r/GyroGaming

▲ 5 r/GyroGaming+1 crossposts

Gyro on 8Bitdo controller

I’ve been trying to get gyro working on my 8BitDo Ultimate 2 with the 2.4GHz dongle on Ubuntu (running in a Proxmox VM). Here’s where I’m at:

• Set up the correct udev rule ( 2dc8:310b ) with  TAG+="uaccess"  — hidraw permissions confirmed correct ( crw-rw----+ )

• Updated controller + dongle firmware via 8BitDo Ultimate Software on macOS

• Unloaded  xpad  module to rule out driver conflicts

• Manually unbound  hid-generic  driver from both HID device nodes

• Tried B+Home and Y+Home combos to boot into DInput/Switch mode — controller only connects via Home (XInput mode), no other combo works

• Set up a gyro→R stick hardware profile in the 8BitDo software as a fallback — doesn’t seem to work in Indiana Jones

8BitDo support just told me they don’t support Linux, so here I am. Has anyone gotten DInput mode working on this specific controller (or another 8bitdo model) with the 2.4GHz dongle? Is there something I’m missing with the mode combos, or is this a known hardware issue with certain units?

Running Ubuntu 24.04, Steam, Proxmox, USB passthrough.
Any help appreciated!

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u/louislamore — 18 hours ago

New Default Gyro To Joystick Camera Steam Input Terrible?

So before people crucify me YES i use gyro to joystick because i play games that dont allow mixed input gyro to joystick is what i prefer so dont just say oh just use gyro to mouse because im not going to but the "Beta" choices for gyro to joystick became default now as of like 5 month ago and i got my new steam controller and when using Gyro to joystick camera the gyro is extremely jittery and stuttery at the small movements but the old Gyro As Joystick doesnt have the jittery and stuttery issue at all so im confused if im using the new version wrong and if so what should i do to change it because id rather use the new version as the old one isnt going to get anymore updates

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u/imArchross — 22 hours ago

Gyro to Mouse - 360° calibration - Why?

I really dont understand why everyone this "360 degree calibration" is such a thing. Where is the difference of first calibrating the 360° per dots to have it correct and then playing around with the multiplier to find the right sensitivity vs just keeping the 360° setting always default and just play around with the multiplier? Which advantage do i have by calibrating the 360° thing? As i understood, this is different in every game because its dependent on the ingame sensitivity and resolution (If i game on different resolutions).

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u/Lupenrainer — 1 day ago
▲ 4 r/GyroGaming+1 crossposts

Hi .. anyone had an experience with game sir cyclone 2 gyro aiming ?

Im wondering which the best way to play gyro aim i use steam input gyro as mouse * playing the finals (most the time ) and wondering if there is a way better.. like game settings itself or gamesir software thanks all ..

reddit.com
u/ali_abdth — 23 hours ago

[ CONCEPT ] Xbox Game Bar - Per Game Controller Settings

The new Xbox Feedback hub gave me the idea.

In a perfect world, on where their new GameInput API is perfectly implemented and all inputs from every controller are universally read:

  • Gyro
  • Back paddles
  • Additional buttons
  • HD Rumble

We could potentially see a simplified, controller-friendly interface that allows us to simply configure our controller on a game-by-game basis, kinda like Steam Input does.

What do you think?

What would you like to see in a potential Controller Panel?

u/Chompsky___Honk — 1 day ago

Xbox is collecting feedback! Go upvote gyro!

Xbox has launched a Platform to collect feedback and what users really want.

This is both for the console, but also Xbox on PC.

I think universal gyro adoption is being held back by the Xbox controller, so let's make some noise!

  • Look up "gyro" or "gyroscope" in search
  • OR apply "Input and Accessories" filter
  • Upvote posts
  • Leave a comment

👇👇👇👇👇👇👇👇

XBOX Player Voice · Community

The most upvoted things are obviously things like exclusives.

u/Chompsky___Honk — 2 days ago
▲ 8 r/GyroGaming+1 crossposts

Grip sense does not favor the twitchy jumpy Gamer

Doomed To Dance

Never thought my new favorite controller would be the thing to call out what friends and family had pointed out for years. Hi, I am Spaceborg, and I, possibly like yourself, do a little unconscious jig when shit hits the wall in my game. As the heat turns up, I also vicegrip my controller for dear life.

Frankly these ticks had already started causing issues. For starters, I do better online with fighting games, because I provide "haptic feedback" as I am about to unleash a special move. As I took my foray into gyro gaming I learned fairly quickly how to actuate my fire button without moving the whole controller. And I enjoyed some nice slow sniping against easy bots.

Then I tried a movement shooter, Ultra Kill. Who really cares if you can move your pointer finger in isolation when you are betrayed with an anticipatory full body spasm every time the shot is lined up? Insult to injury trying to add the grip sense gyro toggle I had been practicing only to find that my hands no longer comply with fine motor movement.

Learning to Be Zen

This is a long, arduous ongoing process, to hopefully one day be still like the mountain so that my tracking lines flow smoothly between targets like the mighty river. Like real guns, its important to not work too hard to overcorrect natural micro jittering and focus on smoothly pulling your fire button.

I am having to slow down, even if it means dying earlier as I retrain my muscle memory. Also increasing body awareness even when you reach a new boss phase. Personally, I am always feeling for the back buttons making sure my fingers remain at a consistent position on those smooth river stones. Maybe someday I will even be speed running Echo Point Nova. For now, back to Kovaak¨s and the UK CyberGrind.

If you also suffer from hand hiccups, know you are not alone. We can get through this together.

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u/SenorSpaceBorg — 1 day ago

Does FH6 allow gyro-steer?

