r/GyroGaming

Does gyro have the potential to be better than mouse and keyboard?

I have messed around with gyro a little bit, and while I am not comfortable with it yet, I feel like I really see the potential, and am a bit confused on why it's still viewed as slightly worse than mouse and keyboard, when it seems it should be on par, and possibly even better in some ways.

One factor I know is a big reason is that mouse and keyboard have just been used more for much longer.

I have been a mouse and keyboard player for a long time, and while it's "comfortable" it still find struggles with it. It's really dependant on posture and table height, friction between the forearm and desk can be a struggle, and getting the right technique for balancing shoulder movement, elbow movement, and wrist movement is tricky.

My aim is pretty bad.

With gyro though, I find those issues get eased. You have more flexibility with posture, there's no friction if you hold in the air, and if resting hand on a desk, friction actually feels helpful and easier to balance. It feels like you are mostly using the same muscles although I'm not quite sure about that.

I think the struggle point I find for controllers is sensitivity. I like the idea of not using stick for aiming at all, but it makes playing at a low sens, which is something beneficial on mice, tricky. You have less range than with a mouse. So I see higher sens preferred generally. I enjoy games like CS and Valorant so this is odd. (ihardscope has made quite a few videos playing these games though and doesn't seem to struggle, and I believe they use 12x-13x sens)

Anyway I don't have much more to add, just curious to hear more on the topic from people more experienced :)

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u/Regular_Low8792 — 4 hours ago
▲ 5 r/GyroGaming+1 crossposts

False ban problems and frustrations

Just got falsely banned from this game for the third time.

The most frustrating thing is I don't know whats causing the ban. I'm a PC gyro player on the default PS5 dualsense controller. I have aim assist disabled in Finals settings. I have no cheating software installed for any games, let alone finals. It took me a whole month to get unbanned.

I know game companies usually don't tell ban reasons but this is frustrating me so much. This is so sooo frustrating. If anyone from Embark reads this,

I'll do everything in my ability to help with this false ban issue. Help would be greatly appreciated.

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u/LittleMouseS2 — 10 hours ago

Best movement shooters for Gyro

Looking for some movement shorters that feel good to play with gyro, which either means just actually fun on a controller as well as games that support mixed input (because 360° joystick > 45°x4 8 way movement). Movement specific, so games that have high mobility, not just shooters in general. Anything that has you flying around and tracking enemies.

This thread is both me asking for recommendations, and documentating the games I've played.

  • Deadlock: starting off with the only comp game in the list. I, unironically, am better at Deadlock on controller than I ever was with MKB. After almost a year of not even turning my mouse on, gonna say, fantastic gyro game. Obviously full steam input support, you change a binding in the steam UI and it reflects in game. The new steam controller makes this shit so smooth, too.
  • Roboquest: feels really good no matter the input device, but with the music going hard you get into a sort of rhythmic groove and it being a hands first aiming system, it feels so good to just land hit after hit. 10/10 game regardless of gyro
  • Ultrakill: God damn this game feels sooooooo much better on gyro. Flying around at mach speeds and hitting those flicks is just so good, it's like theres a dopamine button inside my brain and this game just pokes it over and over again.
  • Bloodthief: Not a shooter, whatever, sue me, but this little known game is just amazing. A great idea with a great execution, it's very reminiscent of Ultrakill but entirely movement melee. Theres a few levels (specifically the one where you have to groundslam to gain enough height to fly through the window into the hallway of lava) that are extra difficult out of nowhere, but using my hands vs a joystick or mouse

Honorable mentions:

  • Deep Rock Galactic: not really a movement shooter but I play it like one by always trying to stay moving, always trying to jump over stuff always having to track and play tactically. 522 Hours overall.
  • Risk of Rain 2: same as above, only some of the characters are hyper mobile, so not a full entry. Not much to say that hasn't been said about this game. 390 hours since it came out, one of my favorites.
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u/lllllIllllIllllllll — 15 hours ago

Is Gyro To Stick with Handheld Companion Bannable?

I've been using handheld companion to get Gyro Going on my Legion GO 2, I use Gyro to Stick simply because a lot of games mix MnK Inputs with controller and Gyro to stick feels less jittery for my taste.

I'm disabled so Gyro has made me enjoy shooters far more than what I'm normally used too and since a lot of games lack native gyro well Gyro to Stick is my best bet.

