





























(Ignore the 3rd one, it was supposed to be animated) Finally got around to finishing and releasing this. The main thing in this update is porting the clouds from the Revelation shader by HaringPro (Apache 2.0 license), with some extra atmospheric effects and other stuff added. All features using the original cloud system (terrain & volumetric cloud shadows, ambient lighting, etc) have been modified to integrate with the new clouds, and new features have been added such as softer cloud self-shadowing and altitude-based lighting (makes the clouds light up before sunrise and after sunset). Enjoy!
Full changelog v2026.7.5
You can get the patch at my github repo huj31415/iterationrp-patches. The patcher now automatically copies the textures into the shader zip, as long as the included textures folder is in the same directory as the patching script.
Shader is IterationRP 0.8.23
Shader is IterationRP 0.8.23
H! I love playing with shaders that have a world curvature option, and pairing it with DH. It makes me feel like I'm on a planet and pairs well with space faring mods.
I like realistic scales, but the shaders I have found all limit the curvature distance to where it feels like the planet is very small. Does anyone know if there exists a shader that lets me set it to much higher digits? I know this is a very niche issue haha
Hi all, I’m looking for ray/path tracing shader packs similar to Rethinking Voxels/IterationRP/etc. Realistic lighting is what I’m most interested in. Thanks!
Update: Solved!
## Shader (and version)
Most shaders are with those artifacts. Example: Bliss 2.1.2 Chocapics 13 edit
## Minecraft/Mod Version
(Minecraft 1.21.1, Neoforge 21.1.227, Iris 1.18.12, Distant horizons 3.0.1-b)
## Hardware Specs
Ryzen 5 5500, 12gb RAM allocated, RTX 4060
## Additional details
(Maybe 50% shaders that I test have this issue. No ideia how to fix it)
Eclipse Shaders + Texture pack and Voxy, its on 1.21.11 Fabric.
Just a bunch of screenshots I took on my play through so far.
-Resource pack Patrix 32x
-Terratonic
-Terralith
-Incendium
-Amplified Nether
-Nullscape End
-YUNGs Better, End Islands, Dungeons, and Strongholds
-Dungeons And Taverns
-ATI Structures
-Deadly Deadly Dungeons
-Awesome Dungeons, and Awesome Dungeons The End
-Towns And Towers
-Better Village
-Moogs Soaring Structures
I’m looking for a shaderpack to use on my survival world. i’m currently using complementary unbound which i like but im looking for something else.
my PC specs are:
AMD Ryzen 5 5500
AMD Radeon RX 6600
32GB DDR4 RAM
I love solas,photon, iteration and lux, the end looks beautiful,but my pc just gives me like 20 fps, anything with a beautiful end Skybox that doesn't fry my tiny minipc?
So I've been loving my Ray/Path traced shaders. I've been using the Seus shader for years, but I was having some issues with certain visuals glitching out, like dropped items, rain, water rendering through my viewmodel etc.
So I decided to see what all the hype for IterationRP was about and was pleasantly surprised. I tweaked the settings a bit to make it look more like Seus PTGI which I personally like more, and found a SEUS tonemap as well which works nicely. Also the Framerate is a LOT better with FSR enabled, while looking crisper still than Seus.
One thing I don't like so much though is how there doesn't appear to be any fog in the distance in the IterationRP version, which I thought looked great in the Seus shader (look into the distance on my screenshots above).
I'm also struggling to make IterationRP look more natural in general. It feels like I'm playing with sunglasses on. I think one of the reasons is that the shadows look darker, but perhaps I'm just so used to the Seus shaders. Finally the light cast from the moon is too bright, I like my nights to be dark, but even at the lowest setting (second lowest that is, as the lowest makes the moon disappear completely) it's still too bright imo.
I know full well that I should be grateful that I can run these shaders so well, and I am, but that's why I'd like to get the best out of my system.
Shader (and version)
SEUS PTGI HRR Test 2.1 GFME 1.20
iterationRP_Alpha_0.8.22
Minecraft/Mod Version
Minecraft 1.20.1
Fabric 1.20.1
iris-1.7.6+mc1.20.1
sodium-fabric-0.5.13+mc1.20.1
voxy-0.2.13-alpha
Hardware Specs
AMD Ryzen 7 9800X3D
Geforce RTX4080
6gb RAM allocated
Additional details
-
You know. Getting vulkan is the best thing happened for optimization. But Iris is only for GLSL. Sulkan is bad. Is there any info about a good vulkan shaderloader?
Which one looks better?