u/Legendary_Player

Win/AmiArcadia 36.2 beta

AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines:

 Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982);
 Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978);
 Elektor TV Games Computer (1979);
 PIPBUG- and  BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (1977);
 Signetics Instructor 50 trainer (1978);
 Signetics TWIN minicomputer (1976);
 Central Data 2650 microcomputer (1977);
 PHUNSY microcomputer (c. 1980);
 Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
 Hofacker MIKIT 2650 trainer (1978);
 Astro WarsGalaxiaLaser Battle and Lazarian coin-ops by Zaccaria (1979-1981);
 Malzak 1 and 2 coin-ops by Kitronix (c. 1981);
 AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976); and
 VTech Type-right machine (1985).

Features: ReAction GUI load/save states windowed and full-screen modes CPU tracing trainers drag and drop support graphics scaling automatic load/save of configuration/game keyboard/joystick/gamepad/paddle/mouse/trackball/Vision-dapter support autofire turbo mode gameplay recording/playback sprite demultiplexing help windows source code real-time debugger frame skipping redefinable keys save screenshots (9 supported formats) REXX port network play (IPv4 or IPv6) real-time monitor game selection sidebar text to speech artefacting support for ZIPped games clipboard support palette editor memory editor tone retuning high score management force feedback sprite editor 3D assembler disassembler CALM (Common Assembly Language for Microprocessors) & IEEE-694 support HQx and Scale2x/3x/4x filters animation recording (4 supported formats) sound recording (8 supported formats) horizon dejittering tape decks (4 supported formats) RetroAchievements support printer emulation floppy disk drive emulation screen editor papertape emulation bezel display industrial/scientific peripherals magnifier

amigan.1emu.net
u/Legendary_Player — 6 days ago

Fuse v1.0.8 released - the Free Unix Spectrum Emulator

  • Add SDL 2 compatibility
  • Make 2x the default display scaler so Fuse is more usable on modern screens
  • Speed up display dirty-bit scanning for improved rendering performance
  • Debugger: remove $-prefixed hex syntax to avoid clashes with variables, and fix missing bit numbers in DD/FD CB disassembly
  • GTK UI: fix loading binary data from deleted files and avoid redraw seams in GTK3
  • Unix: store the configuration file in the XDG configuration directory, while still reading ~/.fuserc as a fallback
  • Win32 UI: if networking is blocked at startup, disable Spectranet with a warning instead of aborting
  • Remove GTK2 support from the build and codebase
  • Add and expand unit tests, including display rendering, dirty-region handling and disassembler regression coverage
  • Various minor bugfixes and cleanups
fuse-emulator.sourceforge.net
u/Legendary_Player — 6 days ago