Is this bannable? Please don't suggest Gyro to mouse I've tried it and i just never like it.

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u/PaleBoomer — 13 hours ago
▲ 7 r/GyroGaming+1 crossposts

How did you remap GL/R on Pro Controller 2?

I haven’t taken advantage of the remapping buttons yet. I am curious what games and what action you remapped your GL / GR buttons on your pro controller 2?

One idea I had is that it messes me up when I switch games when say jump is a different button. Maybe I always remap jump to be GR.

How did you use them? Thanks in advance.

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u/EmergencyRepulsive29 — 15 hours ago

Gyro Aim "Offset" Setting in Fortnite, How it works and Some Feedback

Its a great setting that can have primarily 2 applications the way I see it:

- Laser pointer style that completely detaches crosshairs from camera control. Think of old Wii and Playstation Move days.

- Camera Only "Smoothing" effect to diminish screen shake from jitters without harming responsiveness.

The latter can be great for those who run into issues of motion sickness at times and also, I found the setting helps with tracking at slower speeds (usually very far engagements) without taking away from responsiveness and control. I think a lot of people will find this "visually" more appealing. Consider high intensity scenarios where nerves start kicking in more -- like getting down to the last couple of people in a Battle Royale and youre so close to victory. These moments can have a tendency to increase a person's "jitters" which can make the screen less visually appealling. Dampening that impact can help a lot.

There are some things that could be improved or investigated some more to enhance the setting though and I explain some of those in the video. Things like:

  • much greater window for the offset (allow the whole screen).

  • increase Centering Speed for the Camera

  • Have a divisor for the Sensitivity when not hitting the outer perimeter of the offset window.

  • potentially allow X and Y axis to be set separately. could see this being useful in the context of controlling jitters.

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u/BJgobbleDix — 18 hours ago

How do I use 1000hz on 8bitdo ult 2 wireless gyro?

I recently heard that the gyro on 8bitdo ultimate 2 wireless is limited to 500hz on steam input. I tried searching on the internet to allow for using it at 1000hz but failed to find any results or even discussions on it.

Any help?

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u/slugorsnail — 1 day ago

Is this behaviour normal in gyro controllers? Or is this a issue?

I recently bought a gyro controller

It has a weird gyro issue.

When ever I start it. It has random directional drift.

But luckily. Most games automatically correct the drift after 5-10 sec of drifting.

In steam also there is auto calibration, if left the controller on table for a 5 secs it automatically corrects.

All works perfectly. The precision is good. Even tiny movement are captured perfectly by the controller.

But after turning the controller off and then turning it on.

The controller has drift in completely different direction. And again games and steam has to automatically adjust it after drifting for 5-10 secs.

I have no issues with the controller. Even gyro is precise.

But this random drift for few seconds on every restart of controller is little bit annoying..

So this is how all gyro controllers work or is this an issue?

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u/PlatformEarly2480 — 23 hours ago

It's so sad that gyro is so unpopular

I'm trying to find some youtubers who make call of duty videos using the native gyro to see some different configs but most of them don't make videos anymore. And most of the videos out there have very low view numbers.

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u/viciadoemsono — 2 days ago
▲ 67 r/GyroGaming+3 crossposts

Handheld Companion now supports Steam Input gyro through Steam Deck / Steam Controller / DualSense / DS4 emulation

Hi everyone,

I'm the main developer of Handheld Companion, an open source solution for Windows PC and handheld, and I thought this might be relevant to people here who own Windows handhelds and enjoy gyro aiming.

Since version 0.30.0.1, Handheld Companion can emulate several controller types that are recognized by Steam Input:

  • Steam Deck
  • Steam Controller
  • DualSense
  • DualShock4

The goal is to make Steam Input gyro features available on handhelds that either don't expose their IMU to Steam properly or don't have native Steam Input gyro support.

Under the hood, motion data from the handheld's IMU is translated and fed into the emulated controller, allowing Steam Input to handle gyro aiming just as it would with supported devices. This currently works across most Windows handhelds supported by Handheld Companion, including devices from ASUS, Lenovo, GPD, AYANEO, OneXPlayer, MSI, Zotac, and others.

For games that expect XInput, HC can also expose an emulated Xbox 360 controller for broad compatibility through its own gyro translation layer based on JibbSmart's JoyShockLibrary work.

