro M5 13" + Apple Pencil Pro ~$1,428 value
Total prize pool Cash, GDC passes, Synty prizes, hardware, and Bezi subscriptions $12,000+

Full prize details

The cash prize pool is larger than our regular monthly jams, but I really wanted the focus of the Mega Jam to be broader than cash.

Cash is helpful, and it absolutely still matters, but the bigger goal was to build a prize pool around things that could help developers continue building after the jam ends.

GDC passes

One of the clearest pieces of feedback from the original thread was that conference access can be more meaningful than another software subscription, especially for developers who are trying to build connections, learn from the industry, or get their work in front of more people.

That is why GDC sponsored the jam with GDC passes as part of the prize pool.

The winning team for the Road to GDC track can receive passes for up to 3 team members. Each winner can choose either a GDC Festival Pass, listed at $1,199, or a GDC Digital Pass, listed at $799.

To be transparent, the in-person passes do not cover travel, hotels, or food. I know that limits how useful they are depending on where someone lives, which is why digital passes are also part of the prize pool for people who are unable to travel.

The value is different depending on how someone attends, but both can be meaningful.

Attending GDC in person can create real networking opportunities, meetings, hallway conversations, and industry access that are hard to replicate online. A digital pass still gives developers access to talks, sessions, the GDC Vault, and industry knowledge they may not otherwise be able to afford, without asking them to take on the cost of travel.

Synty asset prizes

A lot of developers mentioned that useful assets, marketplace credits, or production-ready resources would be more valuable than tools that force people into a new workflow.

That feedback made a lot of sense to me.

That is why Synty sponsored the jam with the Synty Challenge. The winning team receives $250 in Synty Store Credit per team member, up to 3 people, for a total value of about $750.

Synty is also providing a 30% off Synty Store discount code for all participants.

Synty assets felt like a strong fit because they can help developers move faster on future projects without needing to build every environment, prop, or character asset from scratch. For a lot of small teams and solo developers, access to high-quality asset packs can make the difference between an idea staying on the shelf and actually becoming something playable.

iPad Pro M5 13" + Apple Pencil Pro

For the fan art challenge, I wanted the prize to be something artists would actually care about and use.

A few people specifically called out hardware as a stronger prize than subscriptions, especially for artists. The iPad Pro M5 13" + Apple Pencil Pro, listed at about $1,428 in value, felt like the right direction because it is a physical tool someone can keep using beyond the jam.

Whether they are sketching, concepting, painting, storyboarding, or adding another flexible device to their creative workflow, it felt like a prize that could continue being useful after the event ends.

Also worth noting: the fan art track does not allow generative AI art. That track is meant to celebrate human-created artwork, and a process video is required for eligibility.

Bezi Ultimate

Bezi Ultimate is also included, but I want to be clear about something again:

Bezi is optional for the Mega Jam.

There is an optional Bezi-related prize track, but the core jam does not require Bezi. It also does not require Unity or any other specific engine.

For the Bezi Challenge, the winning team can receive 1 year of Bezi Ultimate for each team member, up to 3 people, with a listed total value of about $5,184.

The goal is not to force people into our workflow. The goal is to host a strong jam, make the event open to as many developers as possible, and give people a reason to try Bezi if they are interested.

Cash prizes

Cash is still included because people were very clear about that too.

The Community Choice prizes include:

  • 1st Place: $800 + 1 month of Bezi Ultimate
  • 2nd Place: $400 + 1 month of Bezi Advanced
  • 3rd Place: $300 + 1 month of Bezi Pro

Bezi Challenge:

  • Best Devlog: $500 - Posted to our Discord server.

Cash is flexible, immediate, and useful.

The point was never to replace cash entirely. The point was to combine cash with prizes that may also help developers take another step after the jam, whether that means attending GDC, getting assets for their next project, using new tools, or supporting their workflow in a more practical way.

A note on the regular Bezi Jams

This Mega Jam is separate from our regular monthly Bezi Jams.

Over time, the regular monthly Bezi Jams will likely move in a similar direction, with Bezi usage becoming an optional prize track rather than a hard requirement.

Baby steps.

If you want to get involved before September and get to know the Bezi community, our regular Bezi Jams run monthly. Bezi Jam 11 starts June 19:

https://itch.io/jam/bezi-jam-11

Where this goes next

This is also only the first Mega Jam.

The plan is to run these twice a year, learn from each one, and keep improving the format. I want each version to get better, both in terms of prizes and in terms of making the event useful for developers at different stages of their journey.

And if I have the opportunity to add more prizes before September, I will. The current prize pool is already over $12,000, but I am going to keep looking for ways to make it stronger.

Huge thanks to GDC and Synty for sponsoring the jam and helping make this prize pool possible.

Thanks again to everyone who gave feedback on the original post. A lot of it genuinely shaped how I approached the prize structure.

Would love to hear what people think now that the first version is live.

itch.io
u/KevinDL — 26 days ago

So I figured out the success formula for REDSEC content creators on YouTube

Step 1: Pick a weapon. Any weapon.
Step 2: Pretend it is either underrated, secretly broken, or ruining the game.
Step 3: Stretch one decent match into a meta-defining revelation.
Step 4: Repeat until the entire armoury is somehow OP.

The problem with this kind of content is that it does not really teach anyone anything. It turns every discussion into the same lazy conclusion: this weapon is secretly overpowered.

Sometimes a weapon is strong because it is genuinely overtuned. Sometimes it is strong because the player using it is good. Sometimes it only works in a specific situation, against a specific type of opponent, or because the lobby quality is not exactly inspiring.

