
Something’s coming
Wilson’s chuckling to himself. He must be planning something
Ah, what a lovely day to hunt some monsters.
it shall begin soon

Wilson’s chuckling to himself. He must be planning something
Ah, what a lovely day to hunt some monsters.
it shall begin soon
I’ve been trying to add doors to an area in my game, and I keep seeing the texture get squashed in the editor when I add the door texture to an event, and I’ve been wondering, is that just what it looks like in the editor or does it look the same in game too? I’m playing on ps5 btw
I’ve been thinking of making a game I’m currently calling World Explorer, where the mechanics are you choose moves you can do on the four main buttons on PS5 (square for fast attacks, triangle for powerful attacks, circle for technical attacks or support moves and X for utility moves like jumping/dashing), and you then have to do a whole beat-em-up segment for 10 seconds or so, and it repeats with different moves until you win/lose, and the goal is to min-max your move pool and spend points on the right stats to defeat all the enemies, or just refuse to fight entirely with dialogue options and a sparing mechanic, and win. is this possible on RPGMaker MV on PS5, and if not, is there an RPGMaker which can?
it’s very powerful supposedly (I haven’t tested it yet, I’ll get back to you when I do)
if you have any suggestions I’d be happy to hear them
don’t worry he can still do the California Girls dance
he’s doing his best
this is probably the most annoying creation I ever built
I took the “muscles” off the forearms and put them on the biceps, and put the greebles on the forearms. also, I added more greebles, some beef to the torso, a little bit of detailing and golem mech feet for pauldrons
it’s got a 70mph quantum drive, a long arm blade, a dagger and spinny wrists
any ideas on how to improve it? I’d be especially grateful if there’s a way I can make the arms look better without weakening their structural integrity
I joined a mech battle server and I guess they were ticked off by the quantum drive I added that didn’t even give me very much speed, only like 70 mph, because when I threw one swing, and not even hitting anything I’m pretty sure, I was banned. Do I get rid of the quantum drive and swap it for regular thrusters like I had in the MK1 and MK2 Superbatron units?
I created these things today what are your thoughts on them design wise
I watched about a third of a tutorial for making a punching mech, almost completely ignored it, modified the roll cage, slapped on a makeshift weapon, did a little R&D, and somehow got to this. The latter has anchor pins, while the former is just raw weedwhacker-level carnage. It’s able to destroy the strongest wall I can make in the game (weight blocks and anchor pins tightly placed in a grid formation) in an instant. Is it too powerful? Also I uploaded it to the gallery