How does the lighting engine in ~r1.6.4 differ from the modern version?
I’ve been making a modpack to roughly recreate 1.6.4 in 1.20.1, and lighting is an important factor in actually making it feel right. Mainly just using Nostalgic Tweaks for this.
I couldn’t find a single discussion dedicated to this, and answers to similar questions online have been contradictory. That, and most posts immediately jump to beta lighting. Simply looking at the different versions isn’t too helpful for the untrained eye, and I’m not sure if there are subtle differences I’m missing. Hence, asking online.