Image 1 — New PB but Runna not updating plan/details?
Image 2 — New PB but Runna not updating plan/details?
▲ 5 r/runna

New PB but Runna not updating plan/details?

In the middle of a marathon plan, and had a 5KM time trial last week where I managed a new PB (sub 20 yay!).

However, when I go to my plan and estimated race times, this hasn’t been updated. I understand Runna will review after the next interval session, but it seems odd to obtain a new PB but then see “current” 5k time to be nearly two mins slower than what I just ran.

u/KyleNewZealand — 28 days ago
▲ 191 r/formula1

Racing Bulls highlight Liam Lawson weakness he must 'eliminate'

>Racing Bulls team principal Alan Permane has stated that Liam Lawson must “eliminate” minor mistakes from his performances.

>Lawson has enjoyed a positive start to the new F1 campaign, scoring points in two of the opening four rounds.

>It marks a much smoother start for the New Zealander compared to 12 months ago, when he was demoted by Red Bull after the opening two events of the season.

>Permane stated that the additional time Lawson spent with Racing Bulls during pre-season has undoubtedly contributed to his strong start.

>“I think it’s helped just be part of the team from the start, because obviously you can’t compare it to last year,” Permane told media including RacingNews365.

>“You can't compare doing one and a half days of testing, starting from the pit lane for two races and then having to change teams. It can't be any worse than that.

>“I said it many times, and I say again with Liam, I see immense talent there. Some of his performances last year were outstanding.”

>However, Permane has identified one area in Lawson's etiquette that needs modifying.

>“What he needs to do, and what he is doing so far, is eliminate mistakes,” he said.

>“We can’t be qualifying third on the grid one weekend and then out in Q1 the following weekend, that sort of thing. 

>He knows that. And he’s working hard to ensure that doesn’t happen.

>“And if he doesn’t improve his top level, if he just eliminates the bad level and lifts everything up to what we know he’s capable of, that will already be a fantastic step. And that’s the next thing to build.

>“But I’d much rather he works on… not worked on the absolute pace, because I think that’s there – it’s working on the consistency, which he’s doing.”

Looking forward to seeing how Liam performs. He's had a good start, but Alan is bang on. Liam is very inconsistent, but manages to string some performances together to show what he is capable of. Out qualifying Arvind hopefully is taking some pressure off, but he really has a great opportunity to try and change his "reputation" and hopefully a move to another team, given he is unlikely to progress with RB in the long term.

racingnews365.com
u/KyleNewZealand — 2 months ago

Verstappens influence on the rest of the grid

Personally I think it's pretty damn cool seeing how the elite F1 drivers compete in other classes/cars.

Max is great for the sport, and the fact is is actually just a nice guys is the bonus on top. If only we could get him to come down under!

espn.com
u/KyleNewZealand — 2 months ago

For the last 6months to a year I’ve had to keep changing the URL numerous times.

This gets frustrating when I also need to sort it out for family and friends.

I’ve also read about getting a panel and adding friends/family to this and you can setup a custom domain and therefore server address.

My questions are:

  1. is this correct?
  2. does this stop the need for changing the server address in your experience.
reddit.com
u/KyleNewZealand — 2 months ago
▲ 37 r/f1dynasty+2 crossposts

Hi all

4 weeks ago I posted my free F1 manager game on here, and got a lot of great feedback! Since then I have updated the game every day, that's over 32 days of updates, specifically including the requests from this community and those on r/f1dynasty

For those that don't know, I was inspired by dumbmatter and his r/BasketballGM (BBGM) game, which I have played for 8+ years. I have tried my best to honour a F1 game while keeping it somewhat simple. It's not for diehard purists, but for those who want to have a bit of fun and to pass some time while at work, or "watching" something on TV (hopefully F1 soon!)

 https://f1dynasty.com/ is the link

Thanks to this community the game now has:

  • Create Your Own Team, build a custom constructor from scratch on the career screen. Set your team name, nation, colour, engine supplier, and starting tier. Your team joins the grid alongside the real constructors, competes in standings, earns sponsorship, has board objectives, and participates in every game system just like any other team.
  • Car development, allocate resources across performance attributes, with regulation changes shaking up the competitive order between seasons. Mid-season upgrade windows let you invest during the year, with real variance in outcomes.
  • Driver management, sign and release drivers, approach contracted rivals, track form dips, injuries, and career peaks, and build your roster through a transfer market. Pre-sign feeder series prospects to a race or reserve seat before they hit free agency.
  • Race simulation, full season race-by-race with safety cars, DNFs, pit strategy decisions, sprint weekends, and weather. Watch races live with real pit call prompts or simulate instantly.
  • Race penalties, drivers receive 5s or 10s time penalties based on aggression, close battles, and conditions. Penalty incidents appear live in Watch Race with the infraction reason and show as badges on race results.
  • Academy system, recruit young prospects as young as 14, develop them over seasons, promote them or loan them out. Strong reserves now contribute to car development through simulator feedback.
  • Engine contracts, choose your power unit supplier, sign multi-year deals, watch the market evolve as AI teams switch suppliers. Invest in PU development to recover degraded stats over a long career.
  • Sponsorship, manage contracts and keep sponsors happy to fund your operation. Goals now show clearly as "Top 5 in Constructors" rather than cryptic position numbers.
  • Board objectives, meet your season targets or face consequences, with pressure that scales as your prestige and dominance grows.
  • Setup system, develop circuit-specific knowledge that improves over time, with regulation resets sending everyone back to square one.
  • Watch Race mode, live lap-by-lap with pit decisions, safety car windows, weather calls, and penalty incidents in the feed.
  • Roster Editor, fully customise the starting grid: team names, colours, drivers, stats, engine suppliers, and a custom points system for larger grids. Save up to 3 named templates. Add, delete, and edit engine manufacturers. Create entirely custom teams and add them to the grid.
  • History tracking, Race Grid history, Hall of Fame, and season stats to look back on your dynasty.
  • Late-game economy, salary demands, operating costs, and dominance overhead all scale with career length so money stays relevant deep into a long save.

Right now there's about ~300-450 users a day which I think is genuinely cool.

Now I'm not a coder by any stretch, so have used Claude and codex to help which I think has done a pretty good job. I have been putting a lot of time in (yes not as much as a dev coding everything, but time nevertheless) with 32 days of straight updates based on feedback from users. I will continue to develop and over the next few days and weeks move to "generic" teams to combat the inevitable IP clashes (but I have made an editor where you can create your own drivers and rosters, similar to BBGM).

If you don’t like AI or AI created games, cool, this isn’t for you. For those of you who want to try a nice fun game without too much “thinking”, check it out.

Thanks again

u/KyleNewZealand — 12 days ago