Why Isn't a Super Helldive Allowed To Be Obscenely Difficult?
I am not discussing individual enemy design and balance, nore am i talking about the glitch that spawns enemys directly on top of you, I am specifically talking about the normal spawnrates.
Of all the discourse surrounding game balance and difficulty, one of the points I keep seeing periodically brought up is that spawrates are becoming overtuned on D10.
It happened with the cyborgs and the vox engines with people saying that too many patrols were over-spawning and that people didn't have time to breathe. And now it's happening with the Spore burst strain ware agian some members of the community are saying that spore titans and chaff patrols are over-spawning.
The game is a Horde shooter, and you are willingly playing the max difficulty of a horde shooter. You are not forced to its a consciousness and unrequired choice to play on d10.
And this isn't an issue of people getting better at the game, on non subfaction faction worlds the spawn rates for elite units and patrol amounts has been noticeably turned back since launch. It's a night and day comparison between the base factions and sub factions.
What good reason is thier for d10 to not be packed full of elite enemies and be under the pressure of constant approaching patrol spawns?