Ogre Tactics solves a lot of gripes I had with FFT's story
- A story with multiple, branching choices that actually have distinct weight and consequences? Check.
- The protagonist often finds themself at a crossroads of sorts where, even though there may be a “lesser evil” option, they’re still effectively damned if they do and damned if they don’t, morally? Check
- The socio-political intrigue remains relevant throughout the whole game and isn’t subsumed by the fantastical growing stakes? Check
Tbf, all of this probably sounds pretty incindeary, not to mention that I have only just finished chapter 3 of TOR so technically there's still plenty of time for all these things to be "upended," I suppose. But even from what I've seen so far both from my own route and looking at the other routes, I've just been absolutely blown away by how well TOR does it's "war story" compared to FFT's. Of course, I understand that FFT is supposed to be less of an absolute "war story" like TOR is, and it's also not to say that TOR's narrative doesn't have its own fair share of "melodrama-isms" as well, (characters at times feeling as if they're taking insane leaps of logic, certain character's entire characterizations being completely different depending on route, ect.)
But overall I like that TOR feels to me as if what FFT might've been if the lucavi weren't as major of a plot point and the game continued to be about the actual Ivalician civil war all the way through. I've gotta admit though, as much I love TOR things like the level cap and not being able to immediately read up on the effects of items and spells does make me kinda miss FFT. The spell description thing especially as even though I managed to get used to it eventually on its face "Spellstrike" and "spellcraft" genuinely sound as if they do the same thing to me, for example. As a matter of fact, I often feel as if I have no idea what I'm doing and aren't using the game's mechanics to its fullest, especially when watching the way Walkthrough-ers play TOR.