u/Kingdrake30

I’ve been GM/RL a guild of mostly friends through TBC and over the last couple months I’ve slowly realized I’ve been trying to lead the guild into becoming something it fundamentally does not want to be.

I like playing competitively. I enjoy speed, optimization, preparation, efficiency, tightening execution every week, all of it. But a lot of the guild just wants to hang out, clear content eventually, joke around in Discord, and play with friends after work.

What’s interesting is I’m starting to feel like there’s a massive divide in the Classic community where people either want to be completely casual or completely gogogo hardcore, and there’s barely any middle ground anymore. On my server at least, it feels genuinely difficult to find players who want a balanced environment where people still care about performance, preparation, and improving, but without turning the game into a second job.

Instead, it feels like both sides end up frustrating each other. Casual players feel pressured the second there are minimum expectations around consumes, professions, or performance, while the more competitive players are constantly asking why bosses aren’t dying faster, why execution isn’t tighter, or why they are carrying the weight for the rest of the team.

The hardest part is: neither side is wrong. Its just how they want to play the game.

That’s what’s made leading a guild so draining lately. It feels less like raid leading and more like constantly trying to reconcile two completely different ideas of what the game is supposed to be.

At this point, I’m honestly wondering if the healthier answer is just accepting that we’re a friends-first guild, focusing on having good raid nights and clearing content with people we enjoy.

P.S. If you're reading this and you're in my guild: im just venting, ily

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u/Kingdrake30 — 15 days ago

Playable Link: https://rgentstudio.itch.io/labratdemo

Platform:
PC & MAC

Description:
I just put together a short (~20 minute) maze combat demo and I’m trying to figure out if this is something worth expanding on.

I’m getting back into game dev after some time away, so this is my first real attempt at building something small, focused, and playable. The goal was to create a tight experience where you’re dropped into a controlled environment and have to figure things out as you go.

It’s intentionally a bit punishing with limited resources, deliberate encounters, and not much hand-holding. The full run is pretty quick, but it usually takes a few attempts to get through.

I’d really appreciate feedback, especially:

  • where you felt confused
  • where you got stuck
  • and whether the difficulty felt fair

Free to Play Status:
- [X] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I’m the sole developer on the project, handling the design and implementation in Unity while using external assets for models, animations, and audio.

u/Kingdrake30 — 16 days ago

Game Title: Lab Rat (Demo)

Playable Link: https://rgentstudio.itch.io/labratdemo

Platform: Available on PC & Mac

Description: I just released a short (~20 minute) maze combat demo focused on learning through repetition and decision-making under pressure. You’re placed into a controlled environment with minimal explanation and expected to figure out how to survive as you go.

The core gameplay revolves around managing limited resources, positioning yourself correctly in encounters, and choosing when to commit or disengage. Enemies and obstacles are intentionally placed.

The demo is designed to be completed quickly, but most players will take multiple attempts to get through it. Failure is part of the experience, and progress comes from understanding patterns and improving execution.

Right now I’m mainly looking for feedback on where players get confused, where they get stuck, and whether the difficulty feels fair.

Free to Play Status: Free to Play

Involvement: Solo developer. I handled the design, gameplay systems, and implementation. Used premade assets for visuals/audio.

u/Kingdrake30 — 18 days ago