u/KotatsuCollective

▲ 1 r/blogs

Started a blog for our new app, would love some feedback

I've always been one to struggle with copywriting, It was always the one part of design that I found most difficult when I worked on posters and magazines. However with the imminent launch of our new real world social party game app, LetsPlayGambit, I've been starting up a blog to share the latest on whats going on.

I've spent a lot of time on working on a voice that I believe suits the audience and vibe of this app and even though it has been hard to keep to it I think I've done ok so far. I would love any feedback and constructive criticism on the current few blog posts we've put up so far, particularly in the tone of voice and SEO side of things.

These are slightly more explanative than I would like but since they are talking about how the app works I figure its ok and I plan to write more creative and playful blogs going forward.

Check them out here: https://letsplaygambit.com/blog

reddit.com
u/KotatsuCollective — 3 days ago

Introducing our new Social Party Game

Imagine if a night out, pub crawl, road trip, city adventure, or random weekend meetup got fused together with dares, mini-challenges, rewards, punishments, and pure chaotic energy.

That’s basically what we built with Gambit.

The idea started because every group has the same problem: everyone says “we should do something fun,” then somehow ends up doomscrolling in the same pub for 4 hours.

So Gambit turns hanging out into an actual game.

You create a custom “Gambit” for your group:

- Add challenges

- Add rewards

- Add gloriously stupid punishments

- Make people submit photo proof

- Start arguments over technicalities

- Accidentally create inside jokes your group will reference for years

One minute you’re casually getting drinks. The next minute somebody is passionately performing ABBA to strangers because they lost a challenge and the wheel demanded consequences.

A few things we really focused on while building it:

Keeping the focus on the actual hangout, not staring at screens

Creating challenges that work for different personalities (chaotic, competitive, wholesome, cursed)

Giving groups tools to make their own traditions and inside jokes

Making even low-effort plans turn into memorable nights

So what's the cost?

We want it to be accessible by default. To do that all players play for free and rely on their host. All hosts gain access to a free monthly pack of challenges/rewards/punishments so groups can keep things fresh without needing to build everything from scratch.

But if you want more we have a wide range of curated challenges, punishments and rewards to get your hands on as part of the paid offering, paid per event.

If your group thrives on chaos, competition, inside jokes, or making questionable decisions for points… you’ll probably love it.

Check it out at https://letsplaygambit.com and let us know what you think.

reddit.com
u/KotatsuCollective — 7 days ago

I’m looking for constructive feedback on my app’s UI, what do you think?

I've been working on our latest, soon to release, project; a real world social party game app and would love to get some feedback on the design.

I've added the user flow video to help show all the screens an average user will interact with.

For a brief overview the premise is that you and a group of friends set up an event to complete challenges. Once done you send in submissions and get to pick either a fun reward for yourself or hand out a random punishment to a friend.

I tried to keep the UI feeling recognisable as well as playing on tactile and human inspired interactions like mimicking sliding cards.

The idea is for the app to be a vessel to get you outside completing challenges together so should be quick to use and unobtrusive, Do you think it meets that?

Does the UI and user flow make sense and easy to understand?

Is it simple enough to follow but not too boring to look at?

Any feedback at all or suggestions would be massively appreciated, Thanks.

u/KotatsuCollective — 8 days ago

Question around package version dependencies

I was wondering how everyone else handles their projects dependencies.

How often will you update the version of dependencies you have in your projects, Do you always update to the latest stable versions once they come out and push a new build or do you never update them once you've built your app.

I come from the world of web design which leads to often updates but personally I lean on the side of Security first and then If I actually need or plan to use something new. So I've left a lot of them in a secure version that works for what I need and have no intention to keep them on the latest version for new builds unless of a security concern or new features.

Is this the approach anyone else takes or do you foresee any issues with it?

reddit.com
u/KotatsuCollective — 8 days ago