I know many people here already have their preferred gyro setups, therefore I'm not trying to convince anyone but from the looks of it and because I hardly do any promotion on HC, not many people seams to be aware.

u/BenjaminLSR — 2 days ago
▲ 38 r/GyroGaming+1 crossposts

Tweak zone introduced for gyro players

The option is called gyro offset. Now I’m not sure if I’d want to keep it always on or just aiming scoped. It has improved my gyro tracking SIGNIFICANTLY. But I’m still trying to understand if it would make sense for close range combat. Wanted to know if someone played around with this setting. I see insane potential.

u/rippudamans — 2 days ago

Creating Gyro/Trackpad configs for EVERY CONTROLLER every week (Week 52): Death Stranding: Director's Cut [🥈/🎮+🖱]

Notes: When you aim with a firearm, tap L1 to toggle gyro.

In-Game Requirement:

  • H&V Camera Speed (Readying Weapons, and First-Person): 7
  • Controls (Controller) > Auto-Aim: Off
  • Controls (Controller) > Change Button Icons: Button Icon

Controls:

  • L2(Hold) + L1(Tap) / L1(Hold): Gyro Aim

HOW TO USE: To use my configs, copy and paste the link in your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then just manually search for the config that matches the name listed below.

  • Death Stranding DC - ADS Gyro by FSV: steam://controllerconfig/1850570/3757713236
u/ivanim13 — 1 day ago

How did you remap GL/R on Pro Controller 2?

I haven’t taken advantage of the remapping buttons yet. I am curious what games and what action you remapped your GL / GR buttons on your pro controller 2?

One idea I had is that it messes me up when I switch games when say jump is a different button. Maybe I always remap jump to be GR.

How did you use them? Thanks in advance.

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Any good gyro remapping software apart from Armour crate on rog ally x?

Gyro on rog ally x armoury crate simply sucks and even though there's an option for gyro to mouse ,there's no means to set the dpi and fine tune how the gyro feels.....and steaminput is a bust cuz it treat ally controller as xbox....so could anybody point me towards an alternative or am I stuck using gyro to right stick forever ? Thanks in advance.

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u/g_j_j7 — 2 days ago

Trying to understand a Marvel Rivals anti-cheat ban: Steam Input, gyro, reWASD, and two denied appeals.

That’s essentially all I know. I made a post on June 23 on r/marvelrivals wondering why I was banned. I assumed it was because of my Gyro setup, but it’s also possible that it was because reWASD was on my device. The point of this post isn't really to ask for help to get my account back, it's more so to see if anyone else has had similar experiences and had to use the same appeal process.

I’ve been playing Marvel Rivals since the closed beta and have around 750 hours in the game. I’ve had reWASD on my device since 2021 so I could use my Nintendo switch pro controller (my only controller) to play Epic Games, namely Genshin. I received a temporary penalty for a “Keyboard and Mouse Adapter” around June 19-21. I assumed it was my gyro setup since, from a spectator’s point of view, gyro gameplay looks similar to mouse and keyboard. However, I realized reWASD might have been the culprit as well. So the next time I played Rivals, I kept gyro but made sure (to the best of my ability) that reWASD was not running. Then I was banned for 100 years for the same reason. Since I had been playing with gyro controls and reWASD on my device for months without issue, I'm still unsure either of them were the cause of the ban. I never used reWASD to modify my Rivals gameplay.

The worst part of this situation is the appeal process. The Marvel Rivals website doesn’t have a dedicated support page. In order to appeal a ban, you have to go to their discord and message a bot that gives you a temporary link to their support portal. Then you can make an appeal. The weird thing is, when you submit your appeal, the support portal immediately displays a generic message saying the account cannot be restored due to multiple reviews. However, the ticket itself remains in a "To be evaluated" state for several days before being marked complete. (This might only be for login suspensions). They don’t email this to you, it’s all in the support portal. My first appeal was pretty bad. I was mostly confused and desperate to figure out how to get my account back, so I gave them a screenshot of my Steam input gyro setup, the ban message, and I asked them “My account has been suspended until 2126 because a Keyboard and Mouse Adapter was detetcted. Is there any way to resolve this? I play marvel rivals using controller gyro aiming. Is this a violation of the rules?” In hindsight, I realize my first appeal didn't include many details because I still believed my gyro setup was the likely cause. I didn’t see their immediate automated response for 4 days since I was expecting an email. That automated message was the only communication I got so I emailed marvel_rivals@global.netease.com directly with questions and a request for a manual review, but they told me to use the support portal for everything related to ban appeals. So I decided to submit another appeal detailing my setup, reWASD’s presence on my computer, my history with the game, and a specific question of what the game flagged so that I wasn’t making any assumptions and so that I could avoid this happening again if I made a new account (which I got explicit permission to do in an email conversation with marvel_rivals@global.netease.com). The exact same thing happened with that new appeal. As soon as the appeal was submitted, I received the same generic message from the first appeal.

