
r/DeadSpace

When Its your 500th NoHit NoBench Playthrough you starting to see New Things
Tripod
got em
got it for $9.20 did i overpay? how’s the market goin for this? i played Dead Space 2, but only halfway, should is stop and play the first game before continuing?
Broke my heart to learn that
Seems like Schofield gave Dead Space 4 one last shot before retiring. Of course the slop studio said no because they only say yes to slop
[Fan Concept | Awakened spoilers] What if Dead Space 4 trapped Isaac inside a dead Brethren Moon that keeps rebuilding his past?
I realized I’d been explaining this like a design document instead of a game someone might actually want to play.
So here’s the actual pitch.
The ending of Awakened was real.
The Brethren Moons reached Earth. Earth fell. No multiverse, no time travel, no “it was only a hallucination” retcon.
Six days later, Isaac wakes in the dark with no access to his own biography. He doesn’t remember his name, Nicole, Ellie, the Ishimura—or Carver.
But his hands remember.
He can still read a broken pressure line, use Kinesis and build a Plasma Cutter from industrial parts.
The player remembers Dead Space before Isaac does.
Isaac believes he is moving through different ships and stations. In reality, every corridor is being physically reconstructed inside the corpse of the Tau Volantis Brethren Moon.
The Machine’s victory still matters: the Moon is dead. Its consciousness is gone, and it is not secretly coming back to life.
The surviving Moons can only energize fragments of its corpse like damaged infrastructure, using captured ship material, SCAF ruins and biomass to impersonate places from Isaac’s past:
An Ishimura deck.
A medical ward.
A quiet human home.
Something almost perfect.
That creates the central rule:
The world may lie. The rules do not.
This is not a sanity meter, detective vision or a random “gotcha, that room was fake.”
Isaac has to treat reality like a broken engineering system.
A corridor marked SAFE has ammunition sitting in plain sight. But frost is moving in the wrong direction. An analog gauge reads vacuum. Loose foil is being pulled beneath the door.
The player can throw a washer with Kinesis to test the airflow, reroute the pressure manifold and then commit.
Trust the sign and Isaac gets decompressed. He survives, but the health and sealant spent remain gone.
Read the room correctly and its pressure can be turned against a Necromorph—but doing so may damage the lift Isaac needs later.
A severed limb stays severed. Ammunition stays spent. Opened routes stay open. Dead people stay dead.
The room can change its face. It cannot erase what happened inside it.
The Brethren pressure Isaac in three different ways:
False Perfection gives him exactly what he wants: Nicole alive, Carver safe and a believable life with enough ordinary imperfection to feel real. The most dangerous room may be the one where nothing attacks him.
Helplessness makes somebody need Isaac while every possible response appears blocked. One person begs him to open a door; another begs him to keep it closed. The horror is deciding whether lacking control also means lacking responsibility.
Overrun throws more Necromorphs at Isaac than he can afford to kill. The real objective may be escaping through machinery, Stasis, Kinesis and environmental weapons—not clearing the room.
Early reconstructions contain obvious engineering mistakes.
Later, the Brethren learn the checks Isaac uses. The conduit is correctly routed. The pressure makes sense. The room becomes physically convincing.
The enemy gets better at level design while the player gets better at reading it.
Then Carver appears.
He is not a co-op excuse, a dependable second gun or somebody secretly lying to Isaac. Most of the game remains Isaac alone.
When they meet, Carver also remembers nothing.
Neither man knows their shared history. They earn trust through what they choose to risk for each other now—not because a recovered recording tells them they used to be partners.
Carver becomes the most reliable thing in an unreliable world.
Optional major Carver spoiler:
!The original John Carver survived the Earth contact long enough to restore power and stabilize Isaac, but later died by suicide under catastrophic isolation, injury and signal pressure. Unitologists preserved his body. Inside the dead Moon, its damaged reconstruction system tries to rebuild the Carver Isaac expects, using the authentic body and Isaac’s latent memory as a starting pattern. But once that body begins experiencing pain, forming memories and living with consequences, a new conscious person emerges. He wakes without autobiography because he genuinely has none. He is not resurrected John, an Isaac clone, a hallucination or a Moon puppet. The reveal is not “Carver was fake.” It is: “The person Isaac trusts is real—but he is not the John Carver whose history they uncover.” His later choices belong to him, and he ultimately refuses the path designed to repeat the original Carver’s death.!<
Around this, the classic identity stays intact: focused single-player survival horror, strategic dismemberment, weapon-specific ammunition, Kinesis, Stasis, diegetic RIG information, long periods of silence and scarce resources.
