

Gettin closer and closer to a beta release
theres still lots of crashes and texture issues in some places, as you can see the shot gun texture is all wonky.
im leaning more towards handling the crashes as i find them.
believe it or not the freaking turret is COMPLICATED lol. took me two hours to straighten that crap out. every time i would throw it, it would crash the game.
Rage Wars Progress!!!
i seem to be missing a lot of recompiled functions.... so iv been on a slog of patching crashes dealing with the menus.
as you can see, i still have hiccups with rendering in the recomp.
but the fact that we are finally rendering graphics at all, after so long is a MAJOR WIN!
Turok Rage Wars
It has been my dream to play Turok rage wars in VR since I got my first HMD.
IM VERY close to having a turok recomp running on pc, and then from there ill port it over to quest stand alone.
the method im taking is a normal recomp first, then using the recomp to find the bits of code and functions i need to make native to be able to run the game up to 240fps, if possibe, to be able to modify damage values, health, pickups, enemy AI, and many other things.
i dont just want to play it on pc native, or quest native (with motion controls) but i want to eventually add HD textures, and all sorts of other -updates-...
Iv been at it for at least a month now, and i have had a version running on quest stand alone but i went the hard rout and decided to abandon that path.
Would you guys be interested in donating to the cause if i can show turok rage wars running native on pc? i refuse to ask for donations or whatever its called untill i have some progress to show.
iv restarted 3 times now smh. this is not simple by far.
and yes it IS AI assisted. but i can gurantee you it will NOT be slop.
check out my ..... XRKart64 port of a special kart racing game on nintendo 64 to see the level of qaulity i aim for.
https://www.youtube.com/watch?v=tau9wEk4E74
please give me feedback on what type of features and upgrades or whatever yall would want to see in a native -PCWars64-
and also be honest if you would support the effort with donations and etc.
[ could not find the correct flair so idk what to use... sorry]
oh and lastly id be willing to try to give the other turok games the same treatment if this works out welll! turok 1-3 in VR sound amazing honestly, but i have to make pc ports in order for vr to make any sense so boom 6 birds with one stone haha.
XRKart64 1.0 Beta Release
This release is a apk for quest devices.
remember you do need to have your own legally obtained rom.
Mario Kart XR [stand alone] should be ready for beta release tomorow afternoon.
im so bad at social media,... sorry guys.
okay i was trying to announce that the beta will be released tomorrow afternoon some time.
im currently in the middle of hyperfocus on extracting decomped assets from other nintendo 64 games. this current moment, its Turok rage wars. i wont be able to do a xr port directly unfortunately because me and codex alone arent enough to decompile a entire game. at least not in a reasonable time or in a reasonable amount of funds.
i am thinking about looking for sponsors or... donors or whatever...
also have a ... kofi? i think its called...
but anyway. lots of projects in the works. ill drop some footage of my port of mario 64 running through godot 4.7 natively either tomorrow along with mario kart beta or in a few days when i have more substancial footage or whatever.
please follow my reddit profile for all the news and videos and stuff of what im working on.
ill do my best to keep you guys up to date.
ill likely copy and paste this where allowed. i guess.
Thanks for all yalls support so far!
Mario Kart 64 XR port news!
im so bad at social media,... sorry guys.
okay i was trying to announce that the beta will be released tomorrow afternoon some time.
im currently in the middle of hyperfocus on extracting decomped assets from other nintendo 64 games. this current moment, its Turok rage wars. i wont be able to do a xr port directly unfortunately because me and codex alone arent enough to decompile a entire game. at least not in a reasonable time or in a reasonable amount of funds.
i am thinking about looking for sponsors or... donors or whatever...
also have a ... kofi? i think its called...
but anyway. lots of projects in the works. ill drop some footage of my port of mario 64 running through godot 4.7 natively either tomorrow along with mario kart beta or in a few days when i have more substancial footage or whatever.
please follow my reddit profile for all the news and videos and stuff of what im working on.
ill do my best to keep you guys up to date.
ill likely copy and paste this where allowed. i guess.
Thanks for all yalls support so far!
MKXR Should be ready for beta testing some time tomorrow afternoon.
Its in a good and stable place with lots of QOL settings, but there are still loads of small annoying bugs and annoyances, like performance on the quest 2 isnt FANTASTIC yet. it will hold 90fps through most of the game, but the train on kilamari desert is in fact a beast of a challenge to optimize. so i had to strip it down to the basic geometry and remove the smoke and wheels unfortunately. other pieces too. by some miracle the vehicles on toads turnpike mostly perform great but still need a performance pass.
Mario Kart 64 Standalone VR port
Anyone interested in Mario Kart 64 on stand alone quest devices?
Here is a link to my youtube and a video of the current build and WIP.
WIP
Anyone interested in Mario kart 64 in vr? Currently developing on quest stand alone, and then pcvr.