But when every video frames every weapon as “OP,” the word stops meaning anything.

reddit.com
u/KevinDL — 1 month ago

Is $2,895 Too Much for a 700 sq. ft. One-Bedroom in Mount Pleasant?

I’m currently in a studio in my building, and a 700 sq. ft. one-bedroom is opening up. I was asked if I wanted to consider moving into it.

The asking rent is $2,895/month.

The building was built in 2023, so I understand that carries some value. But after doing some homework, I’m seeing comparable one-bedroom units in nearby areas like Chinatown going for under $2,400/month. The units I’m seeing don’t look noticeably older than my current building either. They still look clean and modern.

Some of them even have amenities this building does not, like a gym.

It’s also worth noting that the 700 sq. ft. includes a large balcony. That is nice to have, but it is not the same as interior living space you are using every day.

Maybe I’m missing something, but the math just isn’t mathing for me. I can’t justify that ask in my head when I look at what else is available nearby.

Curious what others think. Is there a reason a 2023 building in Mount Pleasant should be priced this much higher, or is this just not that competitive?

reddit.com
u/KevinDL — 1 month ago

A note on scammers, impersonators, and public blacklists

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them
  • Ask for links to established accounts or websites
  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up
  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification
  • Use contracts, milestones, and payment methods that offer some protection
  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.

reddit.com
u/KevinDL — 2 months ago

EA Fixed Transport Heli Gun Abuse, So Now RedSec Players Are Bouncing Little Birds Off the Ground

I’m glad the transport helicopter gun abuse got addressed, but now RedSec has a new vehicle problem: people abusing the Little Bird by bouncing it off the ground.

This really shouldn’t be a thing.

The issue is not “good pilots are annoying.” Good pilots should be rewarded. The issue is that bouncing a Little Bird off the ground should not be a viable strategy in RedSec. It looks ridiculous, feels bad to fight against, and turns what should be a skill-based vehicle into another exploit-adjacent gimmick.

EA fixed one helicopter problem, which is good, but this feels like the next obvious thing that needs attention. If the aircraft is repeatedly touching or slamming into the ground, there should be a real downside. Damage, loss of control, reduced mobility, something. Right now it just feels like people are finding ways around the intended risk of flying low.

I want vehicles to be strong. I want good pilots to matter. But I also want RedSec to have some basic consistency. A Little Bird bouncing off the ground like a rubber ball should not be part of the meta.

reddit.com
u/KevinDL — 2 months ago

So I can have 3 inputs to the omni, that's a HUGE win for someone like me. What I need to know is if that mixed audio signal is sent to any PC connected so that audio from any device connected to the headset can be used in my streams audio mix.

I hope that makes sense for people.

reddit.com
u/KevinDL — 2 months ago
▲ 7 r/gamejams+8 crossposts

Bezi Jam #10 is coming May 22–25

So last month we ran our first standalone art jam and honestly the submissions blew us away. It made us realize art needs to be a permanent part of Bezi Jam, not its own separate thing.

Starting with Jam 10 we're merging them together, and this is how it'll work going forward. Two challenges, one event.

Our community has been growing really fast lately and it's turning into a genuine hub for game devs to hang out, share work, and build together. Every jam brings in new people and the energy just keeps building.

🎮 Build a game

Unity + Bezi, secret theme, four days to ship. Solo or teams up to 3. Pre-made assets are totally fine, just credit the creators.

🎨 Submit fan art

Any style, any medium, as long as it's Bezi-related. Judged by our team. Upload as PNG or JPEG on your jam page.

📝 Tell your story

Best Devlog is back. The biggest thing here is showing how Bezi actually fit into your workflow. Did it help you debug something weird? Generate a shader you wouldn't have tried? Speed up prototyping? That's the stuff we want to see. Screenshots and GIFs help a ton.

💰 $400+ in prizes across five categories: 1st, 2nd, 3rd, Best Devlog, and Best Fan Art.

Theme hints drop every Monday in the Discord and community members get the reveal a day early. If you've been in past jams you know the people who start thinking early tend to come out swinging.

🔗 https://itch.io/jam/bezi-jam-10

---

As a side note, thank you to everyone who gave feedback on the prizes we should offer for our larger jams. It’s been helpful, and I think I’ve got a plan. You’ll see the results soon!

u/KevinDL — 4 days ago
▲ 9 r/gamejams+3 crossposts

I'm planning Bezi's twice-a-year Mega Jams and want to rethink prizes in a way that actually helps developers keep building after the jam ends.

Cash is great, but it's expected. I'm aiming for something more meaningful: access, tools, and opportunities that support your work and career long-term. For example, in a previous jam we awarded passes to the Game Developers Conference (Bezi Jam 8 on itch.io). I want to keep pushing further in that direction.

Here's what I'm considering so far:

Tool Access (1-year subscriptions)

  • Adobe Creative Cloud
  • Substance 3D Collection
  • Houdini Indie
  • ZBrush (Maxon)
  • Toon Boom Harmony

Engine / Ecosystem Support

  • Unity or Unreal subscriptions (where applicable)
  • Unity Asset Store / Unreal Marketplace credits

There will also be a dedicated art challenge with its own prize. For that one specifically, I want to award something artists would genuinely care about and use in their workflow, not something generic.

What I'm trying to figure out:

  • What would actually excite you to win? Not just something that sounds good, but something that would meaningfully impact your ability to keep building.
  • How valuable is conference access compared to tools or credits?
  • Are subscriptions more useful than one-time rewards?
  • Would you prefer one high-value prize or a bundle of smaller ones?
  • For the art challenge: what would feel like a genuinely worthwhile reward?

I want to build a game jam that rewards developers with more than cash: the tools, access, and opportunities they actually need to keep building. Appreciate any input.

u/KevinDL — 2 months ago