"Dear player, Thank you for contacting us. We appreciate your continued support and understanding. We understand your desire to have your account unbanned, but after multiple reviews, we regret to inform you that we cannot restore your account. We hope you can understand this decision. If you have any other game-related questions or suggestions, please feel free to reach out to us. We would greatly appreciate any feedback and evaluation of our service. Thank you once again for your understanding and support."

This entire situation is unfortunate, but there are 2 things that bother me deeply. First is the lack of transparency. When I received mt first temporary ban, if the game had told me that a remapping software or unusual controller inputs were detected, I would have known how to fix the problem. Furthermore, the support team never answered my question about what caused the ban. I've removed reWASD from my computer, but what if something else I don't know about caused the ban? How am I supposed to follow the rules and make a new account if I don't know what I did wrong? I understand that real cheaters exist and telling them what triggered the anti-cheat is dangerous, but "Keyboard and Mouse Adapter" is quite vague. The second thing is the speed of escalation. My first ban was for a relatively short time (8-24 hours, I'm not sure) and the next ban was 100 years. This leaves absolutely no leeway for people who have been wrongfully banned. These 2 things combined made for a horrible experience for me and I don't know whether to give up or try and get into contact with a human to figure out what really happened.

Any thoughts or experiences you guys have had would be appreciated. Do you think my gyro setup could have triggered the ban?

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u/Raghnall_Muzaffar — 2 days ago

JoyShockMapper mouse mappings not working in CS2 (gyro, flickstick, mouse buttons, wheel)

Hey everyone, Has anyone else run into issues using JoyShockMapper with CS2?

I can get most key/button mappings to work fine, but all the mouse-related stuff (gyro mouse, flickstick, left/right mouse clicks, mouse wheel, etc.) simply doesn't work in-game.

I first thought it was my own config, so I copied a clean config directly from GyroWiki. Same problem — everything else works, but mouse mappings do nothing.

Interestingly, the mouse mappings do work on the desktop, in the CS2 main menu, and in the lobby (anywhere there's a visible mouse cursor). The moment I enter a map and try to aim/fire/turn, they stop responding. Sometimes a few of them will randomly start working for a bit, but it's completely inconsistent and usually fails. I tested the same setup in Titanfall 2 and it works perfectly there, no issues at all. Anyone else experiencing this? Any known fixes or workarounds for CS2 specifically? Thanks in advance!

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u/Hhhhunle — 2 days ago

Any good config code for rust console

Any ARMOR-X Pro config codes for Rust? Need a good setup for recoil

u/Ghost_511 — 3 days ago
▲ 322 r/GyroGaming+1 crossposts

Auto-Gyro Calibration Fixed on Steam Controller! Full open software controls! - Steam Beta

Just tested, and gyro is extremely snappy. No forceful and unwelcome drift correction at slow movements anymore!

(best day of my life)

u/EBgCampos — 4 days ago

Help with Gyro setup

So i have a controller ( Cosmic Byte Lumora ) it has native gyro on Bluetooth mode connected as a pro controller and when connected as a wireless controller ( Dualshock 4) and on the go gyro normally but i can't configure how can i make my native gyro work in games. when i connect the controller via BT as DS4 games don't recognise it

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u/thandithandisprite — 4 days ago

is there a way to stop games from switching the UI while using steam input's gyro to mouse behavior?

when i'm playing games with gyro on some of them keep switching the interface from the kb+m layout to the gamepad layout,is there a way to stop the games doing that?? i think setting the behavior to gyro to joystick fixed that but i feel like it controls much worse than gyro to mouse,maybe i just couldn't figure out how to set it up though

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u/Financial-Bath6366 — 5 days ago