The finale is not Isaac overpowering a Moon through sheer will or shooting a giant glowing weak point.
He discovers the physical relay network powering the prison and cuts it apart through engineering. Every severed relay permanently removes one way the environment can reconstruct itself.
Isaac does not defeat an idea. He finds the cable carrying it, proves what it powers and cuts it.
I’ve written a 12-page first read and a complete 128-page design dossier, but I don’t expect anyone to open either before the idea earns their curiosity.
So I genuinely want the fan answer:
Does a dead Moon impersonating locations from Isaac’s past feel like a natural escalation after Awakened?
Would you want reality itself to become a fair, learnable part of Dead Space’s resource economy?
Does the Carver idea preserve what mattered about him—or cross the line?
If the concept loses you somewhere, tell me exactly where. That is more useful to me than a polite yes.
Why would you want a DS2 remake instead of DS4? What alien threat could be worse than the Necromorphs? Please read body text where I mention 4 possibilities for that threat. Please rank them:
Personally I’d much rather have a Dead Space 4. The ending of DS3 dlc begs for a sequel. DS2 is so great it doesn’t need a remake. What could possibly be changed about it for the better? Don’t say just graphics because at that point it would just be a remaster.
As for the threat that the comment mentions, I have 4 ideas:
An alien race or group that is actually advanced. Basically, think covenant or forerunners in halo. Technically more dangerous than necromorphs even if less scary. From a horror perspective this might be the least desired, but story and gameplay wise, this is what Dead Space 3 was building towards. It could offer some interesting lore and world building.
Monsters that hunt Necromorphs. Think of xenophages hunting symbiotes in marvel. Similar dynamic. Aesthetically, I think this would have to be the most creative and challenging. How do you make monsters that look scarier and more brutal than the Necromorphs?
Necromorph/human hybrid. Basically like the thing (John Carpenter film creature). Can look human but turn monstrous when the situation calls for it. I think this could be a full circle moment for the franchise. Schofield doesn’t want to admit it, but it seems like The thing inspired Dead Space a good amount.
More psychological/mental/ghostly. DS3 dlc paced the way for this. More recent successful horror such as Resident Evil 7 and Silent Hill remakes are examples of this. What could the threat actually look like? That’s a damn good question above my pay grade lol. I’d say the DS3 dlc was a good starting point tho. It could look so much better and scarier with modern graphics.
How Dead Space 2 would look and feel from an isometric perspective, all thanks to the modding!
The community has been introduced to lots of new stuff in these last months such as the revival of Dead Space 2 Multiplayer, the First Person Mod and No Hope for Dead Space 1 and 2, and mesh changing possibilities on Remake. This mod made by 4Kodda changes competely the experience from a Top-Down perspective (as well with Mark's mod changing it to a First Person perspective).
The modding possibilities for both the Remake and the trilogy have increased quite a lot in these recent times, quite putting it into another Golden Age for Dead Space as with modding capability it will increase the longevity and curiosity for more veterans and newcomers to give it a try and create something special for everyone to experience it... but most importantly, giving an option for anyone that wants to experience this franchise in a different light.
Here is a little gameplay video from the playtesting session (in which with future updates, it will be more stable and enjoyable).
And if you haven't experienced or wanna relive the good old days with some new modes on the Dead Space 2 Multiplayer, you'll be more than welcomed in the Dead Space Modding Server
Just started Dead Space Remake, my poor CPU !!
First off goddammmmmn. The atmosphere is amazing, I am using headphones and the sound is also amazing.
One thing I have noticed though is it puts a hurtin’ on the CPU, it’s over 70% usage all the time and often in the 90’s for some time.
