
BEHOLD 2
FEAST YOUR EYES
Bliss shaders
Tectonic
Terralith
512 chunk voxy took forever on my 5600x

FEAST YOUR EYES
Bliss shaders
Tectonic
Terralith
512 chunk voxy took forever on my 5600x
After some time, I managed to add cloud shadows to my shader edit. I hope you like it.
https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED
original: https://www.patreon.com/sonicether/posts/download-seus-2-45141775
(please note that this shader modification is still in the beta phase, so expect some bugs)
Hi, I have an rtx 4060 with an i5 10400f 1440p monitor and a good amount of client side visual mods (like better clouds or better rain etc)
Anyways most shaders tend to tank my frame rate from 100+ to like 30ish (complimentary reimagined does this)
The only shaders I’ve seen not do this so far far mellow shaders which barely touch my fps
So I’m curious what other performance focused shaders you all suggest?
I created a mod with its own shader system — extremely powerful and performance-friendly! It includes depth effects and much more, while remaining fully playable on RTX GPUs.
Everything is fully customizable through the VRRW graphics settings. You can configure each individual shader effect, not just the clouds, and even customize effects for specific blocks.
For example, the golden wave effect on the fence is just a showcase of what the system can do.
Photon v1.3b Shaders
FEAST YOUR EYES
Bliss shaders
Tellus mod
Scottish Highlands, Scotland
1:5 scale
soo i found out iterationT shader is only distributed through this site, minegraph.cn, instead of curseforge/modrinth like most shaders. never heard of it before so wanted to ask around.
from what i can tell so far it looks like an cn minecraft shader community platform, site's got a proper structure to it (changelogs, compatibility tags for optifine/iris/oculus, gpu vendor tags etc), shows 373k+ downloads on the shader version i grabbed,.
just never used a cn-hosted site before so wanted to ask if anyone here's familiar with it / used it themselves.
Also using Voxy. Added some other shaders for comparison. Used custom settings only on Eclipse so its maybe a bit unfair. I just really like the direct sunlight. Anyone with me on this?
i own a geopolitical server for my friends and my school and managed to get territory for my country at the tallest spot in the 5000x5000 world
(the last picture was on top of the tallest naturally generating terrain in the world at y:255)
Does it look good?
It’s a shader mod running on a Vulkan backend that I recently started working on. It’s still quite performance-heavy, but I managed to get around 60 FPS here. I’ll optimize it further as development continues.
The shaders are written in Slang.
does anyone know of any shaders optimized for macOS? and if they don’t exist, are any in production? I’m running a Mac mini with a base m4 chip and I can’t get past 50-60fps with complementary on potato.
I think it would be an AMAZING idea to create a shader pack specifically for Mac players that allows us to enjoy the game with better graphics.
You can ask what the mods are if you are curious.
and i used a LARGE variety of shaders, so i might mix them up
Working on a small shader project very lightweight, attempts to replicate the old PS3/XBOX 360 vibe. Checking if anyone is interested, maybe ill publish it (resource pack is not made by me, PACP on modrinth).
So, I’m back in my 2-week Minecraft phase 😂. The last version I played was 1.20, so I’m pretty out of the loop with the newer shader packs.
I’m currently running:
I really like the look of Complementary Shaders, but unfortunately I’m getting quite a bit of stuttering with it, even though my laptop should be more than capable of running Minecraft with shaders.
I’m looking for something that has:
What shaders would you guys recommend for an RTX 4050 laptop?and any rtx 4050 users what fps are u guys getting?
I’ve been waiting a long time for Aperture, and Sulkan wasn’t really what I expected, so I decided to make my own shader for the new Vulkan backend.
I’m not an expert in shaders specifically, but I know Vulkan in general. With some research and help, the experiment more or less worked it actually managed to show something. Still a lot to improve.