LaunchBox v13.27 is released

  • New Feature: LaunchBox and Big Box now include major RetroAchievements expansions with richer Game Details support, beaten/mastered and playtime commitment visibility, improved achievement profile stats, improved Dolphin integration, and broader default theme support
  • New Feature: RetroAchievements can now be filtered in Big Box and Pause views, making it easier to browse and focus on the achievements you care about
  • New Feature: Big Box Hybrid views now have their own dedicated search behavior, keeping searches scoped to the current platform or playlist instead of kicking you out to a global search
  • New Feature: Save Management has been significantly expanded with better save tracking, automatic backups, backup-on-close options, backup limits, manual backup scans, and save version history tools, including expanded support for Dolphin and PCSX2 save tracking across Nintendo GameCube, Nintendo Wii, Nintendo WiiWare, and Sony Playstation 2, plus better support for the Mednafen Saturn core
  • New Feature: The Welcome Wizard import experience has been overhauled with staged progress, clearer status messaging, improved retry handling, and much better visibility into what LaunchBox is doing during first-time imports
  • New Feature: The Welcome Wizard now supports media download limits and persistent image download queues, giving you more control over setup-time media downloads
  • New Feature: Xbox 360 imports now support default.xex and Games on Demand formats across all import workflows
  • New Feature: LaunchBox now includes video playback controls for a better in-app video viewing experience
  • New Feature: Added RetroAchievements support for WiiWare titles when using Dolphin
  • New Feature: Manage Emulators now includes an "Open Emulator" context menu option for quickly launching the selected emulator directly from the list
  • New Feature: Big Box now includes a new "Show Playlist Actions" option for the game menu, giving you control over whether playlist actions appear in the game options menu
  • New Feature: Local metadata package refreshes now use SHA-256 verification with retry handling and clearer staged progress, replacing the previous longer validation flow with a faster and more reliable process
  • Improvement: Ubisoft imports have been refined with better product filtering, name cleanup, and settings handling for a more reliable import experience
  • Improvement: Xbox storefront importing has seen some reliability improvements with lookups, caching, and import handling
  • Improvement: Fullscreen image viewing has been improved with pixel-perfect integer scaling, image detail labels, and better fullscreen monitor behavior
  • Improvement: Related Games and Game Details performance have been improved by deferring expensive loading until needed
  • Improvement: 3D model viewing, carousel browsing, and media list performance have been improved for smoother browsing in media-heavy views
  • Improvement: Updated Dolphin integration to better support newer versions
  • Improvement: Improved ROM prioritization when combining multiple versions of the same game during import, using a smarter ranking pipeline to better select the ideal default ROM
  • Improvement: Extract ROMs now preserves the original archive folder name inside the temp directory, improving save path consistency in emulators such as RetroArch
  • Improvement: FinalBurn Neo importer now automatically unchecks Extract ROMs for the emulator associated platform to prevent unnecessary extraction
  • Improvement: LaunchBox system tray support is now free for all users, with options to always show the tray icon, minimize to tray, and close to tray
  • Improvement: Added a new option to disable the dynamic Play button and use a static Play button instead
  • Improvement: The All Games section will now properly update to match the selected LaunchBox language
  • Improvement: Big Box popup and plugin badge handling has been made more reliable
  • Improvement: EmuMovies authentication and media download flows have been improved with more reliable login gating, retry handling, and messaging
  • Fixed: Steam trailer downloads have been restored with updated handling for Steam's newer streamed trailer delivery, along with better trailer selection, improved fallback handling, and broader MP4 compatibility across imports and media downloads
  • Fixed: GOG media downloads now work reliably for icons, posters, and screenshots
  • Fixed: Like and unlike support now works correctly for Themes and Media Packs in the Media Manager, making it easier to give feedback on community-created downloads directly from LaunchBox
  • Fixed: Automatic ROM imports now better respect disabled auto-import settings and more reliably avoid creating duplicate games or duplicate additional apps when scanning for new ROMs
  • Fixed: Improved Big Box video playback stability when using FFMPEG, resolving rare crashes related to video disposal and media cleanup
  • Fixed: Crashes in Big Box when navigating between views with Windows Media Player video playback enabled
  • Fixed: Issue where auto play music could cause the UI to lock up after Big Box opened
  • Fixed: Big Box no longer keeps reloading new instances of the same System Menu
  • Fixed: Big Box now behaves better when screensaver timing overlaps with popups and other overlays
  • Fixed: Bulk Edit Wizard issue that could trigger a crash style error while applying or finishing changes
  • Fixed: LaunchBox no longer crashes if the emulator name is empty and you tab out of the field
  • Fixed: The License page no longer crashes due to overlapping links
  • Fixed: The Options menu has been hardened against scenarios where it could fail to open
  • Fixed: Potential null reference issue when saving a new emulator
  • Fixed: The bundled Xbox - White controller input pack no longer incorrectly reports that an update is available
  • Fixed: Operation Wolf now correctly shows MAME High Score support
launchbox-app.com
u/Legendary_Player — 8 days ago
▲ 52 r/emulators+1 crossposts

Release v0.12.1 · jsgroth/jgenesis

Mostly-bugfix release for v0.12.0

This release fixes a regression in v0.12.0 that caused turbo input mappings to not work properly; in v0.12.0 they behaved the same as non-turbo mappings.

This release also includes changes to where the emulator stores its settings files on Windows. They are now generally stored in a user profile-level directory by default rather than in the emulator directory, so settings will be automatically shared between different copies of the emulator in different directories (it already worked this way on other platforms). It is possible to restore the old Windows behavior if desired, see the full changelog below.

Save states are not compatible with previous versions.

Full changelog:

Settings Changes

  • On Windows, the settings file is now stored in a user profile directory by default (generally C:\Users\$NAME\AppData\Local\jgenesis\); other platforms already behaved this way (e.g. generally $HOME/.config/jgenesis/ on Linux)
  • If you want to restore the old Windows behavior of storing the settings file in the emulator directory, there is a new option in Settings > Paths to switch the settings file location, or you can create a portable.txt file in the emulator directory (contents don't matter, the file just has to exist); this works on all platforms
  • The --config command line arg still exists and overrides all of this behavior if it is used

Improvements

  • The rewind buffer is now compressed in memory; this significantly decreases the emulator's RAM usage, particularly when emulating Sega CD or 32X
    • Exact savings will vary based on a lot of things, but with 32X for example I'm seeing that a 10-second rewind buffer now takes 40-80 MB of RAM instead of ~600 MB
    • Compression is performed asynchronously, so this should not impact emulator performance
  • Save states are now compressed and written to disk asynchronously, which makes it significantly less likely that saving state will cause the emulator to stutter

Fixes

  • Fixed turbo input mappings not working properly; this was a regression in v0.12.0
    • This was caused by the backend changes to support the Genesis debugging tools added in v0.12.0, which involved mostly rewriting the main emulator execution loop (among other things); the new version was missing the bit of code that makes turbo buttons alternate between pressed and not pressed
  • Fixed all settings reverting to defaults when a single setting fails to deserialize from the config file; now only the setting(s) that failed to deserialize will reset to default
  • (SNES) Cartridges that specify a nonsensically high amount of SRAM in the cartridge header now get 256 KB of SRAM instead of none (#635)
    • This seems to usually happen with prototype cartridges that don't have a proper cartridge header, where the "SRAM byte" is just part of a random chunk of code or data; some of these do require SRAM though
github.com
u/Legendary_Player — 8 days ago