Hey guys, I've been following a lot of the news and early reviews of FH6 but none of the content creators or testers have mentioned any compatibility with Gyro-steer using a controller. I have been using a Dualshock 4 controller on PC and have mapped it with DS4 to function as a wheel in other games such as assetto corsa and BeamNG, and its been great. So I was wondering if anyone has figured out a way to use the same to mimic the steering-wheel for input in Fh6 using a controller. I don't really like using the gamepad or the analog sticks as they don't feel too great.

Any help or suggestions will be greatly helpful. Thanks and see you in japan!

reddit.com
u/GeneralTonton — 1 day ago

Creating Gyro/Flick Stick/Trackpad configs for EVERY CONTROLLER every week - (Week 46): Subnautica 2 [🥈/🎮+🖱]

In-Game Requirement:

  • Mouse Sensitivity: 50 (Default)

Controls:

  • R3 (Hold): Pause Gyro
  • Left trackpad Click/Mute/Share: Toggle Menu Action Set

Customization:

  • Feel free to change the gyro activation buttons, and/or ignore the Gyro-off layer.

HOW TO USE: To use my configs, copy and paste the link in your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then just manually search for the config that matches the name listed below.

  • Subnautica 2 - FlickStick by FSV: steam://controllerconfig/1962700/3729715616
  • Subnautica 2 - Gyro + Joystick by FSV: steam://controllerconfig/1962700/3729720142
u/ivanim13 — 1 day ago

FPS Players - How are you using Gyro?

Hey guys! I have a few thousand hours between CS and Tarkov. I got an enormous 144Hz TV recently and want to use it more with my steam controller (2026). I played the hell out of splatoon 2 and remember really enjoying the gyro on it, but can’t seem to fully recreate it on PC.

I’ve been playing for a few days (~10 hours) with gyro always on, 4RWS, and using trackpad (to mouse) for movement and flicking. Gyro for “fine tuning” on BF6 and Returnal. Calibrated the 360 1:1 stuff. -65% Vertical sensitivity.

I use touchpad “touch” to disable gyro and ratchet and it works well but it’s just so jittery when i’m trying to hip fire. I also get really lost and it’s clunky when I have to do a 180 with gyro - maybe that’s just building muscle memory.

Do you guys use ADS only/ADS On-Ratcheting for Gyro aiming with L2?
Or Gyro always on and a button to “reposition”/ratchet back to place?

I’m doing okay and it might just be muscle memory and more fine tuning the shakiness. But it sucks when i lose kills i would’ve very easily gotten on KBM because i’m scrambling to aim. I might be leaning on the trackpad too much but it lowkey feels pretty good on it

I use the right stick for extra buttons/weapon wheel stuff. Flick stick felt weird when i tried it

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u/Extra_Translator_935 — 2 days ago
▲ 104 r/GyroGaming+1 crossposts

Steam Controller without Steam

Emulate the Steam controller as a virtual xbox/xinput controller:

https://github.com/dumbie/DirectXInput

https://github.com/ddeverill/SteamlessController

https://github.com/RibShark/Xidi-SDL3-Plugin

https://github.com/xan105/InputFusion

Creating a virtual PS4 controller would bring in gyro support for games that support it natively.

Create virtual PS4 and xinput controller:

https://github.com/Alia5/SISR

https://github.com/hifihedgehog/PadForge

https://github.com/CommonMugger/Steam-Controller-Remapper

u/puneet95 — 3 days ago

Which one has the best Gyro, vader 5 pro or G7 pro 8k?

So I got the vader 5 pro and I'm enjoying a lot, but I want to know if someone has both controllers, which one you would choose for gyro? Also, if I use allow 3rd parties in flydigi station, does it limit the vader 5 pro to 500hz?

reddit.com
u/Disastrous-Bedroom-8 — 2 days ago

Can you recommend me some shooter games please?

Recommend me some shooter games I can play with my new Steam Controller using gyro aiming. Games in the style of Roboquest / Borderlands / Deadlink. I’ve already put a ton of hours into these games with keyboard and mouse, and replaying them over and over is getting boring and doesn’t keep me engaged anymore. I’ve also finished Cyberpunk three times already.

reddit.com
u/Y0ung_Scarecrow — 2 days ago
▲ 36 r/GyroGaming+1 crossposts

Creating Gyro/Flick Stick configs for EVERY CONTROLLER every week - (Week 45): Risk of Rain 2 [🥈/🎮+🖱]

In-Game Requirement:

  • Mouse Sensitivity: 0.3 (Default)
  • Decrease every Aim Assist to 0, both on the kbm and controller tabs.

Controls:

  • Square/X (Hold): Pause Gyro
  • Left trackpad Click/Mute/Share: Toggle Menu Action Set

Customization:

  • Changes must be made on both action sets: Gameplay and Sprint Sens.

HOW TO USE: To use my configs, copy and paste the link in your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then just manually search for the config that matches the name listed below.

  • Risk of Rain 2 - FlickStick by FSV: steam://controllerconfig/632360/3726713086
  • Risk of Rain 2 - Gyro + Joystick by FSV: steam://controllerconfig/632360/3726717896
u/ivanim13 — 3 days ago

Thoughts on Valve treating Steam Input as a replacement to Native support?

Now that I have my Steam controller the limitations of Steam Input are starting to show. Valve seems to be of the opinion that all devs have to do is implement XInput and allow for mixed input and let the community create configs and if you really care implement the API. It's frustrating to see the Dual-Shock/Sense be a better option in certain games simply because they can actually use the native gyro in those games. Valve should encourage native support first and have Steam Input fill in the gaps instead of being the main way to use Controller/Deck.

reddit.com
u/froinky — 4 days ago