Does sleep/hibernate not work at all with Forza Horizon 6?
It just closes/crashes the game right? Wtf. Was it like this with other fh games?
It just closes/crashes the game right? Wtf. Was it like this with other fh games?
For me, I think melee combat is wack compared to flat screen games. In most vr games, we know wiggle combat is bad and so devs do momentum based or distance based swings like in Blade and Sorcery, but that still pales in comparison to some 3rd person flat screen games.
Yes, vr makes the combat in Minecraft and I guess Skyrim better, but we are never going to get a combat system as well done and intricate as, like, Sekiro or DMC
Did I give any hints as I was entering? Do they have night vision too? Pls don't flame 😭
What's up with that? Are they trying to make Java seem bare bones or so controller players only stick with Bedrock if they don't wanna use mods? Hytale just implemented controller support. C'mon
(dw, I know I shouldn't be gunning everyone down in Hitman)
I know there're many more combinations, but no way I can fit them all
How do I get it to open these applications and just watch it go create art?
As if I'm watching someone paint in real time, how can I watch AI paint in procreate or Photoshop in real time? Just like the video has shown, I personally want to see stuff like brush strokes in real time, rather than just the end art piece
This is an unofficial open source decomp project. Can be ported to any system. FYI, requires a copy to get working
Edited words
Clothes folding, dishes, scooping cat shit, do you think mass adoption of it requires agi? When do you predict we'll see it
I was reminded of this Marques video, and it still makes me sad almost all advanced robot actions require teleoperation
Whenever native gyro isn't implemented (even if it's on ps5 or switch 2) people for some reason always say use gyro to mouse. Well, this game doesn't support that at all (as most games do not), unless you turn your whole controller into keyboard inputs.
We have the Steam Controller coming out so soon, and Valve is just like, "game devs, please add mixed input or native gyro to your game 🥺. You added it natively to ps5 and switch so please add it to your Steam version 🥺" and then half the time gyro only works on Dualsense.
I wish Valve was like this to game developers releasing games from now on:
No xinput, sdl3 or Gameinput only
If gyro is supported on consoles, parity must be made for all gyro enabled controllers on PC via steam input
The sad thing for Pragmata, native gyro is genuinely amazing cause you can aim while using the face buttons. Gyro to mouse doesn't allow you to aim simultaneously as you hack. Though, on PC, that's exclusive to wired Dualsenses.
I know IO Interactive should stay with what they know, though, I'm just asking about your personal preference. Personally, I'm indifferent
Would you personally prefer an option for both just like Resident Evil 9?
Or another year?
This year is obviously a punch to the gut to the PC scene. Mainly cause of PC parts, but not only that. I know some of this sub doesn't care, but Sony not publishing their main hits to PC makes me pretty sad. And now, switch 1 is obviously being superseded by switch 2. For some reason, switch 1 exclusives felt part of the PC catalog lol. Now those two are simply gone for the PC scene. Xbox exclusives were somewhat a good reason to get into PC gaming if you didn't want an Xbox. Well, of course that's gone too.
Sorry, just a rant 🤷♂️
Or any sdl3 controller to work with ds4windows.
What ds4windows does it enable dualsense and switch pro controller to simply turn into xinput. This helps it pretty much play any game.
This is the latest and greatest form of ds4windows: https://github.com/schmaldeo/DS4Windows/releases/tag/v3.9.9?hl=en-US
Do you think vibe coding can do all this? Or is it limited?
Okay, this feature sounds confusing so I'll try to explain. When put 0 deadzone in a game, you usually always have some inherent drift. But this drift usually has some bias of sometimes too much to the left, right, up, or down. By manually calibrating, you can perfect this inherent drift to be equal on all sides. This stick drift I'm talking about is also inherent even to tmr sticks
https://dualshock-tools.github.io/ is the site that lets you do this
I'm new and really like white fox. And I saw this skin and really thought it was really cool. Though I heard skins earned from gold rank are limited. This is unobtainable now for players after last half season, right? 😭