Is this the norm for the remake?
Anyone know where I can find an stl file for the og lvl 6 (soldier) armor?
i wish there were necromorph plushies if there were i would buy the entire stock pls
reddit.comMy Finished Dead Space 1/Remake Cosplay!
Worked on this over the last 3-4 months and got to wear it to FanExpo Chicago! Had a lot of fun making it, extra details can be found at my build log on my website for anyone interested. I'm happy with how it turned out, Dead Space has some of my favorite environment and character designs in gaming, so it was really cool to get to be a part of that for the better part of a day.
I love Dead Space, so I adapted it into a tabletop version (like D&D).
I’m using a headcanon set in the Dead Space universe and have created my own tabletop game based on the franchise. In it, players step into the shoes of Isaac Clarke, while Isaac himself is a legend within that world.
These are posters created to visualize gameplay moments and showcase the characters.
Would you have wanted the remake?
I just revisited Dead Space 2 after all these years and completed Hardcore Mode for the third time, with my other two being back in 2011 and 2019. It's been established a while back that EA placed the franchise back on the shelf due to the remake not meeting their expectations in units sold so we likely won't see a Dead Space 2 remake in the near future, if ever.
Dead Space 2 has been argued to be the best game out of the entire franchise, and I can definitely see why even though the first one still is a masterpiece of its own. This game had the most futuristic setting of the series, with the rusty and gothic style of the first game being traded for a more chrome aesthetic.
Isaac Clarke had one of the biggest glow ups in gaming history, from being the introverted and scared engineer of the first game to a disgruntled guy pulling Iron Man stunts with his futuristic boots. The original actor of Isaac, Max Shippee, ended up being replaced by Gunner Wright who would take the mantle of his role from here on throughout the franchise. And safe to say, he slammed it. Instead of being a passive silent protagonist who went from objective to objective in the first, Isaac has a central role in the story and has more active agency.
The brightness of the first game was left behind with characters no longer having that "glow" in dark areas, asking the player to use the flashlight more. In some areas it does get stupid dark, but I'd argue it wasn't as bad as the DS1 remake's case.
Dead Space 2 was also the most challenging game, with enemies being hyper aggro and actually ganking the player instead of waiting for their turn to attack in hordes. There were some moments of the game where it became annoying, but these moments also had you utilize creative ways for crowd control. Such as shooting the exploders' orange sacks in swarms, using your kinesis for sharp projectiles, etc.
I definitely enjoyed the suit designs in the sequel, with the Advanced Suit being one of my personal favorite suits in science fiction. It definitely had that Evangelion-like aesthetic, resembling the sleek plug suit in while also being its own thing.
I definitely would have loved to see the Dead Space 2 remake, but honestly, the game has aged very gracefully from a bygone era and you can easily play it through Steam or the Xbox store. However, it still would have been great to see the Sprawl revitalized in the Frostbite engine with the imagination and heart Motive put into the remake.
My neighbor got this sculpture - should I be worried?
What if Dead Space took place on LV426 instead of Aegis VII??
A complete co-op mode for Dead Space 2 would be amazing
Honestly, I think it would be absolutely awesome if Dead Space 2 got a complete co-op mode for PC.
Imagine being able to play through the entire campaign with a friend, with proper co-op mechanics, while keeping the atmosphere and horror of the original game.
And it would be even better if the DLC was included too, so you could play the whole Dead Space 2 experience in co-op on PC.
I know it’s probably just a dream, but a full Dead Space 2 co-op experience would be incredible. 😄
What do you guys think?
Tips for playing impossible
I’m thinking of replaying dead space remake and trying to get 100% achievements but of course you have to finish the game on impossible difficulty so first of all how hard will this be and secondly what are some tips for it like maybe when should I use my one save or what guns to use
I started playing Dead space 1
What tips can you give for completing it? I’m on the 3rd chapter now.
EVA Foam made plasma cutter
Hello there, this is my first time making a prop made out of foam and i made the plasma cutter! Ive been a fan of the dead space series since i was 9-10, and im 13 now and i wanted to make a dead space cosplay for halloween, so i made the plasma cutter (and also the helmet