Improving Water Reflections & New Ray-Tracing Features for SEUS PTGI HRR 2.1 Reforged

I have further improved the reflections; clouds are now more visible in the water, although there are a few visual issues I am still trying to resolve. The shader no longer uses GI reflections for clouds—causing them to disappear when looking down (due to screen-space reflections), and reflections of non-existent objects, such as floating leaves, can sometimes appear. I also fixed the issue where clouds were being rendered twice in the reflections (caused by the GI reflections).

Note: by GI, I do not mean ray-traced reflections here; ray-traced reflections remain visible even when looking down. Work on this update is still ongoing.

The final photo shows a new ray-tracing feature I am working on, where the color of the glass tints the light from blocks to match the glass's color.

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED

u/Lanky_Carpet_632 — 15 days ago

How popular do you think Ananta might be on Steam?

Personally, I would say it is going to be very popular. I can see it hitting somewhere between 300k and 500k players.

What are your thoughts? Do you think it will reach these numbers, or do you have a different prediction?

u/Lanky_Carpet_632 — 27 days ago

SEUS PTGI HRR 2.1 Reforged - Added held light shadows

This is an experimental version, so it’s not publicly released yet. I’ve added Held Light Shadows, which makes light sources cast shadows onto mobs and objects when you’re holding them in your hand.

The performance impact is only around 2 FPS, and the FPS shown at the top of the screen (recorded on an RTX 3060) isn’t the actual FPS because recording with OBS causes some performance loss.

I’m also working on Dropped Item Lighting. When you drop a light-emitting item, it will still produce GI lighting while it’s on the ground.

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED

u/Lanky_Carpet_632 — 1 month ago

SEUS PTGI HRR 2.1 Reforged - New Sharpening System: Post Sharpening, AMD CAS & AMD RCAS

Currently working on a new sharpening system for my SEUS PTGI HRR 2.1 Reforged edit.

The new system lets you switch between three sharpening methods directly in the shader menu:

  • Post Sharpening — The original sharpening method, ideal if you prefer the familiar sharpening look.
  • AMD CAS — Contrast Adaptive Sharpening, designed to enhance perceived detail while adapting the sharpening to the surrounding image.
  • AMD RCAS (best one) — Robust Contrast Adaptive Sharpening, designed as a final sharpening pass after reconstruction/upscaling, with more controlled sharpening in high-contrast areas.

The idea is to give users the choice between three different sharpening approaches, so you can pick whichever produces the best image quality for your setup and personal preference**.**

u/Lanky_Carpet_632 — 2 months ago

Wavy Leaves & Grass - SEUS PTGI HRR 2.1 REFORGED

Do you guys like it or does it need to be improved?

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED

Just to clarify my role: this shader modification was originally created by my friend, who did an amazing job. However, I have recently joined him to help with the editing and development. We are now working on this project together! So i need feedback to improve things more.

Original shader: https://www.patreon.com/sonicether/posts/download-seus-2-45141775

u/Lanky_Carpet_632 — 2 months ago

I really love version 2.0 of SEUS PTGI HRR 2.1 Reforged

In my previous post, I was already really excited about how the shader modification looked compared to the original shader (SEUS PTGI HRR 2.1), but there has since been an update to version 2.0, and the result is even better (more blocks—such as End Rods, candles, etc.. now utilize ray-traced lighting) and improved performance.That’s why I’ve made a follow-up post talking about this. What do you think? By the way, just to be clear: I am NOT the creator of this shader modification; I just think it’s amazing.

For anyone who wants to check it out, here is the link: https://github.com/ThomasDeStrooper/SEUS\_PTGI\_HRR\_REFORGED

u/Lanky_Carpet_632 — 2 months ago

Anyone else panicking about Ananta? Could we really be waiting until late 2027

I'm starting to get genuinely worried about the timeline for Ananta and need a reality check.

With Summer Game Fest completely behind us and no sign of life, I was holding out hope for the upcoming events. But looking at the confirmed lineups, they aren't listed for Gamescom OR Tokyo Game Show either. Skipping all three major summer/fall showcases feels like a massive red flag for a late 2026 release, even an early 2027 release.

Do you guys think it’s possible they show absolutely nothing this year and push the actual release all the way to late 2027?

I know game development takes time, and I’d rather have a polished game than a rushed mess, but the radio silence is brutal. Are they just cooking in absolute silence, or is the game stuck in development hell?

What’s your coping strategy right now? Do you think we'll get a random standalone trailer, or are we officially entering the dark ages?

u/Lanky_Carpet_632 — 3 months ago

Romance is so peak in dandadan

The romance is so peak in dandadan. First i whaz thinking this is just an action serie but after i watch s1 and s2 holy this anime is better than any other action. Action is finally peak, romance is peak. Its very rare for me to like action anime bc i normally hate action animes

reddit.com
u/Lanky_Carpet_632 — 5 months ago

The most peak animes ever

So peak.

btw this are MY fav animes, i din't mean the best animes for everyone

u/Lanky_Carpet_632 — 5 months ago